mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
1209 lines
55 KiB
C++
1209 lines
55 KiB
C++
#include <algorithm>
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#include "Common/StringUtils.h"
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#include "Common/Net/SocketCompat.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Serialize/SerializeMap.h"
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#include "Core/HLE/SocketManager.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceNet.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/HLE/sceNetInet.h"
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#include "Core/HLE/sceNp.h"
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#include "Core/HLE/sceNp2.h"
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#include "Core/HLE/NetInetConstants.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/Util/PortManager.h"
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#include "Core/Instance.h"
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#ifdef __MINGW32__
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#include <mswsock.h>
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#endif
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// This is the PSP networking errno.
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// TODO: It should probably be thread-local - one value for each PSP thread?
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int g_inetLastErrno = 0;
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// Functions should only call this on error, NOT on success.
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// Returns a PSP errno (ERROR_INET_*), in case it's needed.
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static int UpdateErrnoFromHost(int hostErrno, const char *func) {
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int newErrno = convertInetErrnoHost2PSP(hostErrno);
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if (g_inetLastErrno == 0 && newErrno == 0) {
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WARN_LOG(Log::sceNet, "BAD: errno set to 0 in %s. Functions should not clear errno.", func);
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} else if (g_inetLastErrno != 0 && newErrno == 0) {
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ERROR_LOG(Log::sceNet, "BAD: errno cleared (previously %s) in %s. Functions should not clear errno.", convertInetErrno2str(g_inetLastErrno), func);
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g_inetLastErrno = 0;
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} else if (g_inetLastErrno == newErrno) {
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VERBOSE_LOG(Log::sceNet, "errno remained %s in %s (host: %d)", convertInetErrno2str(newErrno), func, hostErrno);
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} else {
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INFO_LOG(Log::sceNet, "errno set to %s in %s (host: %d)", convertInetErrno2str(newErrno), func, hostErrno);
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g_inetLastErrno = newErrno;
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}
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return g_inetLastErrno;
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}
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bool netInetInited = false;
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void __NetInetShutdown() {
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if (!netInetInited) {
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return;
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}
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netInetInited = false;
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g_socketManager.CloseAll();
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}
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static int sceNetInetInit() {
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if (netInetInited)
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return hleLogError(Log::sceNet, ERROR_NET_INET_ALREADY_INITIALIZED);
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netInetInited = true;
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return hleLogDebug(Log::sceNet, 0);
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}
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static int sceNetInetTerm() {
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WARN_LOG(Log::sceNet, "UNIMPL sceNetInetTerm()");
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__NetInetShutdown();
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return hleLogDebug(Log::sceNet, 0);
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}
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static int sceNetInetGetErrno() {
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if (g_inetLastErrno == ERROR_INET_EAGAIN) {
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return hleLogVerbose(Log::sceNet, g_inetLastErrno, "returning %s at %08x", convertInetErrno2str(g_inetLastErrno), currentMIPS->pc);
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} else {
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return hleLogDebug(Log::sceNet, g_inetLastErrno, "returning %s at %08x", convertInetErrno2str(g_inetLastErrno), currentMIPS->pc);
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}
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}
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static int sceNetInetGetPspError() {
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uint32_t error = convertInetErrno2PSPError(g_inetLastErrno);
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return hleLogInfo(Log::sceNet, error, "returning %s converted to %08x at %08x", convertInetErrno2str(g_inetLastErrno), error, currentMIPS->pc);
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}
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static int sceNetInetInetPton(int af, const char* hostname, u32 inAddrPtr) {
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if (!Memory::IsValidAddress(inAddrPtr)) {
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return hleLogError(Log::sceNet, 0, "invalid arg"); //-1
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}
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int retval = inet_pton(convertSocketDomainPSP2Host(af), hostname, (void*)Memory::GetPointer(inAddrPtr));
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// Note that inet_pton can set errno!
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if (retval < 0) {
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UpdateErrnoFromHost(socket_errno, __FUNCTION__);
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return hleLogError(Log::sceNet, retval);
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}
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return hleLogDebug(Log::sceNet, retval);
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}
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static int sceNetInetInetAton(const char* hostname, u32 inAddrPtr) {
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if (!Memory::IsValidAddress(inAddrPtr)) {
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return hleLogError(Log::sceNet, 0, "invalid arg"); //-1
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}
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// TODO: Wait what, we're calling pton in aton?
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int retval = inet_pton(AF_INET, hostname, (void*)Memory::GetPointer(inAddrPtr));
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// inet_aton() returns nonzero if the address is valid, zero if not.
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return hleLogDebug(Log::sceNet, retval);
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}
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// TODO: Need to find out whether it's possible to get partial output or not, since Coded Arms Contagion is using a small bufsize(4)
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static u32 sceNetInetInetNtop(int af, u32 srcInAddrPtr, u32 dstBufPtr, u32 bufsize) {
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WARN_LOG(Log::sceNet, "UNTESTED sceNetInetInetNtop(%i, %08x, %08x, %d)", af, srcInAddrPtr, dstBufPtr, bufsize);
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if (!Memory::IsValidAddress(srcInAddrPtr)) {
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return hleLogError(Log::sceNet, 0, "invalid arg");
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}
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if (!Memory::IsValidAddress(dstBufPtr) || bufsize < 1/*8*/) { // usually 8 or 16, but Coded Arms Contagion is using bufsize = 4
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UpdateErrnoFromHost(ENOSPC, __FUNCTION__);
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return hleLogError(Log::sceNet, 0, "invalid arg");
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}
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if (inet_ntop(convertSocketDomainPSP2Host(af), Memory::GetCharPointer(srcInAddrPtr), (char*)Memory::GetCharPointer(dstBufPtr), bufsize) == NULL) {
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//return hleLogDebug(Log::sceNet, 0, "invalid arg?"); // Temporarily commented out in case it's allowed to have partial output
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}
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return hleLogDebug(Log::sceNet, dstBufPtr, "%s", safe_string(Memory::GetCharPointer(dstBufPtr)));
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}
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static u32_le sceNetInetInetAddr(const char *hostname) {
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if (hostname == nullptr || hostname[0] == '\0') {
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return hleLogError(Log::sceNet, INADDR_NONE, "invalid arg");
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}
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u32 retval = INADDR_NONE; // inet_addr(hostname); // deprecated?
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inet_pton(AF_INET, hostname, &retval); // Alternative to the deprecated inet_addr
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return hleLogDebug(Log::sceNet, retval);
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}
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static int sceNetInetGetpeername(int socket, u32 namePtr, u32 namelenPtr) {
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if (!Memory::IsValidAddress(namePtr) || !Memory::IsValidAddress(namelenPtr)) {
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UpdateErrnoFromHost(EFAULT, __FUNCTION__);
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return hleLogError(Log::sceNet, -1, "invalid arg");
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}
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InetSocket *inetSock;
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if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
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return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
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}
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SceNetInetSockaddr* name = (SceNetInetSockaddr*)Memory::GetPointer(namePtr);
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int* namelen = (int*)Memory::GetPointer(namelenPtr);
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SockAddrIN4 saddr{};
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// TODO: Should've created convertSockaddrPSP2Host (and Host2PSP too) function as it's being used pretty often, thus fixing a bug on it will be tedious when scattered all over the places
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saddr.addr.sa_family = name->sa_family;
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int len = std::min(*namelen > 0 ? *namelen : 0, static_cast<int>(sizeof(saddr)));
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name->sa_len = len;
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memcpy(saddr.addr.sa_data, name->sa_data, sizeof(name->sa_data));
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int retval = getpeername(inetSock->sock, (sockaddr*)&saddr, (socklen_t*)&len);
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DEBUG_LOG(Log::sceNet, "Getpeername: Family = %s, Address = %s, Port = %d", inetSocketDomain2str(saddr.addr.sa_family).c_str(), ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
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*namelen = len;
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if (retval < 0) {
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UpdateErrnoFromHost(socket_errno, __FUNCTION__);
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return hleLogError(Log::sceNet, retval);
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}
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// We shouldn't use the returned len here, because the returned len is the actual size needed, which can be larger than the inputted len
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memcpy(name->sa_data, saddr.addr.sa_data, name->sa_len - (sizeof(name->sa_len) + sizeof(name->sa_family)));
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name->sa_family = saddr.addr.sa_family;
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return hleLogInfo(Log::sceNet, 0);
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}
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static int sceNetInetGetsockname(int socket, u32 namePtr, u32 namelenPtr) {
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if (!Memory::IsValidAddress(namePtr) || !Memory::IsValidAddress(namelenPtr)) {
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UpdateErrnoFromHost(EFAULT, __FUNCTION__);
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return hleLogError(Log::sceNet, -1, "invalid arg");
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}
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InetSocket *inetSock;
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if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
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return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
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}
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SceNetInetSockaddr* name = (SceNetInetSockaddr*)Memory::GetPointer(namePtr);
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int* namelen = (int*)Memory::GetPointer(namelenPtr);
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SockAddrIN4 saddr{};
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saddr.addr.sa_family = name->sa_family;
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int len = std::min(*namelen > 0 ? *namelen : 0, static_cast<int>(sizeof(saddr)));
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name->sa_len = len;
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memcpy(saddr.addr.sa_data, name->sa_data, sizeof(name->sa_data));
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int retval = getsockname(inetSock->sock, (sockaddr*)&saddr, (socklen_t*)&len);
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DEBUG_LOG(Log::sceNet, "Getsockname: Family = %s, Address = %s, Port = %d", inetSocketDomain2str(saddr.addr.sa_family).c_str(), ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
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*namelen = len;
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if (retval < 0) {
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UpdateErrnoFromHost(socket_errno, __FUNCTION__);
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return hleLogError(Log::sceNet, retval);
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}
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// We shouldn't use the returned len here, because the returned len is the actual size needed, which can be larger than the inputted len
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memcpy(name->sa_data, saddr.addr.sa_data, name->sa_len - (sizeof(name->sa_len) + sizeof(name->sa_family)));
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name->sa_family = saddr.addr.sa_family;
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return hleLogInfo(Log::sceNet, 0);
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}
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// FIXME: nfds is number of fd(s) as in posix poll, or was it maximum fd value as in posix select? Star Wars Battlefront Renegade seems to set the nfds to 64, while Coded Arms Contagion is using 256
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int sceNetInetSelect(int nfds, u32 readfdsPtr, u32 writefdsPtr, u32 exceptfdsPtr, u32 timeoutPtr) {
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SceNetInetFdSet *readfds = readfdsPtr ? (SceNetInetFdSet*)Memory::GetPointerWrite(readfdsPtr) : nullptr;
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SceNetInetFdSet *writefds = writefdsPtr ? (SceNetInetFdSet*)Memory::GetPointerWrite(writefdsPtr) : nullptr;
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SceNetInetFdSet *exceptfds = exceptfdsPtr ? (SceNetInetFdSet*)Memory::GetPointerWrite(exceptfdsPtr) : nullptr;
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SceNetInetTimeval *timeout = timeoutPtr ? (SceNetInetTimeval*)Memory::GetPointerWrite(timeoutPtr) : nullptr;
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// First, translate the specified fd_sets to host sockets.
