mirror of
https://github.com/hrydgard/ppsspp.git
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134 lines
5.4 KiB
C++
134 lines
5.4 KiB
C++
#pragma once
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#include "ppsspp_config.h"
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#include "Core/HLE/HLE.h"
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#include "Common/Net/SocketCompat.h"
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#include <memory>
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// Using constants instead of numbers for readability reason, since PSP_THREAD_ATTR_KERNEL/USER is located in sceKernelThread.cpp instead of sceKernelThread.h
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#ifndef PSP_THREAD_ATTR_KERNEL
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#define PSP_THREAD_ATTR_KERNEL 0x00001000
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#endif
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#ifndef PSP_THREAD_ATTR_USER
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#define PSP_THREAD_ATTR_USER 0x80000000
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#endif
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// Similar to https://ftp.netbsd.org/pub/NetBSD/NetBSD-current/src/sys/sys/fd_set.h
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#define PSP_NET_INET_FD_SETSIZE 256 // PSP can support upto 256 fd(s) while the default FD_SETSIZE on Windows is only 64
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#define PSP_NET_INET_NFDBITS 32 // Default: 32 = sizeof(u32) * 8 (8-bits of each byte) = number of bits for each element in fds_bits
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#define PSP_NET_INET_NFDBITS_SHIFT 5 // 2^5 = 32
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#define PSP_NET_INET_NFDBITS_MASK 0x1F // 0x1F = 5 bit mask (NFDBITS - 1)
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#define PSP_NET_INET_FD_MASK 0xFF // Making sure FD value in the range of 0-255 to prevent out-of-bound
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#define NetInetFD_SET(n, p) \
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((p)->fds_bits[((n) & PSP_NET_INET_FD_MASK)>>PSP_NET_INET_NFDBITS_SHIFT] |= (1 << ((n) & PSP_NET_INET_NFDBITS_MASK))) // (1 << ((n) % PSP_NET_INET_NFDBITS))
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#define NetInetFD_CLR(n, p) \
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((p)->fds_bits[((n) & PSP_NET_INET_FD_MASK)>>PSP_NET_INET_NFDBITS_SHIFT] &= ~(1 << ((n) & PSP_NET_INET_NFDBITS_MASK)))
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#define NetInetFD_ISSET(n, p) \
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((p)->fds_bits[((n) & PSP_NET_INET_FD_MASK)>>PSP_NET_INET_NFDBITS_SHIFT] & (1 << ((n) & PSP_NET_INET_NFDBITS_MASK)))
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#define NetInetFD_ZERO(p) \
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(void)memset((p), 0, sizeof(*(p)))
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// There might be padding (padded to 4 bytes) between each cmsghdr? Similar to http://www.masterraghu.com/subjects/np/introduction/unix_network_programming_v1.3/ch14lev1sec6.html#ch14lev1sec6
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struct InetCmsghdr {
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s32_le cmsg_len; // length in bytes, including this structure, includes padding between cmsg_type and cmsg_data[] ?
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s32_le cmsg_level; // originating protocol
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s32_le cmsg_type; // protocol-specific type
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// followed by unsigned char cmsg_data[], there might be 4-bytes padding between cmsg_type and cmsg_data[] ?
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};
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struct SceNetInetTimeval {
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u32_le tv_sec; // seconds
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u32_le tv_usec; // and microseconds
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};
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// No need to pragma/attribute(pack) the below structs, they are following C rules.
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// FdSet
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struct SceNetInetFdSet {
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u32_le fds_bits[(PSP_NET_INET_FD_SETSIZE + (PSP_NET_INET_NFDBITS - 1)) / PSP_NET_INET_NFDBITS]; // Default: 8 = ((PSP_NET_INET_FD_SETSIZE(256) + (PSP_NET_INET_NFDBITS-1)) / PSP_NET_INET_NFDBITS(32)) elements of 32-bit array to represents 256(FD_SETSIZE) bits of fd's bitmap
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};
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// Sockaddr
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struct SceNetInetSockaddr {
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uint8_t sa_len; // length of this struct or sa_data only?
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uint8_t sa_family;
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uint8_t sa_data[14]; // up to 14 bytes of data?
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};
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// Sockaddr_in
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struct SceNetInetSockaddrIn {
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uint8_t sin_len; // length of this struct?
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uint8_t sin_family;
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u16_le sin_port; //uint16_t
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u32_le sin_addr; //uint32_t
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uint8_t sin_zero[8]; // zero-filled padding?
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};
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// Similar to iovec struct on 32-bit platform from BSD's uio.h/_iovec.h
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struct SceNetIovec {
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u32_le iov_base; // Base address (pointer/void* of buffer)
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u32_le iov_len; // Length
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};
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// Similar to msghdr struct on 32-bit platform from BSD's socket.h
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struct InetMsghdr {
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u32_le msg_name; // optional address (pointer/void* to sockaddr_in/SceNetInetSockaddrIn/SceNetInetSockaddr struct?)
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u32_le msg_namelen; // size of optional address
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u32_le msg_iov; // pointer to iovec/SceNetIovec (ie. struct iovec*/PSPPointer<SceNetIovec>), scatter/gather array (buffers are concatenated before sent?)
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s32_le msg_iovlen; // # elements in msg_iov
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u32_le msg_control; // pointer (ie. void*/PSPPointer<InetCmsghdr>) to ancillary data (multiple of cmsghdr/InetCmsghdr struct?), see below
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u32_le msg_controllen; // ancillary data buffer len, includes padding between each cmsghdr/InetCmsghdr struct?
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s32_le msg_flags; // flags on received message (ignored on sendmsg?)
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};
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// Structure used for manipulating linger option
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struct SceNetInetLinger {
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s32_le l_onoff; // option on/off
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s32_le l_linger; // linger time in seconds
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};
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// Polling Event Field
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struct SceNetInetPollfd { //similar format to pollfd in 32bit (pollfd in 64bit have different size)
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s32_le fd;
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s16_le events; // requested events
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s16_le revents; // returned events
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};
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// TCP & UDP Socket Union (Internal use only)
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/*
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typedef struct InetSocket {
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s32_le id; // posix socket id
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s32_le domain; // AF_INET/PF_INET/etc
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s32_le type; // SOCK_STREAM/SOCK_DGRAM/etc
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s32_le protocol; // TCP/UDP/etc
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s32_le nonblocking; // non-blocking flag (ie. FIONBIO) to keep track of the blocking mode since Windows doesn't have getter for this
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s32_le so_broadcast; // broadcast flag (ie. SO_BROADCAST) to keep track of the broadcast flag, since we're using fake broadcast
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s32_le tcp_state; // to keep track TCP connection state
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} PACK InetSocket;
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*/
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// ---------------------------------------------------------
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class PointerWrap;
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extern bool g_netInited;
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extern bool netInetInited;
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extern bool g_netApctlInited;
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extern u32 netApctlState;
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extern SceNetApctlInfoInternal netApctlInfo;
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extern const char *const defaultNetConfigName;
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extern const char *const defaultNetSSID;
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void Register_sceNetInet();
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void __NetInetShutdown();
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int NetApctl_GetState();
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int sceNetApctlConnect(int connIndex);
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int sceNetInetPoll(u32 fdsPtr, u32 nfds, int timeout);
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int sceNetApctlDisconnect();
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