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Reset Np state on init, this was missing.
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5abb1be440
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3 changed files with 15 additions and 2 deletions
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@ -68,6 +68,7 @@
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#include "sceMp3.h"
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#include "sceMpeg.h"
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#include "sceNet.h"
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#include "sceNp.h"
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#include "sceNetAdhoc.h"
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#include "sceNetAdhocMatching.h"
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#include "scePower.h"
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@ -160,6 +161,7 @@ void __KernelInit()
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__UsbMicInit();
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__OpenPSIDInit();
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__HttpInit();
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__NpInit();
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SaveState::Init(); // Must be after IO, as it may create a directory
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Reporting::Init();
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@ -56,6 +56,14 @@ std::recursive_mutex npAuthEvtMtx;
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std::deque<NpAuthArgs> npAuthEvents;
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std::map<int, NpAuthHandler> npAuthHandlers;
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void __NpInit() {
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npAuthInited = false;
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npSigninState = NP_SIGNIN_STATUS_NONE;
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npAuthMemStat = {};
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npSigninTimestamp = {};
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npTitleId = {};
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}
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// Tickets data are in big-endian based on captured packets
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static int writeTicketParam(u8* buffer, const u16_be type, const char* data = nullptr, const u16_be size = 0) {
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if (buffer == nullptr) return 0;
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@ -144,14 +152,15 @@ static int sceNpInit()
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} else {
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npOnlineId.clear();
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}
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// NOTE: Checking validity and returning -1 here doesn't seem to work. Instead, we will fail to generate a ticket.
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return hleLogError(Log::sceNet, 0, "UNIMPL");
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}
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static int sceNpTerm()
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{
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// Reset sign in state.
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npSigninState = NP_SIGNIN_STATUS_NONE;
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// No parameters
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return hleLogError(Log::sceNet, 0, "UNIMPL");
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}
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@ -434,6 +434,8 @@ extern std::recursive_mutex npAuthEvtMtx;
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// Used by sceNp2.cpp
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extern SceNpCommunicationId npTitleId;
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void __NpInit();
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int NpGetNpId(SceNpId* npid);
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bool NpAuthProcessEvents();
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