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fd_set rdfds, wrfds, exfds;
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FD_ZERO(&rdfds);
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FD_ZERO(&wrfds);
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FD_ZERO(&exfds);
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if (nfds > 256) {
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// Probably never happens, just for safety.
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ERROR_LOG(Log::sceNet, "Bad nfds value, resetting to 256: %d", nfds);
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nfds = 256;
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}
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int rdcnt = 0, wrcnt = 0, excnt = 0;
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int maxHostSocket = 0;
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// Save the mapping during setup.
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SOCKET hostSockets[256]{};
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for (int i = SocketManager::MIN_VALID_INET_SOCKET; i < nfds; i++) {
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if (readfds && (NetInetFD_ISSET(i, readfds))) {
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SOCKET sock = g_socketManager.GetHostSocketFromInetSocket(i);
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_dbg_assert_(sock != 0);
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hostSockets[i] = sock;
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if (sock > maxHostSocket)
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maxHostSocket = sock;
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VERBOSE_LOG(Log::sceNet, "Input Read FD #%i (host: %d)", i, sock);
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if (rdcnt < FD_SETSIZE) {
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FD_SET(sock, &rdfds); // This might pointed to a non-existing socket or sockets belonged to other programs on Windows, because most of the time Windows socket have an id above 1k instead of 0-255
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rdcnt++;
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} else {
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ERROR_LOG(Log::sceNet, "Hit set size (rd)");
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}
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}
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if (writefds && (NetInetFD_ISSET(i, writefds))) {
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SOCKET sock = g_socketManager.GetHostSocketFromInetSocket(i);
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_dbg_assert_(sock != 0);
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hostSockets[i] = sock;
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if (sock > maxHostSocket)
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maxHostSocket = sock;
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VERBOSE_LOG(Log::sceNet, "Input Write FD #%i (host: %d)", i, sock);
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if (wrcnt < FD_SETSIZE) {
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FD_SET(sock, &wrfds);
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wrcnt++;
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} else {
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ERROR_LOG(Log::sceNet, "Hit set size (wr)");
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}
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}
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if (exceptfds && (NetInetFD_ISSET(i, exceptfds))) {
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SOCKET sock = g_socketManager.GetHostSocketFromInetSocket(i);
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_dbg_assert_(sock != 0);
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hostSockets[i] = sock;
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if (sock > maxHostSocket)
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maxHostSocket = sock;
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VERBOSE_LOG(Log::sceNet, "Input Except FD #%i (host: %d)", i, sock);
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if (excnt < FD_SETSIZE) {
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FD_SET(sock, &exfds);
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excnt++;
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} else {
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ERROR_LOG(Log::sceNet, "Hit set size (exc)");
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}
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}
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}
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// Unlikely to hit these.
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_dbg_assert_(rdcnt < FD_SETSIZE);
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_dbg_assert_(wrcnt < FD_SETSIZE);
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_dbg_assert_(excnt < FD_SETSIZE);
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timeval tmout = { 5, 543210 }; // Workaround timeout value when timeout = NULL
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if (timeout) {
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tmout.tv_sec = timeout->tv_sec;
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tmout.tv_usec = timeout->tv_usec;
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}
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DEBUG_LOG(Log::sceNet, "Select(host: %d): Read count: %d, Write count: %d, Except count: %d, TimeVal: %u.%u", maxHostSocket + 1, rdcnt, wrcnt, excnt, (int)tmout.tv_sec, (int)tmout.tv_usec);
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// TODO: Simulate blocking behaviour when timeout = NULL to prevent PPSSPP from freezing
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// Note: select can overwrite tmout.
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int retval = select(maxHostSocket + 1, readfds ? &rdfds : nullptr, writefds ? &wrfds : nullptr, exceptfds ? &exfds : nullptr, /*(timeout == NULL) ? NULL :*/ &tmout);
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// Convert the results back to PSP fd_sets.
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if (readfds)
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NetInetFD_ZERO(readfds);
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if (writefds)
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NetInetFD_ZERO(writefds);
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if (exceptfds)
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NetInetFD_ZERO(exceptfds);
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// Don't need to loop through and set any bits if the sum total returned is 0.
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if (retval > 0) {
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for (int i = SocketManager::MIN_VALID_INET_SOCKET; i < nfds; i++) {
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if (hostSockets[i] == 0) {
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continue;
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}
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if (readfds && FD_ISSET(hostSockets[i], &rdfds)) {
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NetInetFD_SET(i, readfds);
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}
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if (writefds && FD_ISSET(hostSockets[i], &wrfds)) {
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NetInetFD_SET(i, writefds);
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}
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if (exceptfds && FD_ISSET(hostSockets[i], &exfds)) {
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NetInetFD_SET(i, exceptfds);
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}
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}
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}
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if (retval < 0) {
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UpdateErrnoFromHost(socket_errno, __FUNCTION__);
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return hleDelayResult(hleLogDebug(Log::sceNet, retval), "workaround until blocking-socket", 500); // Using hleDelayResult as a workaround for games that need blocking-socket to be implemented (ie. Coded Arms Contagion)
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}
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return hleDelayResult(hleLogDebug(Log::sceNet, retval), "workaround until blocking-socket", 500); // Using hleDelayResult as a workaround for games that need blocking-socket to be implemented (ie. Coded Arms Contagion)
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}
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int sceNetInetPoll(u32 fdsPtr, u32 nfds, int timeout) { // timeout in miliseconds just like posix poll? or in microseconds as other PSP timeout?
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DEBUG_LOG(Log::sceNet, "UNTESTED sceNetInetPoll(%08x, %d, %i) at %08x", fdsPtr, nfds, timeout, currentMIPS->pc);
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int retval = -1;
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int maxHostFd = 0;
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SceNetInetPollfd *fdarray = (SceNetInetPollfd*)Memory::GetPointer(fdsPtr); // SceNetInetPollfd/pollfd, sceNetInetPoll() have similarity to BSD poll() but pollfd have different size on 64bit
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if (nfds > FD_SETSIZE)
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nfds = FD_SETSIZE;
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fd_set readfds{}, writefds{}, exceptfds{};
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FD_ZERO(&readfds); FD_ZERO(&writefds); FD_ZERO(&exceptfds);
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for (int i = 0; i < (s32)nfds; i++) {
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if (fdarray[i].fd < 0) {
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// In Unix, this is OK and means it the fd should be ignored, except fdarray[i].revents should be zeroed.
