ppsspp/Core/HLE
Henrik Rydgård 343ca2600a Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
Some games survive with a loaded sceAtrac, and start talking to
sceAudioCodec instead, the underlying library, though unsuccessfully
since it's not properly implemented yet.
2025-04-02 10:19:24 +02:00
..
__sceAudio.cpp Buildfix, minor savestate fix 2025-03-21 20:45:12 +01:00
__sceAudio.h Logging API change (refactor) (#19324) 2024-07-14 14:42:59 +02:00
AtracCtx.cpp Mostly restore the old code path 2025-03-25 22:19:09 +01:00
AtracCtx.h Mostly restore the old code path 2025-03-25 22:19:09 +01:00
AtracCtx2.cpp Lost this behavior by mistake. Should fix the tests. 2025-03-25 23:27:43 +01:00
AtracCtx2.h Fix startup on Android, oops 2025-03-27 01:58:53 +01:00
ErrorCodes.h Initial work on re-implementing atrac-through-sas 2025-03-25 22:01:30 +01:00
FunctionWrappers.h Port over some utility functions, fix bugs. 2025-03-18 09:36:32 +01:00
HLE.cpp Add a developer setting to disable individual HLE modules, allowing them to be loaded properly. 2025-04-02 10:19:24 +02:00
HLE.h Add a developer setting to disable individual HLE modules, allowing them to be loaded properly. 2025-04-02 10:19:24 +02:00
HLEHelperThread.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
HLEHelperThread.h
HLETables.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
HLETables.h
KernelThreadDebugInterface.h Warning fix (though no actual semantic change) 2025-04-02 09:26:04 +02:00
KernelWaitHelpers.h Buildfix, minor savestate fix 2025-03-21 20:45:12 +01:00
KUBridge.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
KUBridge.h
NetInetConstants.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
NetInetConstants.h sockopt refactor part #1 2025-01-17 09:31:09 +01:00
Plugins.cpp Refactor logging in sceKernelStartModule 2025-01-19 11:38:46 +01:00
Plugins.h More include cleanup 2024-12-18 13:57:26 +01:00
proAdhoc.cpp Stub a lua console, add the sol lua wrapper library 2025-03-27 08:59:37 +01:00
proAdhoc.h Remove the Network Connected/Shutdown popups. Replace with more info on pause screen 2025-01-21 18:07:52 +01:00
proAdhocServer.cpp Stub a lua console, add the sol lua wrapper library 2025-03-27 08:59:37 +01:00
proAdhocServer.h
PSPThreadContext.h Expose PSPThread in the same manner 2025-03-31 10:24:03 +02:00
ReplaceTables.cpp Hook framebuffer readback function in Persona 2 2025-03-03 11:32:00 +01:00
ReplaceTables.h HLE: Add mechanics for sliced replacements. 2023-12-16 09:08:58 -08:00
sceAac.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceAac.h Break out sceAac from sceMp4.cpp/h 2025-02-14 09:50:55 -06:00
sceAdler.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceAdler.h
sceAtrac.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceAtrac.h Break out AtracTrack into its own file. Add a little atrac analysis tool to ImDebugger (for future use) 2025-03-19 16:15:51 +01:00
sceAudio.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceAudio.h Consolidate error codes in ErrorCodes.h 2025-02-04 11:53:00 -06:00
sceAudiocodec.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceAudiocodec.h Some new findings, loop work 2025-03-18 09:36:33 +01:00
sceAudioRouting.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceAudioRouting.h
sceCcc.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceCcc.h
sceChnnlsv.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceChnnlsv.h Some constification in sceChnnlsv 2024-04-07 12:31:45 +02:00
sceCtrl.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceCtrl.h Add mappable devkit-only L2/L3/R2/R3 controls. 2024-09-24 10:49:10 +02:00
sceDeflt.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceDeflt.h
sceDisplay.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceDisplay.h [Feature] Option to override the display refresh rate 2024-07-13 15:04:20 +02:00
sceDmac.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceDmac.h
sceFont.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceFont.h
sceG729.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceG729.h
sceGameUpdate.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceGameUpdate.h
sceGe.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceGe.h Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
sceHeap.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceHeap.h Fix memory leak on shutdown in sceHeap 2024-04-02 12:02:19 +02:00
sceHprm.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceHprm.h
sceHttp.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceHttp.h Added sceParseHttpResponseHeader implementation. 2025-01-05 20:16:57 +01:00
sceImpose.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceImpose.h
sceIo.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceIo.h Fix "double delay" error in sceNpDrmEdataSetupKey 2023-05-25 10:02:52 +02:00
sceJpeg.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceJpeg.h
sceKernel.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceKernel.h Start work on real modules window in the debugger 2025-04-02 10:09:19 +02:00
sceKernelAlarm.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
sceKernelEventFlag.h
sceKernelHeap.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceKernelHeap.h
sceKernelInterrupt.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceKernelInterrupt.h
sceKernelMbx.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
sceKernelMbx.h
sceKernelMemory.cpp ImDebugger: Add new Modules windows, turn the old Modules window into what will be a symbol browser 2025-04-02 10:09:19 +02:00
