Commit graph

233 commits

Author SHA1 Message Date
Henrik Rydgård
392d83fb22
Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård
46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård
129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård
3e39f62c3d
Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård
e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård
4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård
d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Lubos
60d8a102f9 OpenXR - Switching between 2D/VR fixed 2022-07-29 10:19:11 +02:00
Lubos
d29b9011db OpenXR - VR settings added, better UI detection 2022-07-27 19:47:11 +02:00
Lubos
5c95fd244f OpenXR - Automatically switch between fullscreen/VR 2022-07-26 17:20:46 +02:00
Lubos
8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Lubos
553363a5b5 OpenXR - Rendering into VR framebuffer works 2022-07-15 15:41:21 +02:00
Henrik Rydgård
122a0fa1f6 Oops, revert debugging commit 2022-06-19 18:10:27 +02:00
Henrik Rydgård
1d17b01c16 Workaround for strange driver hang on Raspberry Pi 3.
Strangely, this does not fix the text rendering in the UI, but might
still be enough for the libretro use case in #15469.

See #15469
2022-06-19 16:56:19 +02:00
Henrik Rydgård
e98e48e2e9
Merge pull request #15416 from unknownbrackets/gles-invalidate
GLES: Remove old invalidation code
2022-02-21 22:03:01 +01:00
Unknown W. Brackets
1ba8f1fa0a GLES: Remove old invalidation code.
We must've changed something to a KEEP, this never seems to catch anything
now.
2022-02-21 09:34:16 -08:00
Unknown W. Brackets
c20f352be2 GLES: Add asserts for correct blend usage.
Also make sure we don't try to use ARB blending on GLES.
2022-02-21 08:57:21 -08:00
Unknown W. Brackets
bbce43684c GLES: Use EXT not GLES3 for dualsrc blend support.
See #15413, thanks icecream95.
2022-02-20 23:19:43 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
2718e81c0e GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
Unknown W. Brackets
b3a8e013f6 GPU: Expand points into triangles for higher res. 2021-10-31 13:06:06 -07:00
Unknown W. Brackets
09daace8b8 GLES: Skip assert if no buffer. 2021-10-25 06:27:45 -07:00
Unknown W. Brackets
275baccc5b GLES: Support GL_APPLE_clip_distance too.
Seems modern Apple mobile chips only support clip.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
5e6f54033e GPU: Split clip and cull caps.
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
1c7cd67f6d iOS: Buildfix bad GLES headers. 2021-10-12 20:34:43 -07:00
Unknown W. Brackets
7d00b6ca90 GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
Unknown W. Brackets
046a5c548b GLES: Check clip/cull distance support.
Pretty limited on GLES3+.  Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Unknown W. Brackets
4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
iota97
4ac7e28726 log fix 2021-07-22 11:31:03 +02:00
Henrik Rydgård
e3c748cc97 OpenGL: Accept "AMD" as a vendor string for, well, AMD.
Seen with the open source driver by archanox
2021-07-22 08:59:48 +02:00
Henrik Rydgård
e1b4a9175a Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails. 2021-07-19 17:34:51 +02:00
Henrik Rydgård
4c9b5ada0f Address feedback 2021-07-09 21:09:44 +02:00
Henrik Rydgård
cde3889866 Android buildfix 2021-07-09 21:09:44 +02:00
Henrik Rydgård
df6abe83a3 Support depth clamping in OpenGL where available.
Should make support for depth texturing quite easy.

Unfortunately, this extension does not exist on OpenGL ES. There we'll
have to use ugly tricks with gl_FragDepth if we want this.
2021-07-09 21:09:44 +02:00
Unknown W. Brackets
7f8144494e Draw: Use constants for texture slots.
GL actually had a check for 16 but then an array for 8.  This should make
it easier to figure out if we ever hit those limits.
2021-06-12 14:10:57 -07:00
Unknown W. Brackets
1ca1a8bbeb Postshader: Correct sampler binding translation. 2021-06-12 10:14:44 -07:00
Unknown W. Brackets
44d2d8a2a3 Draw: Assert sampler bindings are in valid ranges. 2021-06-12 10:10:42 -07:00
Unknown W. Brackets
915265e531 Draw: Optimize GL A1R5G5B5 conversion.
This seems to be enough to trigger SIMD in x86_64 at least.
2021-05-01 11:20:05 -07:00
Henrik Rydgård
1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets
3c09b5c010 GLES: Always use fragColor0 on GL 3.0+. 2021-04-10 16:26:39 -07:00
Unknown W. Brackets
60690109f0 GLES: Handle GLSL 1.30/1.40 better.
Was causing errors for people using older GL.
2021-04-10 13:32:13 -07:00
Unknown W. Brackets
5119d79082 Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Unknown W. Brackets
fe9870bf37 Draw: Auto ref/release bound textures/samplers. 2021-02-16 21:48:43 -08:00
Unknown W. Brackets
e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Henrik Rydgård
d23bef1525
Merge pull request #14129 from unknownbrackets/gpu-copyimage
GPU: Force reinterpret off without copy image
2021-02-13 07:38:52 +01:00
Unknown W. Brackets
5aa3e3180f GPU: Force reinterpret off without copy image.
Also, assert we have it when using it, since there's ifs.
2021-02-12 20:40:21 -08:00
Henrik Rydgård
c76fe9cec4 Assorted paranoid cleanups, inspired by #14082 2021-02-10 00:20:52 +01:00
Henrik Rydgård
1eeebccd04 Fix Apple gpu detection 2021-01-30 18:31:39 +01:00
Unknown W. Brackets
6798d5379a GLES: Remove direct khrplatform.h header include.
Shouldn't be needed anymore, was a hack for Nokia.  See #13978.
2021-01-25 18:42:24 -08:00