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UpdateErrnoFromHost(EINVAL, __FUNCTION__);
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return hleLogError(Log::sceNet, -1, "invalid socket id");
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}
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SOCKET hostSocket = g_socketManager.GetHostSocketFromInetSocket(fdarray[i].fd);
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if (hostSocket > maxHostFd) {
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maxHostFd = hostSocket;
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}
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_dbg_assert_(hostSocket != 0);
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FD_SET(hostSocket, &readfds);
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FD_SET(hostSocket, &writefds);
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FD_SET(hostSocket, &exceptfds);
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fdarray[i].revents = 0;
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}
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timeval tmout = { 5, 543210 }; // Workaround timeout value when timeout = NULL
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if (timeout >= 0) {
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tmout.tv_sec = timeout / 1000000; // seconds
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tmout.tv_usec = (timeout % 1000000); // microseconds
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}
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// TODO: Simulate blocking behaviour when timeout is non-zero to prevent PPSSPP from freezing
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retval = select(maxHostFd + 1, &readfds, &writefds, &exceptfds, /*(timeout<0)? NULL:*/&tmout);
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if (retval < 0) {
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UpdateErrnoFromHost(EINTR, __FUNCTION__);
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return hleDelayResult(hleLogError(Log::sceNet, retval), "workaround until blocking-socket", 500); // Using hleDelayResult as a workaround for games that need blocking-socket to be implemented
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}
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retval = 0;
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for (int i = 0; i < (s32)nfds; i++) {
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SOCKET hostSocket = g_socketManager.GetHostSocketFromInetSocket(fdarray[i].fd);
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if ((fdarray[i].events & (INET_POLLRDNORM | INET_POLLIN)) && FD_ISSET(hostSocket, &readfds))
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fdarray[i].revents |= (INET_POLLRDNORM | INET_POLLIN); //POLLIN_SET
|
|
if ((fdarray[i].events & (INET_POLLWRNORM | INET_POLLOUT)) && FD_ISSET(hostSocket, &writefds))
|
|
fdarray[i].revents |= (INET_POLLWRNORM | INET_POLLOUT); //POLLOUT_SET
|
|
fdarray[i].revents &= fdarray[i].events;
|
|
if (FD_ISSET(hostSocket, &exceptfds))
|
|
fdarray[i].revents |= (INET_POLLRDBAND | INET_POLLPRI | INET_POLLERR); //POLLEX_SET; // Can be raised on revents regardless of events bitmask?
|
|
if (fdarray[i].revents)
|
|
retval++;
|
|
VERBOSE_LOG(Log::sceNet, "Poll Socket#%d Fd: %d, events: %04x, revents: %04x, availToRecv: %d", i, fdarray[i].fd, fdarray[i].events, fdarray[i].revents, (int)getAvailToRecv(fdarray[i].fd));
|
|
}
|
|
//hleEatMicro(1000);
|
|
return hleDelayResult(hleLogDebug(Log::sceNet, retval), "workaround until blocking-socket", 1000); // Using hleDelayResult as a workaround for games that need blocking-socket to be implemented
|
|
}
|
|
|
|
static int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
int flgs = flags & ~PSP_NET_INET_MSG_DONTWAIT; // removing non-POSIX flag, which is an alternative way to use non-blocking mode
|
|
flgs = convertMSGFlagsPSP2Host(flgs);
|
|
int retval = recv(inetSock->sock, (char*)Memory::GetPointer(bufPtr), bufLen, flgs | MSG_NOSIGNAL);
|
|
if (retval < 0) {
|
|
if (UpdateErrnoFromHost(socket_errno, __FUNCTION__) == ERROR_INET_EAGAIN) {
|
|
retval = hleLogDebug(Log::sceNet, retval, "EAGAIN");
|
|
} else {
|
|
retval = hleLogError(Log::sceNet, retval);
|
|
}
|
|
return hleDelayResult(retval, "workaround until blocking-socket", 500);
|
|
}
|
|
|
|
std::string datahex;
|
|
DataToHexString(10, 0, Memory::GetPointer(bufPtr), retval, &datahex);
|
|
VERBOSE_LOG(Log::sceNet, "Data Dump (%d bytes):\n%s", retval, datahex.c_str());
|
|
|
|
return hleDelayResult(hleLogInfo(Log::sceNet, retval), "workaround until blocking-socket", 500); // Using hleDelayResult as a workaround for games that need blocking-socket to be implemented
|
|
}
|
|
|
|
static int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
std::string datahex;
|
|
DataToHexString(10, 0, Memory::GetPointer(bufPtr), bufLen, &datahex);
|
|
VERBOSE_LOG(Log::sceNet, "Data Dump (%d bytes):\n%s", bufLen, datahex.c_str());
|
|
|
|
int flgs = flags & ~PSP_NET_INET_MSG_DONTWAIT; // removing non-POSIX flag, which is an alternative way to use non-blocking mode
|
|
flgs = convertMSGFlagsPSP2Host(flgs);
|
|
int retval = send(inetSock->sock, (char*)Memory::GetPointer(bufPtr), bufLen, flgs | MSG_NOSIGNAL);
|
|
if (retval < 0) {
|
|
UpdateErrnoFromHost(socket_errno, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
return hleLogInfo(Log::sceNet, retval);
|
|
}
|
|
|
|
static int sceNetInetSocket(int domain, int type, int protocol) {
|
|
// Still using WARN_LOG to make this stand out in the log.
|
|
WARN_LOG(Log::sceNet, "sceNetInetSocket(%i, %i, %i) at %08x - Socket: Domain = %s, Type = %s, Protocol = %s",
|
|
domain, type, protocol, currentMIPS->pc, inetSocketDomain2str(domain).c_str(), inetSocketType2str(type).c_str(), inetSocketProto2str(protocol).c_str());
|
|
|
|
int socket;
|
|
int hostErrno = 0;
|
|
InetSocket *inetSock = g_socketManager.CreateSocket(&socket, &hostErrno, SocketState::UsedNetInet, domain, type, protocol);
|
|
if (!inetSock) {
|
|
UpdateErrnoFromHost(hostErrno, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, -1);
|
|
}
|
|
|
|
// Ignore SIGPIPE when supported (ie. BSD/MacOS)
|
|
setSockNoSIGPIPE(inetSock->sock, 1);
|
|
// TODO: We should always use non-blocking mode and simulate blocking mode
|
|
changeBlockingMode(inetSock->sock, 1);
|
|
// Enable Port Re-use, required for multiple-instance
|
|
setSockReuseAddrPort(inetSock->sock);
|
|
// Disable Connection Reset error on UDP to avoid strange behavior
|
|
setUDPConnReset(inetSock->sock, false);
|
|
return hleLogDebug(Log::sceNet, socket);
|
|
}
|
|
|
|
static int sceNetInetSetsockopt(int socket, int level, int optname, u32 optvalPtr, int optlen) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
u32 optval = optvalPtr ? Memory::Read_U32(optvalPtr) : 0;
|
|
WARN_LOG(Log::sceNet, "sceNetInetSetsockopt(%i, %i, %i, %08x, %i) at %08x: Level = %s, OptName = %s, OptValue = %d",
|
|
socket, level, optname, optvalPtr, optlen, currentMIPS->pc,
|
|
inetSockoptLevel2str(level).c_str(), inetSockoptName2str(optname, level).c_str(), optval);
|
|
|
|
timeval tval{};
|
|
// TODO: Ignoring SO_NBIO/SO_NONBLOCK flag if we always use non-blocking mode (ie. simulated blocking mode)
|
|
if (level == PSP_NET_INET_SOL_SOCKET) {
|
|
switch (optname) {
|
|
case PSP_NET_INET_SO_NBIO:
|
|
inetSock->nonblocking = optval;
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
// FIXME: Should we ignore SO_BROADCAST flag since we are using fake broadcast (ie. only broadcast to friends),
|
|
// But Infrastructure/Online play might need to use broadcast for SSDP and to support LAN MP with real PSP
|
|
/*else if (level == PSP_NET_INET_SOL_SOCKET && optname == PSP_NET_INET_SO_BROADCAST) {
|
|
//memcpy(&sock->so_broadcast, (int*)optval, std::min(sizeof(sock->so_broadcast), optlen));
|
|
return hleLogSuccessI(Log::sceNet, 0);
|
|
}*/
|
|
// TODO: Ignoring SO_REUSEADDR flag to prevent disrupting multiple-instance feature
|
|
case PSP_NET_INET_SO_REUSEADDR:
|
|
//memcpy(&sock->reuseaddr, (int*)optval, std::min(sizeof(sock->reuseaddr), optlen));
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
|
|
// TODO: Ignoring SO_REUSEPORT flag to prevent disrupting multiple-instance feature (not sure if PSP has SO_REUSEPORT or not tho, defined as 15 on Android)
|
|
case PSP_NET_INET_SO_REUSEPORT: // 15
|
|
//memcpy(&sock->reuseport, (int*)optval, std::min(sizeof(sock->reuseport), optlen));
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
|
|
// TODO: Ignoring SO_NOSIGPIPE flag to prevent crashing PPSSPP (not sure if PSP has NOSIGPIPE or not tho, defined as 0x1022 on Darwin)
|
|
case PSP_NET_INET_SO_NOSIGPIPE: // WARNING: Not sure about this one. But we definitely don't want signals, so we ignore it.
|
|
//memcpy(&sock->nosigpipe, (int*)optval, std::min(sizeof(sock->nosigpipe), optlen));
|
|
return hleLogWarning(Log::sceNet, 0, "NOSIGPIPE should never be modified (should always be off)");
|
|
|
|
// It seems UNO game will try to set socket buffer size with a very large size and ended getting error (-1), so we should also limit the buffer size to replicate PSP behavior
|
|
case PSP_NET_INET_SO_RCVBUF:
|
|
case PSP_NET_INET_SO_SNDBUF: // PSP_NET_INET_SO_NOSIGPIPE ?
