ppsspp/Core/HLE/sceAac.cpp

223 lines
7.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HLE/sceAac.h"
#include <algorithm>
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeMap.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/Reporting.h"
#include "Core/HW/SimpleAudioDec.h"
static std::map<u32, AuCtx*> aacMap;
static AuCtx *getAacCtx(u32 id) {
if (aacMap.find(id) == aacMap.end())
return NULL;
return aacMap[id];
}
void __AACShutdown() {
for (auto it = aacMap.begin(), end = aacMap.end(); it != end; it++) {
delete it->second;
}
aacMap.clear();
}
void __AACDoState(PointerWrap &p) {
auto s = p.Section("sceAAC", 0, 1);
if (!s)
return;
Do(p, aacMap);
}
static u32 sceAacExit(u32 id) {
if (aacMap.find(id) != aacMap.end()) {
delete aacMap[id];
aacMap.erase(id);
} else {
return hleLogError(Log::ME, -1, "bad aac ID");
}
return hleLogInfo(Log::ME, 0);
}
static u32 sceAacInit(u32 id)
{
if (!Memory::IsValidAddress(id)) {
return hleLogError(Log::ME, ERROR_AAC_INVALID_ADDRESS, "AAC Invalid id address %08x", id);
}
AuCtx *aac = new AuCtx();
aac->startPos = Memory::Read_U64(id); // AUDIO stream start position.
aac->endPos = Memory::Read_U32(id + 8); // AUDIO stream end position.
aac->AuBuf = Memory::Read_U32(id + 16); // Input AAC data buffer.
aac->AuBufSize = Memory::Read_U32(id + 20); // Input AAC data buffer size.
aac->PCMBuf = Memory::Read_U32(id + 24); // Output PCM data buffer.
aac->PCMBufSize = Memory::Read_U32(id + 28); // Output PCM data buffer size.
aac->freq = Memory::Read_U32(id + 32); // Frequency.
if (aac->AuBuf == 0 || aac->PCMBuf == 0) {
ERROR_LOG(Log::ME, "sceAacInit() AAC INVALID ADDRESS AuBuf %08x PCMBuf %08x", aac->AuBuf, aac->PCMBuf);
delete aac;
return hleNoLog(ERROR_AAC_INVALID_ADDRESS);
}
if (aac->startPos > aac->endPos) {
ERROR_LOG(Log::ME, "sceAacInit() AAC INVALID startPos %lli endPos %lli", aac->startPos, aac->endPos);
delete aac;
return hleNoLog(ERROR_AAC_INVALID_PARAMETER);
}
if (aac->AuBufSize < 8192 || aac->PCMBufSize < 8192) {
ERROR_LOG(Log::ME, "sceAacInit() AAC INVALID PARAMETER, bufferSize %i outputSize %i", aac->AuBufSize, aac->PCMBufSize);
delete aac;
return hleNoLog(ERROR_AAC_INVALID_PARAMETER);
}
if (aac->freq != 24000 && aac->freq != 32000 && aac->freq != 44100 && aac->freq != 48000) {
ERROR_LOG(Log::ME, "sceAacInit() AAC INVALID freq %i", aac->freq);
delete aac;
return hleNoLog(ERROR_AAC_INVALID_PARAMETER);
}
DEBUG_LOG(Log::ME, "startPos %llx endPos %llx AuBuf %08x AuBufSize %08x PCMbuf %08x PCMbufSize %08x freq %d",
aac->startPos, aac->endPos, aac->AuBuf, aac->AuBufSize, aac->PCMBuf, aac->PCMBufSize, aac->freq);
aac->Channels = 2;
aac->MaxOutputSample = aac->PCMBufSize / 4;
aac->SetReadPos((int)aac->startPos);
// create aac decoder
aac->decoder = CreateAudioDecoder(PSP_CODEC_AAC);
// close the audio if id already exist.