sceKernelMemory.h Expose VPL internals as well. 2025-03-31 10:32:01 +02:00
sceKernelModule.cpp Add a developer setting to disable individual HLE modules, allowing them to be loaded properly. 2025-04-02 10:19:24 +02:00
sceKernelModule.h Separate imports and exports for listing. 2025-04-02 10:09:19 +02:00
sceKernelMsgPipe.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Move mutex error codes into the big enum 2025-03-21 20:44:46 +01:00
sceKernelMutex.h
sceKernelSemaphore.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceKernelSemaphore.h
sceKernelThread.cpp Add a developer setting to disable individual HLE modules, allowing them to be loaded properly. 2025-04-02 10:19:24 +02:00
sceKernelThread.h Warning fix (though no actual semantic change) 2025-04-02 09:26:04 +02:00
sceKernelTime.cpp More HLE logging cleanup 2025-03-05 17:02:46 +01:00
sceKernelTime.h Possible buildfix 2023-12-09 18:08:19 +01:00
sceKernelVTimer.cpp Move JPEG error codes to the big enum, some include cleanup 2025-03-21 20:44:46 +01:00
sceKernelVTimer.h
sceMd5.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceMd5.h
sceMp3.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceMp3.h Show sceMp3 in audio codecs window 2024-11-27 10:35:11 +01:00
sceMp4.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceMp4.h Break out sceAac from sceMp4.cpp/h 2025-02-14 09:50:55 -06:00
sceMpeg.cpp Warning, format fix 2025-04-02 09:26:04 +02:00
sceMpeg.h Add mpeg error codes to the big enum 2025-03-21 20:44:46 +01:00
sceMt19937.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceMt19937.h
sceNet.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNet.h AutoDNS load fix in some situations 2025-02-17 16:20:41 -06:00
sceNet_lib.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNet_lib.h Added dummy funcs + registered the module 2025-02-12 16:49:43 +03:00
sceNetAdhoc.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNetAdhoc.h Minor cleanup 2025-01-28 09:34:14 +01:00
sceNetAdhocMatching.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNetAdhocMatching.h Add some more debugger windows and info for networking stuff 2025-01-21 12:22:32 +01:00
sceNetApctl.cpp Add some more debugger windows and info for networking stuff 2025-01-21 12:22:32 +01:00
sceNetApctl.h Add some more debugger windows and info for networking stuff 2025-01-21 12:22:32 +01:00
sceNetInet.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNetInet.h Add more information to ImDebugger (ApCtl) 2025-01-21 12:22:32 +01:00
sceNetResolver.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNetResolver.h Replace the NetResolver class with a simple struct 2025-01-17 09:44:13 +01:00
sceNp.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNp.h Reset Np state on init, this was missing. 2025-01-21 17:41:53 +01:00
sceNp2.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceNp2.h Move some code out from sceNet into sceNp and sceNp2 2025-01-09 09:06:23 +01:00
sceOpenPSID.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceOpenPSID.h
sceP3da.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceP3da.h
sceParseHttp.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceParseHttp.h
sceParseUri.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceParseUri.h Implement sceHttp library 2025-01-05 19:14:15 +01:00
scePauth.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
scePauth.h
scePower.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
scePower.h Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games 2023-12-07 14:06:41 +01:00
scePsmf.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
scePsmf.h
scePspNpDrm_user.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
scePspNpDrm_user.h
sceRtc.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceRtc.h Possible buildfix 2023-12-09 18:08:19 +01:00
sceSas.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceSas.h Add basic sceSas state viewer to debugger 2025-02-19 10:50:32 -06:00
sceSfmt19937.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceSfmt19937.h
sceSha256.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceSha256.h
sceSircs.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceSircs.h sceSircs/Infrared support on Android 2024-01-12 20:29:53 +02:00
sceSsl.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceSsl.h
sceUmd.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUmd.h More error code consolidation 2025-02-04 11:53:22 -06:00
sceUsb.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUsb.h
sceUsbAcc.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUsbAcc.h
sceUsbCam.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUsbCam.h
sceUsbGps.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUsbGps.h GPS: Improve emulation to enable Go!Explore navigation 2024-01-05 11:22:52 +02:00
sceUsbMic.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUsbMic.h Microphone queuebuf: Switch to int instead of u32 to simplify length checks. No more crashes, but it hangs 2024-10-15 15:30:37 +02:00
sceUtility.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceUtility.h Show fake-loaded HLE modules in the debugger. Notify Atrac of its address when one is loaded 2025-03-15 15:56:11 +01:00
sceVaudio.cpp Rename some module-related functions to include HLE where appropriate 2025-03-31 11:17:50 +02:00
sceVaudio.h
SocketManager.cpp Add some socket data in the debugger 2025-01-22 10:12:56 +01:00
SocketManager.h Add some socket data in the debugger 2025-01-22 10:12:56 +01:00
ThreadQueueList.h [Common/Core/Windows] Removed excess check pointer before delete or free() 2024-09-17 11:34:42 +02:00