|
|
// TODO: For SOCK_STREAM max buffer size is 8 Mb on BSD, while max SOCK_DGRAM is 65535 minus the IP & UDP Header size
|
|
if (optval > 8 * 1024 * 1024) {
|
|
UpdateErrnoFromHost(ENOBUFS, __FUNCTION__); // FIXME: return ENOBUFS for SOCK_STREAM, and EINVAL for SOCK_DGRAM
|
|
return hleLogError(Log::sceNet, -1, "buffer size too large?");
|
|
}
|
|
break;
|
|
|
|
case PSP_NET_INET_SO_ONESBCAST:
|
|
// Seen in Outrun 2006 (account registration), assuming that the flag mapping is correct, we can't support this. So we warn-log and pretend success.
|
|
return hleLogWarning(Log::sceNet, 0, "PSP_NET_INET_SO_ONESBCAST unsupported, ignoring");
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int retval = 0;
|
|
// PSP timeout are a single 32bit value (micro seconds)
|
|
if (level == PSP_NET_INET_SOL_SOCKET && optval && (optname == PSP_NET_INET_SO_RCVTIMEO || optname == PSP_NET_INET_SO_SNDTIMEO)) {
|
|
tval.tv_sec = optval / 1000000; // seconds
|
|
tval.tv_usec = (optval % 1000000); // microseconds
|
|
retval = setsockopt(inetSock->sock, convertSockoptLevelPSP2Host(level), convertSockoptNamePSP2Host(optname, level), (char*)&tval, sizeof(tval));
|
|
} else {
|
|
retval = setsockopt(inetSock->sock, convertSockoptLevelPSP2Host(level), convertSockoptNamePSP2Host(optname, level), (char*)&optval, optlen);
|
|
}
|
|
if (retval < 0) {
|
|
UpdateErrnoFromHost(socket_errno, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
return hleLogDebug(Log::sceNet, retval);
|
|
}
|
|
|
|
static int sceNetInetGetsockopt(int socket, int level, int optname, u32 optvalPtr, u32 optlenPtr) {
|
|
WARN_LOG(Log::sceNet, "sceNetInetGetsockopt(%i, %i, %i, %08x, %08x) at %08x", socket, level, optname, optvalPtr, optlenPtr, currentMIPS->pc);
|
|
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
u32_le* optval = (u32_le*)Memory::GetPointer(optvalPtr);
|
|
socklen_t* optlen = (socklen_t*)Memory::GetPointer(optlenPtr);
|
|
DEBUG_LOG(Log::sceNet, "SockOpt: Level = %s, OptName = %s", inetSockoptLevel2str(level).c_str(), inetSockoptName2str(optname, level).c_str());
|
|
timeval tval{};
|
|
// TODO: Ignoring SO_NBIO/SO_NONBLOCK flag if we always use non-bloking mode (ie. simulated blocking mode)
|
|
if (level == PSP_NET_INET_SOL_SOCKET && optname == PSP_NET_INET_SO_NBIO) {
|
|
//*optlen = std::min(sizeof(sock->nonblocking), *optlen);
|
|
//memcpy((int*)optval, &sock->nonblocking, *optlen);
|
|
//if (sock->nonblocking && *optlen>0) *optval = 0x80; // on true, returning 0x80 when retrieved using getsockopt?
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
}
|
|
// FIXME: Should we ignore SO_BROADCAST flag since we are using fake broadcast (ie. only broadcast to friends),
|
|
// But Infrastructure/Online play might need to use broadcast for SSDP and to support LAN MP with real PSP
|
|
/*else if (level == PSP_NET_INET_SOL_SOCKET && optname == PSP_NET_INET_SO_BROADCAST) {
|
|
// *optlen = std::min(sizeof(sock->so_broadcast), *optlen);
|
|
//memcpy((int*)optval, &sock->so_broadcast, *optlen);
|
|
//if (sock->so_broadcast && *optlen>0) *optval = 0x80; // on true, returning 0x80 when retrieved using getsockopt?
|
|
return hleLogSuccessI(Log::sceNet, 0);
|
|
}*/
|
|
// TODO: Ignoring SO_REUSEADDR flag to prevent disrupting multiple-instance feature
|
|
else if (level == PSP_NET_INET_SOL_SOCKET && optname == PSP_NET_INET_SO_REUSEADDR) {
|
|
//*optlen = std::min(sizeof(sock->reuseaddr), *optlen);
|
|
//memcpy((int*)optval, &sock->reuseaddr, *optlen);
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
}
|
|
// TODO: Ignoring SO_REUSEPORT flag to prevent disrupting multiple-instance feature (not sure if PSP has SO_REUSEPORT or not tho, defined as 15 on Android)
|
|
else if (level == PSP_NET_INET_SOL_SOCKET && optname == PSP_NET_INET_SO_REUSEPORT) { // 15
|
|
//*optlen = std::min(sizeof(sock->reuseport), *optlen);
|
|
//memcpy((int*)optval, &sock->reuseport, *optlen);
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
}
|
|
// TODO: Ignoring SO_NOSIGPIPE flag to prevent crashing PPSSPP (not sure if PSP has NOSIGPIPE or not tho, defined as 0x1022 on Darwin)
|
|
else if (level == PSP_NET_INET_SOL_SOCKET && optname == 0x1022) { // PSP_NET_INET_SO_NOSIGPIPE ?
|
|
//*optlen = std::min(sizeof(sock->nosigpipe), *optlen);
|
|
//memcpy((int*)optval, &sock->nosigpipe, *optlen);
|
|
return hleLogDebug(Log::sceNet, 0);
|
|
}
|
|
int retval = 0;
|
|
// PSP timeout are a single 32bit value (micro seconds)
|
|
if (level == PSP_NET_INET_SOL_SOCKET && optval && (optname == PSP_NET_INET_SO_RCVTIMEO || optname == PSP_NET_INET_SO_SNDTIMEO)) {
|
|
socklen_t tvlen = sizeof(tval);
|
|
retval = getsockopt(inetSock->sock, convertSockoptLevelPSP2Host(level), convertSockoptNamePSP2Host(optname, level), (char*)&tval, &tvlen);
|
|
if (retval != SOCKET_ERROR) {
|
|
u64_le val = (tval.tv_sec * 1000000LL) + tval.tv_usec;
|
|
memcpy(optval, &val, std::min(static_cast<socklen_t>(sizeof(val)), std::min(static_cast<socklen_t>(sizeof(*optval)), *optlen)));
|
|
}
|
|
} else {
|
|
retval = getsockopt(inetSock->sock, convertSockoptLevelPSP2Host(level), convertSockoptNamePSP2Host(optname, level), (char*)optval, optlen);
|
|
}
|
|
if (retval < 0) {
|
|
UpdateErrnoFromHost(socket_errno, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
DEBUG_LOG(Log::sceNet, "SockOpt: OptValue = %d", *optval);
|
|
return hleLogDebug(Log::sceNet, retval);
|
|
}
|
|
|
|
static int sceNetInetBind(int socket, u32 namePtr, int namelen) {
|
|
WARN_LOG(Log::sceNet, "sceNetInetBind(%i, %08x, %i) at %08x", socket, namePtr, namelen, currentMIPS->pc);
|
|
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
SceNetInetSockaddr* name = (SceNetInetSockaddr*)Memory::GetPointer(namePtr);
|
|
SockAddrIN4 saddr{};
|
|
// TODO: Should've created convertSockaddrPSP2Host (and Host2PSP too) function as it's being used pretty often, thus fixing a bug on it will be tedious when scattered all over the places
|
|
saddr.addr.sa_family = name->sa_family;
|
|
int len = std::min(namelen > 0 ? namelen : 0, static_cast<int>(sizeof(saddr)));
|
|
memcpy(saddr.addr.sa_data, name->sa_data, sizeof(name->sa_data));
|
|
if (isLocalServer) {
|
|
getLocalIp(&saddr.in);
|
|
}
|
|
// FIXME: On non-Windows broadcast to INADDR_BROADCAST(255.255.255.255) might not be received by the sender itself when binded to specific IP (ie. 192.168.0.2) or INADDR_BROADCAST.
|
|
// Meanwhile, it might be received by itself when binded to subnet (ie. 192.168.0.255) or INADDR_ANY(0.0.0.0).
|
|
//
|
|
// Replace INADDR_ANY (and INADDR_BROADCAST too) with a specific IP (using AdhocServer IP address as reference) in order not to send data through the wrong interface (especially during broadcast),
|
|
// But let's do this only when using built-in Adhoc Server, otherwise UNO won't works
|
|
if (g_Config.bEnableAdhocServer && (saddr.in.sin_addr.s_addr == INADDR_ANY || saddr.in.sin_addr.s_addr == INADDR_BROADCAST)) {
|
|
// Get Local IP Address
|
|
sockaddr_in sockAddr{};
|
|
getLocalIp(&sockAddr);
|
|
WARN_LOG(Log::sceNet, "Bind: Address Replacement = %s => %s", ip2str(saddr.in.sin_addr).c_str(), ip2str(sockAddr.sin_addr).c_str());
|
|
saddr.in.sin_addr.s_addr = sockAddr.sin_addr.s_addr;
|
|
}
|
|
// TODO: Make use Port Offset only for PPSSPP to PPSSPP communications (ie. IP addresses available in the group/friendlist), otherwise should be considered as Online Service thus should use the port as is.