if (aacMap.find(id) != aacMap.end()) {
delete aacMap[id];
aacMap.erase(id);
}
aacMap[id] = aac;
return hleNoLog(id);
}
static u32 sceAacInitResource(u32 numberIds) {
// Do nothing here
INFO_LOG_REPORT(Log::ME, "sceAacInitResource(%i)", numberIds);
return hleNoLog(0);
}
static u32 sceAacTermResource() {
return hleLogError(Log::ME, 0, "UNIMPL");
}
static u32 sceAacDecode(u32 id, u32 pcmAddr) {
// return the size of output pcm, <0 error
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogDebug(Log::ME, ctx->AuDecode(pcmAddr));
}
static u32 sceAacGetLoopNum(u32 id) {
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogInfo(Log::ME, ctx->LoopNum);
}
static u32 sceAacSetLoopNum(u32 id, int loop) {
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
ctx->LoopNum = loop;
return hleLogInfo(Log::ME, 0);
}
static int sceAacCheckStreamDataNeeded(u32 id) {
// return 1 to read more data stream, 0 don't read, <0 error
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogDebug(Log::ME, ctx->AuCheckStreamDataNeeded());
}
static u32 sceAacNotifyAddStreamData(u32 id, int size) {
// check how many bytes we have read from source file
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogDebug(Log::ME, ctx->AuNotifyAddStreamData(size));
}
static u32 sceAacGetInfoToAddStreamData(u32 id, u32 buff, u32 size, u32 srcPos) {
// read from stream position srcPos of size bytes into buff
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogDebug(Log::ME, ctx->AuGetInfoToAddStreamData(buff, size, srcPos));
}
static u32 sceAacGetMaxOutputSample(u32 id) {
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogDebug(Log::ME, ctx->MaxOutputSample);
}
static u32 sceAacGetSumDecodedSample(u32 id) {
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogDebug(Log::ME, ctx->SumDecodedSamples);
}
static u32 sceAacResetPlayPosition(u32 id) {
INFO_LOG(Log::ME, "sceAacResetPlayPosition(id %i)", id);
auto ctx = getAacCtx(id);
if (!ctx) {
return hleLogError(Log::ME, -1, "bad aac id");
}
return hleLogInfo(Log::ME, ctx->AuResetPlayPosition());
}
const HLEFunction sceAac[] = {
{0XE0C89ACA, &WrapU_U<sceAacInit>, "sceAacInit", 'x', "x" },
{0X33B8C009, &WrapU_U<sceAacExit>, "sceAacExit", 'x', "x" },
{0X5CFFC57C, &WrapU_U<sceAacInitResource>, "sceAacInitResource", 'x', "x" },
{0X23D35CAE, &WrapU_V<sceAacTermResource>, "sceAacTermResource", 'x', "" },
{0X7E4CFEE4, &WrapU_UU<sceAacDecode>, "sceAacDecode", 'x', "xx" },
{0X523347D9, &WrapU_U<sceAacGetLoopNum>, "sceAacGetLoopNum", 'x', "x" },
{0XBBDD6403, &WrapU_UI<sceAacSetLoopNum>, "sceAacSetLoopNum", 'x', "xi" },
{0XD7C51541, &WrapI_U<sceAacCheckStreamDataNeeded>, "sceAacCheckStreamDataNeeded", 'i', "x" },
{0XAC6DCBE3, &WrapU_UI<sceAacNotifyAddStreamData>, "sceAacNotifyAddStreamData", 'x', "xi" },
{0X02098C69, &WrapU_UUUU<sceAacGetInfoToAddStreamData>, "sceAacGetInfoToAddStreamData", 'x', "xxxx" },
{0X6DC7758A, &WrapU_U<sceAacGetMaxOutputSample>, "sceAacGetMaxOutputSample", 'x', "x" },
{0X506BF66C, &WrapU_U<sceAacGetSumDecodedSample>, "sceAacGetSumDecodedSample", 'x', "x" },
{0XD2DA2BBA, &WrapU_U<sceAacResetPlayPosition>, "sceAacResetPlayPosition", 'x', "x" },
};
void Register_sceAac() {
RegisterHLEModule("sceAac", ARRAY_SIZE(sceAac), sceAac);
}