|
|
//saddr.in.sin_port = htons(ntohs(saddr.in.sin_port) + portOffset);
|
|
|
|
INFO_LOG(Log::sceNet, "sceNetInetBind: Family = %s, Address = %s, Port = %d", inetSocketDomain2str(saddr.addr.sa_family).c_str(), ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
// Update socket debug metadata
|
|
inetSock->addr = ip2str(saddr.in.sin_addr);
|
|
inetSock->port = ntohs(saddr.in.sin_port);
|
|
|
|
changeBlockingMode(inetSock->sock, 0);
|
|
int retval = bind(inetSock->sock, (struct sockaddr*)&saddr, len);
|
|
if (retval < 0) {
|
|
UpdateErrnoFromHost(socket_errno, __FUNCTION__);
|
|
changeBlockingMode(inetSock->sock, 1);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
changeBlockingMode(inetSock->sock, 1);
|
|
// Update binded port number if it was 0 (any port)
|
|
memcpy(name->sa_data, saddr.addr.sa_data, sizeof(name->sa_data));
|
|
// Enable Port-forwarding
|
|
|
|
// Check the socket type/protocol for SOCK_STREAM/SOCK_DGRAM or IPPROTO_TCP/IPPROTO_UDP instead of forwarding both protocols like in ANR2ME's original change.
|
|
unsigned short port = ntohs(saddr.in.sin_port);
|
|
UPnP_Add((inetSock->type == PSP_NET_INET_SOCK_STREAM) ? IP_PROTOCOL_TCP : IP_PROTOCOL_UDP, port, port);
|
|
|
|
// Workaround: Send a dummy 0 size message to AdhocServer IP to make sure the socket actually bound to an address when binded with INADDR_ANY before using getsockname, seems to fix sending DGRAM from incorrect port issue on Android
|
|
/*saddr.in.sin_addr.s_addr = g_adhocServerIP.in.sin_addr.s_addr;
|
|
saddr.in.sin_port = 0;
|
|
sendto(socket, dummyPeekBuf64k, 0, MSG_NOSIGNAL, (struct sockaddr*)&saddr, sizeof(saddr));
|
|
*/
|
|
return hleLogInfo(Log::sceNet, retval);
|
|
}
|
|
|
|
static int sceNetInetConnect(int socket, u32 sockAddrPtr, int sockAddrLen) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
// Still using warn log here so it stands out in the log
|
|
|
|
SceNetInetSockaddr* dst = (SceNetInetSockaddr*)Memory::GetPointer(sockAddrPtr);
|
|
SockAddrIN4 saddr{};
|
|
int dstlen = std::min(sockAddrLen > 0 ? sockAddrLen : 0, static_cast<int>(sizeof(saddr)));
|
|
saddr.addr.sa_family = dst->sa_family;
|
|
memcpy(saddr.addr.sa_data, dst->sa_data, sizeof(dst->sa_data));
|
|
|
|
// Workaround to avoid blocking for indefinitely
|
|
setSockTimeout(inetSock->sock, SO_SNDTIMEO, 5000000);
|
|
setSockTimeout(inetSock->sock, SO_RCVTIMEO, 5000000);
|
|
changeBlockingMode(inetSock->sock, 0); // Use blocking mode as temporary fix for UNO, since we don't simulate blocking-mode yet
|
|
int retval = connect(inetSock->sock, (struct sockaddr*)&saddr.addr, dstlen);
|
|
if (retval < 0) {
|
|
int hostErrno = socket_errno;
|
|
UpdateErrnoFromHost(hostErrno, __FUNCTION__);
|
|
if (connectInProgress(hostErrno))
|
|
retval = hleLogDebug(Log::sceNet, retval, "errno = %s Address = %s, Port = %d", convertInetErrno2str(g_inetLastErrno), ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
else
|
|
retval = hleLogError(Log::sceNet, retval, "errno = %s Address = %s, Port = %d", convertInetErrno2str(g_inetLastErrno), ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
changeBlockingMode(inetSock->sock, 1);
|
|
// TODO: Since we're temporarily forcing blocking-mode we'll need to change errno from ETIMEDOUT to EAGAIN
|
|
/*if (inetLastErrno == ETIMEDOUT)
|
|
inetLastErrno = EAGAIN;
|
|
*/
|
|
return retval;
|
|
}
|
|
changeBlockingMode(inetSock->sock, 1);
|
|
|
|
if (saddr.in.sin_port == 53) {
|
|
WARN_LOG(Log::G3D, "Game connected to DNS server %s (port 53), likely for doing its own DNS lookups!", ip2str(saddr.in.sin_addr, false).c_str());
|
|
// We should sniff these messages...
|
|
}
|
|
|
|
return hleLogInfo(Log::sceNet, retval, "Connect: Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
}
|
|
|
|
static int sceNetInetListen(int socket, int backlog) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
int retval = listen(inetSock->sock, (backlog == PSP_NET_INET_SOMAXCONN ? SOMAXCONN : backlog));
|
|
if (retval < 0) {
|
|
UpdateErrnoFromHost(socket_errno, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
|
|
return hleLogInfo(Log::sceNet, retval);
|
|
}
|
|
|
|
static int sceNetInetAccept(int socket, u32 addrPtr, u32 addrLenPtr) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
SceNetInetSockaddr* src = (SceNetInetSockaddr*)Memory::GetCharPointer(addrPtr);
|
|
socklen_t* srclen = (socklen_t*)Memory::GetCharPointer(addrLenPtr);
|
|
SockAddrIN4 saddr{};
|
|
if (srclen)
|
|
*srclen = std::min((*srclen) > 0 ? *srclen : 0, static_cast<socklen_t>(sizeof(saddr)));
|
|
|
|
int newHostSocket = accept(inetSock->sock, (struct sockaddr*)&saddr.addr, srclen);
|
|
if (newHostSocket < 0) {
|
|
if (UpdateErrnoFromHost(socket_errno, __FUNCTION__) == ERROR_INET_EAGAIN) {
|
|
return hleLogDebug(Log::sceNet, -1, "EAGAIN");
|
|
} else {
|
|
return hleLogError(Log::sceNet, -1);
|
|
}
|
|
}
|
|
|
|
int newSocketId;
|
|
InetSocket *newInetSocket = g_socketManager.AdoptSocket(&newSocketId, newHostSocket, inetSock);
|
|
if (!newInetSocket) {
|
|
// Ran out of space. Shouldn't really happen.
|
|
UpdateErrnoFromHost(ENOMEM, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, -1, "Out of socket IDs");;
|
|
}
|
|
|
|
if (src) {
|
|
src->sa_family = saddr.addr.sa_family;
|
|
memcpy(src->sa_data, saddr.addr.sa_data, sizeof(src->sa_data));
|
|
src->sa_len = srclen ? *srclen : 0;
|
|
}
|
|
DEBUG_LOG(Log::sceNet, "Accept: Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
|
|
return hleLogInfo(Log::sceNet, newSocketId);
|
|
}
|
|
|
|
static int sceNetInetShutdown(int socket, int how) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
// Convert HOW from PSP to Host
|
|
int hostHow = how;
|
|
switch (how) {
|
|
case PSP_NET_INET_SHUT_RD: hostHow = SHUT_RD; break;
|
|
case PSP_NET_INET_SHUT_WR: hostHow = SHUT_WR; break;
|
|
case PSP_NET_INET_SHUT_RDWR: hostHow = SHUT_RDWR; break;
|
|
}
|
|
|
|
int retVal = shutdown(inetSock->sock, hostHow); // no translation
|
|
return hleLogInfo(Log::sceNet, retVal);
|
|
}
|
|
|
|
static int sceNetInetSocketAbort(int socket) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
// FIXME: either using shutdown/close or select? probably using select if blocking mode is being simulated with non-blocking
|
|
int retVal = shutdown(inetSock->sock, SHUT_RDWR);
|
|
return hleLogInfo(Log::sceNet, retVal);
|
|
}
|
|
|
|
static int sceNetInetClose(int socket) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
g_socketManager.Close(inetSock);
|
|
return hleLogInfo(Log::sceNet, 0);
|
|
}
|
|
|
|
// TODO: How is this different than just sceNetInetClose?
|
|
static int sceNetInetCloseWithRST(int socket) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
// Based on http://deepix.github.io/2016/10/21/tcprst.html
|
|
struct linger sl {};
|
|
sl.l_onoff = 1; // non-zero value enables linger option in kernel
|
|
sl.l_linger = 0; // timeout interval in seconds
|
|
setsockopt(inetSock->sock, SOL_SOCKET, SO_LINGER, (const char*)&sl, sizeof(sl));
|
|
g_socketManager.Close(inetSock);
|
|
return hleLogInfo(Log::sceNet, 0);
|
|
}
|
|
|
|
static int sceNetInetRecvfrom(int socket, u32 bufferPtr, int len, int flags, u32 fromPtr, u32 fromlenPtr) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
SceNetInetSockaddr* src = (SceNetInetSockaddr*)Memory::GetCharPointer(fromPtr);
|
|
socklen_t* srclen = (socklen_t*)Memory::GetCharPointer(fromlenPtr);
|
|
SockAddrIN4 saddr{};
|
|
if (srclen)
|
|
*srclen = std::min((*srclen) > 0 ? *srclen : 0, static_cast<socklen_t>(sizeof(saddr)));
|
|
int flgs = flags & ~PSP_NET_INET_MSG_DONTWAIT; // removing non-POSIX flag, which is an alternative way to use non-blocking mode
|
|
flgs = convertMSGFlagsPSP2Host(flgs);
|
|
int retval = recvfrom(inetSock->sock, (char*)Memory::GetPointer(bufferPtr), len, flgs | MSG_NOSIGNAL, (struct sockaddr*)&saddr.addr, srclen);
|
|
if (retval < 0) {
|
|
if (UpdateErrnoFromHost(socket_errno, __FUNCTION__) == ERROR_INET_EAGAIN) {
|
|
retval = hleLogDebug(Log::sceNet, retval, "EAGAIN");
|
|
} else {
|
|
retval = hleLogError(Log::sceNet, retval);
|
|
}
|
|
// Using hleDelayResult as a workaround for games that need blocking-socket to be implemented (ie. Coded Arms Contagion)
|
|
return hleDelayResult(retval, "workaround until blocking-socket", 500);
|
|
}
|
|
|
|
if (src) {
|
|
src->sa_family = saddr.addr.sa_family;
|
|
memcpy(src->sa_data, saddr.addr.sa_data, sizeof(src->sa_data));
|
|
src->sa_len = srclen ? *srclen : 0;
|
|
}
|
|
|
|
// Discard if it came from APIPA address (ie. self-received broadcasts from 169.254.x.x when broadcasting to INADDR_BROADCAST on Windows) on Untold Legends The Warrior's Code / Twisted Metal Head On
|
|
/*if (isAPIPA(saddr.in.sin_addr.s_addr)) {
|
|
inetLastErrno = EAGAIN;
|
|
retval = -1;
|
|
DEBUG_LOG(Log::sceNet, "RecvFrom: Ignoring Address = %s", ip2str(saddr.in.sin_addr).c_str());
|
|
hleLogDebug(Log::sceNet, retval, "faked errno = %d", inetLastErrno);
|
|
return hleDelayResult(retval, "workaround until blocking-socket", 500);
|
|
}*/
|
|
|
|
std::string datahex;
|
|
DataToHexString(0, 0, Memory::GetPointer(bufferPtr), retval, &datahex);
|
|
VERBOSE_LOG(Log::sceNet, "Data Dump (%d bytes):\n%s", retval, datahex.c_str());
|
|
|
|
// Using hleDelayResult as a workaround for games that need blocking-socket to be implemented (ie. Coded Arms Contagion)
|
|
return hleDelayResult(hleLogInfo(Log::sceNet, retval,
|
|
"RecvFrom: Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port)), "workaround until blocking-socket", 500);
|
|
}
|
|
|
|
static int sceNetInetSendto(int socket, u32 bufferPtr, int len, int flags, u32 toPtr, int tolen) {
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
SceNetInetSockaddr* dst = (SceNetInetSockaddr*)Memory::GetCharPointer(toPtr);
|
|
int flgs = flags & ~PSP_NET_INET_MSG_DONTWAIT; // removing non-POSIX flag, which is an alternative way to use non-blocking mode
|
|
flgs = convertMSGFlagsPSP2Host(flgs);
|
|
SockAddrIN4 saddr{};
|
|
int dstlen = std::min(tolen > 0 ? tolen : 0, static_cast<int>(sizeof(saddr)));
|
|
if (dst) {
|
|
saddr.addr.sa_family = dst->sa_family;
|
|
memcpy(saddr.addr.sa_data, dst->sa_data, sizeof(dst->sa_data));
|
|
}
|
|
|
|
std::string datahex;
|
|
DataToHexString(0, 0, Memory::GetPointer(bufferPtr), len, &datahex);
|
|
VERBOSE_LOG(Log::sceNet, "Data Dump (%d bytes):\n%s", len, datahex.c_str());
|
|
|
|
int retval;
|
|
bool isBcast = isBroadcastIP(saddr.in.sin_addr.s_addr);
|
|
// Broadcast/Multicast, use real broadcast/multicast if there is no one in peerlist
|
|
if (isBcast && getActivePeerCount() > 0) {
|
|
// Acquire Peer Lock
|
|
peerlock.lock();
|
|
SceNetAdhocctlPeerInfo* peer = friends;
|
|
for (; peer != NULL; peer = peer->next) {
|
|
// Does Skipping sending to timed out friends could cause desync when players moving group at the time MP game started?
|
|
if (peer->last_recv == 0)
|
|
continue;
|
|
|
|
saddr.in.sin_addr.s_addr = peer->ip_addr;
|
|
retval = sendto(inetSock->sock, (char*)Memory::GetPointer(bufferPtr), len, flgs | MSG_NOSIGNAL, (struct sockaddr*)&saddr.addr, dstlen);
|
|
if (retval < 0) {
|
|
DEBUG_LOG(Log::sceNet, "SendTo(BC): Socket error %d", socket_errno);
|
|
} else {
|
|
DEBUG_LOG(Log::sceNet, "SendTo(BC): Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
}
|
|
}
|
|
// Free Peer Lock
|
|
peerlock.unlock();
|
|
retval = len;
|
|
}
|
|
// Unicast or real broadcast/multicast
|
|
else {
|
|
// FIXME: On non-Windows(including PSP too?) broadcast to INADDR_BROADCAST(255.255.255.255) might not be received by the sender itself when binded to specific IP (ie. 192.168.0.2) or INADDR_BROADCAST.
|
|
// Meanwhile, it might be received by itself when binded to subnet (ie. 192.168.0.255) or INADDR_ANY(0.0.0.0).
|
|
/*if (isBcast) {
|
|
// TODO: Replace Broadcast with Multicast to be more consistent across platform
|
|
// Replace Limited Broadcast(255.255.255.255) with Direct Broadcast(ie. 192.168.0.255) for accurate targetting when there are multiple interfaces, to avoid receiving it's own broadcasted data through IP 169.254.x.x on Windows (which is not recognized as it's own IP by the game)
|
|
// Get Local IP Address
|
|
sockaddr_in sockAddr{};
|
|
getLocalIp(&sockAddr);
|
|
// Change the last number to 255 to indicate a common broadcast address (the accurate way should be: ip | (~subnetmask))
|
|
((u8*)&sockAddr.sin_addr.s_addr)[3] = 255;
|
|
saddr.in.sin_addr.s_addr = sockAddr.sin_addr.s_addr;
|
|
DEBUG_LOG(Log::sceNet, "SendTo(BC): Address Replacement = %s", ip2str(saddr.in.sin_addr).c_str());
|
|
}*/
|
|
retval = sendto(inetSock->sock, (char*)Memory::GetPointer(bufferPtr), len, flgs | MSG_NOSIGNAL, (struct sockaddr*)&saddr.addr, dstlen);
|
|
}
|
|
if (retval < 0) {
|
|
if (UpdateErrnoFromHost(socket_errno, __FUNCTION__) == ERROR_INET_EAGAIN) {
|
|
return hleLogDebug(Log::sceNet, retval, "EAGAIN");
|
|
} else {
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
}
|
|
|
|
return hleLogInfo(Log::sceNet, retval, "SendTo: Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
}
|
|
|
|
// Similar to POSIX's sendmsg or Winsock2's WSASendMsg? Are their packets compatible one another?
|
|
// Games using this: The Warrior's Code
|
|
static int sceNetInetSendmsg(int socket, u32 msghdrPtr, int flags) {
|
|
// Note: sendmsg is concatenating iovec buffers before sending it, and send/sendto is just a wrapper for sendmsg according to https://stackoverflow.com/questions/4258834/how-sendmsg-works
|
|
int retval = -1;
|
|
if (!Memory::IsValidAddress(msghdrPtr)) {
|
|
UpdateErrnoFromHost(EFAULT, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
InetMsghdr* pspMsghdr = (InetMsghdr*)Memory::GetPointer(msghdrPtr);
|
|
int flgs = flags & ~PSP_NET_INET_MSG_DONTWAIT; // removing non-POSIX flag, which is an alternative way to use non-blocking mode
|
|
flgs = convertMSGFlagsPSP2Host(flgs);
|
|
SockAddrIN4 saddr{};
|
|
#if defined(_WIN32)
|
|
WSAMSG hdr;
|
|
WSACMSGHDR* chdr = NULL;
|
|
size_t iovecsize = sizeof(WSABUF);
|
|
WSABUF* iov = (WSABUF*)malloc(pspMsghdr->msg_iovlen * iovecsize);
|
|
#else
|
|
msghdr hdr;
|
|
cmsghdr* chdr = nullptr;
|
|
size_t iovecsize = sizeof(iovec);
|
|
iovec* iov = (iovec*)malloc(pspMsghdr->msg_iovlen * iovecsize);
|
|
#endif
|
|
if (iov == NULL) {
|
|
UpdateErrnoFromHost(ENOBUFS, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
memset(iov, 0, pspMsghdr->msg_iovlen * iovecsize);
|
|
memset(&hdr, 0, sizeof(hdr));
|
|
if (pspMsghdr->msg_name != 0) {
|
|
SceNetInetSockaddr* pspSaddr = (SceNetInetSockaddr*)Memory::GetPointer(pspMsghdr->msg_name);
|
|
saddr.addr.sa_family = pspSaddr->sa_family;
|
|
size_t datalen = std::min(pspMsghdr->msg_namelen - (sizeof(pspSaddr->sa_len) + sizeof(pspSaddr->sa_family)), sizeof(saddr.addr.sa_data));
|
|
memcpy(saddr.addr.sa_data, pspSaddr->sa_data, datalen);
|
|
DEBUG_LOG(Log::sceNet, "SendMsg: Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
#if defined(_WIN32)
|
|
hdr.name = &saddr.addr;
|
|
hdr.namelen = static_cast<int>(datalen + sizeof(saddr.addr.sa_family));
|
|
#else
|
|
hdr.msg_name = &saddr.addr;
|
|
hdr.msg_namelen = static_cast<int>(datalen + sizeof(saddr.addr.sa_family));
|
|
#endif
|
|
}
|
|
#if defined(_WIN32)
|
|
hdr.lpBuffers = iov;
|
|
hdr.dwBufferCount = pspMsghdr->msg_iovlen;
|
|
#else
|
|
hdr.msg_iov = iov;
|
|
hdr.msg_iovlen = pspMsghdr->msg_iovlen;
|
|
#endif
|
|
if (pspMsghdr->msg_iov != 0) {
|
|
SceNetIovec* pspIov = (SceNetIovec*)Memory::GetPointer(pspMsghdr->msg_iov);
|
|
for (int i = 0; i < pspMsghdr->msg_iovlen; i++) {
|
|
if (pspIov[i].iov_base != 0) {
|
|
#if defined(_WIN32)
|
|
iov[i].buf = (char*)Memory::GetPointer(pspIov[i].iov_base);
|
|
iov[i].len = pspIov[i].iov_len;
|
|
#else
|
|
iov[i].iov_base = (char*)Memory::GetPointer(pspIov[i].iov_base);
|
|
iov[i].iov_len = pspIov[i].iov_len;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// Control's Level (ie. host's SOL_SOCKET to/from psp's PSP_NET_INET_SOL_SOCKET) and Type (ie. SCM_RIGHTS) might need to be converted to be cross-platform
|
|
if (pspMsghdr->msg_control != 0) {
|
|
#if defined(_WIN32)
|
|
chdr = (WSACMSGHDR*)malloc(pspMsghdr->msg_controllen);
|
|
#else
|
|
chdr = (cmsghdr*)malloc(pspMsghdr->msg_controllen);
|
|
#endif
|
|
if (chdr == NULL) {
|
|
UpdateErrnoFromHost(ENOBUFS, __FUNCTION__);
|
|
free(iov);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
InetCmsghdr* pspCmsghdr = (InetCmsghdr*)Memory::GetPointer(pspMsghdr->msg_control);
|
|
// TODO: Convert InetCmsghdr into platform-specific struct as they're affected by 32/64bit
|
|
memcpy(chdr, pspCmsghdr, pspMsghdr->msg_controllen);
|
|
#if defined(_WIN32)
|
|
hdr.Control.buf = (char*)chdr; // (char*)pspCmsghdr;
|
|
hdr.Control.len = pspMsghdr->msg_controllen;
|
|
// Note: Many existing implementations of CMSG_FIRSTHDR never look at msg_controllen and just return the value of cmsg_control.
|
|
if (pspMsghdr->msg_controllen >= sizeof(InetCmsghdr)) {
|
|
// TODO: Creates our own CMSG_* macros (32-bit version of it, similar to the one on PSP) to avoid alignment/size issue that can lead to memory corruption/out of bound issue.
|
|
for (WSACMSGHDR* cmsgptr = WSA_CMSG_FIRSTHDR(&hdr); cmsgptr != NULL; cmsgptr = WSA_CMSG_NXTHDR(&hdr, cmsgptr)) {
|
|
cmsgptr->cmsg_type = convertCMsgTypePSP2Host(cmsgptr->cmsg_type, cmsgptr->cmsg_level);
|
|
cmsgptr->cmsg_level = convertSockoptLevelPSP2Host(cmsgptr->cmsg_level);
|
|
}
|
|
}
|
|
#else
|
|
hdr.msg_control = (char*)chdr; // (char*)pspCmsghdr;
|
|
hdr.msg_controllen = pspMsghdr->msg_controllen;
|
|
// Note: Many existing implementations of CMSG_FIRSTHDR never look at msg_controllen and just return the value of cmsg_control.
|
|
if (pspMsghdr->msg_controllen >= sizeof(InetCmsghdr)) {
|
|
for (cmsghdr* cmsgptr = CMSG_FIRSTHDR(&hdr); cmsgptr != NULL; cmsgptr = CMSG_NXTHDR(&hdr, cmsgptr)) {
|
|
cmsgptr->cmsg_type = convertCMsgTypePSP2Host(cmsgptr->cmsg_type, cmsgptr->cmsg_level);
|
|
cmsgptr->cmsg_level = convertSockoptLevelPSP2Host(cmsgptr->cmsg_level);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
// Flags (ie. PSP_NET_INET_MSG_OOB) might need to be converted to be cross-platform
|
|
#if defined(_WIN32)
|
|
hdr.dwFlags = convertMSGFlagsPSP2Host(pspMsghdr->msg_flags & ~PSP_NET_INET_MSG_DONTWAIT) | MSG_NOSIGNAL;
|
|
#else
|
|
hdr.msg_flags = convertMSGFlagsPSP2Host(pspMsghdr->msg_flags & ~PSP_NET_INET_MSG_DONTWAIT) | MSG_NOSIGNAL;
|
|
#endif
|
|
unsigned long sent = 0;
|
|
bool isBcast = isBroadcastIP(saddr.in.sin_addr.s_addr);
|
|
// Broadcast/Multicast, use real broadcast/multicast if there is no one in peerlist
|
|
if (isBcast && getActivePeerCount() > 0) {
|
|
// Acquire Peer Lock
|
|
peerlock.lock();
|
|
SceNetAdhocctlPeerInfo* peer = friends;
|
|
for (; peer != NULL; peer = peer->next) {
|
|
// Does Skipping sending to timed out friends could cause desync when players moving group at the time MP game started?
|
|
if (peer->last_recv == 0)
|
|
continue;
|
|
|
|
saddr.in.sin_addr.s_addr = peer->ip_addr;
|
|
#if defined(_WIN32)
|
|
int result = WSASendMsg(inetSock->sock, &hdr, flgs | MSG_NOSIGNAL, &sent, NULL, NULL);
|
|
if (static_cast<int>(sent) > retval)
|
|
retval = sent;
|
|
#else
|
|
size_t result = sendmsg(inetSock->sock, &hdr, flgs | MSG_NOSIGNAL);
|
|
if (static_cast<int>(result) > retval)
|
|
retval = result;
|
|
#endif
|
|
if (retval != SOCKET_ERROR) {
|
|
DEBUG_LOG(Log::sceNet, "SendMsg(BC): Address = %s, Port = %d", ip2str(saddr.in.sin_addr).c_str(), ntohs(saddr.in.sin_port));
|
|
} else {
|
|
DEBUG_LOG(Log::sceNet, "SendMsg(BC): Socket error %d", socket_errno);
|
|
}
|
|
}
|
|
// Free Peer Lock
|
|
peerlock.unlock();
|
|
// TODO: Calculate number of bytes supposed to be sent
|
|
retval = std::max(retval, 0); // Broadcast always success?
|
|
}
|
|
// Unicast or real broadcast/multicast
|
|
else {
|
|
// FIXME: On non-Windows(including PSP too?) broadcast to INADDR_BROADCAST(255.255.255.255) might not be received by the sender itself when binded to specific IP (ie. 192.168.0.2) or INADDR_BROADCAST.
|
|
// Meanwhile, it might be received by itself when binded to subnet (ie. 192.168.0.255) or INADDR_ANY(0.0.0.0).
|
|
/*if (isBcast) {
|
|
// TODO: Replace Broadcast with Multicast to be more consistent across platform
|
|
// Replace Limited Broadcast(255.255.255.255) with Direct Broadcast(ie. 192.168.0.255) for accurate targetting when there are multiple interfaces, to avoid receiving it's own broadcasted data through IP 169.254.x.x on Windows (which is not recognized as it's own IP by the game)
|
|
// Get Local IP Address
|
|
sockaddr_in sockAddr{};
|
|
getLocalIp(&sockAddr);
|
|
// Change the last number to 255 to indicate a common broadcast address (the accurate way should be: ip | (~subnetmask))
|
|
((u8*)&sockAddr.sin_addr.s_addr)[3] = 255;
|
|
saddr.in.sin_addr.s_addr = sockAddr.sin_addr.s_addr;
|
|
DEBUG_LOG(Log::sceNet, "SendMsg(BC): Address Replacement = %s", ip2str(saddr.in.sin_addr).c_str());
|
|
}*/
|
|
#if defined(_WIN32)
|
|
int result = WSASendMsg(inetSock->sock, &hdr, flgs | MSG_NOSIGNAL, &sent, NULL, NULL);
|
|
if (result != SOCKET_ERROR)
|
|
retval = sent;
|
|
#else
|
|
retval = sendmsg(inetSock->sock, &hdr, flgs | MSG_NOSIGNAL);
|
|
#endif
|
|
}
|
|
free(chdr);
|
|
free(iov);
|
|
/* // Example with 1 Msg buffer and without CMsg
|
|
msghdr msg;
|
|
iovec iov[1];
|
|
int buflen = pspMsghdr->msg_iovlen;
|
|
char* buf = (char*)malloc(buflen);
|
|
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.msg_iov = iov;
|
|
msg.msg_iovlen = 1;
|
|
iov[0].iov_base = buf;
|
|
iov[0].iov_len = buflen;
|
|
|
|
retval = sendmsg(inetSock->sock, &msg, flags);
|
|
free(buf);
|
|
*/
|
|
if (retval < 0) {
|
|
if (UpdateErrnoFromHost(socket_errno, __FUNCTION__) == ERROR_INET_EAGAIN) {
|
|
return hleLogDebug(Log::sceNet, retval, "EAGAIN");
|
|
} else {
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
}
|
|
return hleLogInfo(Log::sceNet, retval); // returns number of bytes sent?
|
|
}
|
|
|
|
// Similar to POSIX's recvmsg or Mswsock's WSARecvMsg? Are their packets compatible one another?
|
|
// Games using this: World of Poker
|
|
static int sceNetInetRecvmsg(int socket, u32 msghdrPtr, int flags) {
|
|
ERROR_LOG(Log::sceNet, "UNIMPL %s(%i, %08x, %08x) at %08x", __FUNCTION__, socket, msghdrPtr, flags, currentMIPS->pc);
|
|
|
|
InetSocket *inetSock;
|
|
if (!g_socketManager.GetInetSocket(socket, &inetSock)) {
|
|
return hleLogError(Log::sceNet, ERROR_INET_EBADF, "Bad socket #%d", socket);
|
|
}
|
|
|
|
// Reference: http://www.masterraghu.com/subjects/np/introduction/unix_network_programming_v1.3/ch14lev1sec5.html
|
|
int retval = -1;
|
|
if (!Memory::IsValidAddress(msghdrPtr)) {
|
|
UpdateErrnoFromHost(EFAULT, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
InetMsghdr* pspMsghdr = (InetMsghdr*)Memory::GetPointer(msghdrPtr);
|
|
int flgs = flags & ~PSP_NET_INET_MSG_DONTWAIT; // removing non-POSIX flag, which is an alternative way to use non-blocking mode
|
|
flgs = convertMSGFlagsPSP2Host(flgs);
|
|
SockAddrIN4 saddr{};
|
|
#if defined(_WIN32)
|
|
WSAMSG hdr;
|
|
WSACMSGHDR* chdr = NULL;
|
|
size_t iovecsize = sizeof(WSABUF);
|
|
WSABUF* iov = (WSABUF*)malloc(pspMsghdr->msg_iovlen * iovecsize);
|
|
#else
|
|
msghdr hdr;
|
|
cmsghdr* chdr = nullptr;
|
|
size_t iovecsize = sizeof(iovec);
|
|
iovec* iov = (iovec*)malloc(pspMsghdr->msg_iovlen * iovecsize);
|
|
#endif
|
|
if (iov == NULL) {
|
|
UpdateErrnoFromHost(ENOBUFS, __FUNCTION__);
|
|
return hleLogError(Log::sceNet, retval);
|
|
}
|
|
memset(iov, 0, pspMsghdr->msg_iovlen * iovecsize);
|
|
memset(&hdr, 0, sizeof(hdr));
|
|
|
|
// TODO: Do similar to the already working sceNetInetSendmsg but in reverse
|
|
//if (pspMsghdr->msg_name != 0) { ... }
|
|
|
|
//UNFINISHED
|
|
free(iov);
|
|
|
|
return hleLogError(Log::sceNet, retval); // returns number of bytes received?
|
|
}
|
|
|
|
// TODO: fix retmasks
|
|
const HLEFunction sceNetInet[] = {
|
|
{0X17943399, &WrapI_V<sceNetInetInit>, "sceNetInetInit", 'i', "" },
|
|
{0X4CFE4E56, &WrapI_II<sceNetInetShutdown>, "sceNetInetShutdown", 'i', "ii" },
|
|
{0XA9ED66B9, &WrapI_V<sceNetInetTerm>, "sceNetInetTerm", 'i', "" },
|
|
{0X8B7B220F, &WrapI_III<sceNetInetSocket>, "sceNetInetSocket", 'i', "iii" },
|
|
{0X2FE71FE7, &WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt", 'i', "iiixi" },
|
|
{0X4A114C7C, &WrapI_IIIUU<sceNetInetGetsockopt>, "sceNetInetGetsockopt", 'i', "iiixx" },
|
|
{0X410B34AA, &WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect", 'i', "ixi" },
|
|
{0X805502DD, &WrapI_I<sceNetInetCloseWithRST>, "sceNetInetCloseWithRST", 'i', "i" },
|
|
{0XD10A1A7A, &WrapI_II<sceNetInetListen>, "sceNetInetListen", 'i', "ii" },
|
|
{0XDB094E1B, &WrapI_IUU<sceNetInetAccept>, "sceNetInetAccept", 'i', "ixx" },
|
|
{0XFAABB1DD, &WrapI_UUI<sceNetInetPoll>, "sceNetInetPoll", 'i', "xxi" },
|
|
{0X5BE8D595, &WrapI_IUUUU<sceNetInetSelect>, "sceNetInetSelect", 'i', "ixxxx" },
|
|
{0X8D7284EA, &WrapI_I<sceNetInetClose>, "sceNetInetClose", 'i', "i" },
|
|
{0XCDA85C99, &WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv", 'i', "ixxx" },
|
|
{0XC91142E4, &WrapI_IUIIUU<sceNetInetRecvfrom>, "sceNetInetRecvfrom", 'i', "ixiixx" },
|
|
{0XEECE61D2, &WrapI_IUI<sceNetInetRecvmsg>, "sceNetInetRecvmsg", 'i', "ixi" },
|
|
{0X7AA671BC, &WrapI_IUUU<sceNetInetSend>, "sceNetInetSend", 'i', "ixxx" },
|
|
{0X05038FC7, &WrapI_IUIIUI<sceNetInetSendto>, "sceNetInetSendto", 'i', "ixiixi" },
|
|
{0X774E36F4, &WrapI_IUI<sceNetInetSendmsg>, "sceNetInetSendmsg", 'i', "ixi" },
|
|
{0XFBABE411, &WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno", 'i', "" },
|
|
{0X1A33F9AE, &WrapI_IUI<sceNetInetBind>, "sceNetInetBind", 'i', "ixi" },
|
|
{0XB75D5B0A, &WrapU_C<sceNetInetInetAddr>, "sceNetInetInetAddr", 'x', "s" },
|
|
{0X1BDF5D13, &WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton", 'i', "sx" },
|
|
{0XD0792666, &WrapU_IUUU<sceNetInetInetNtop>, "sceNetInetInetNtop", 'x', "ixxx" },
|
|
{0XE30B8C19, &WrapI_ICU<sceNetInetInetPton>, "sceNetInetInetPton", 'i', "isx" },
|
|
{0X8CA3A97E, &WrapI_V<sceNetInetGetPspError>, "sceNetInetGetPspError", 'i', "" },
|
|
{0XE247B6D6, &WrapI_IUU<sceNetInetGetpeername>, "sceNetInetGetpeername", 'i', "ixx" },
|
|
{0X162E6FD5, &WrapI_IUU<sceNetInetGetsockname>, "sceNetInetGetsockname", 'i', "ixx" },
|
|
{0X80A21ABD, &WrapI_I<sceNetInetSocketAbort>, "sceNetInetSocketAbort", 'i', "i" },
|
|
{0X39B0C7D3, nullptr, "sceNetInetGetUdpcbstat", '?', "" },
|
|
{0XB3888AD4, nullptr, "sceNetInetGetTcpcbstat", '?', "" },
|
|
};
|
|
|
|
void Register_sceNetInet() {
|
|
RegisterHLEModule("sceNetInet", std::size(sceNetInet), sceNetInet);
|
|
}
|