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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
GLES: Remove old invalidation code.
We must've changed something to a KEEP, this never seems to catch anything now.
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parent
40e9c73fc3
commit
1ba8f1fa0a
2 changed files with 0 additions and 63 deletions
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@ -631,45 +631,6 @@ void GLQueueRunner::RunSteps(const std::vector<GLRStep *> &steps, bool skipGLCal
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}
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}
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auto ignoresContents = [](GLRRenderPassAction act) {
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return act == GLRRenderPassAction::CLEAR || act == GLRRenderPassAction::DONT_CARE;
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};
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int invalidateAllMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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/*
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for (int j = 0; j < (int)steps.size() - 1; ++j) {
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GLRStep &primaryStep = *steps[j];
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if (primaryStep.stepType == GLRStepType::RENDER) {
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const GLRFramebuffer *fb = primaryStep.render.framebuffer;
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// Let's see if we can invalidate it...
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int invalidateMask = 0;
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for (int i = j + 1; i < (int)steps.size(); ++i) {
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const GLRStep &secondaryStep = *steps[i];
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if (secondaryStep.stepType == GLRStepType::RENDER && secondaryStep.render.framebuffer == fb) {
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if (ignoresContents(secondaryStep.render.color))
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invalidateMask |= GL_COLOR_BUFFER_BIT;
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if (ignoresContents(secondaryStep.render.depth))
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invalidateMask |= GL_DEPTH_BUFFER_BIT;
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if (ignoresContents(secondaryStep.render.stencil))
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invalidateMask |= GL_STENCIL_BUFFER_BIT;
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if (invalidateMask == invalidateAllMask)
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break;
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} else if (secondaryStep.dependencies.contains(fb)) {
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// Can't do it, this step may depend on fb's data.
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break;
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}
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}
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if (invalidateMask) {
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GLRRenderData data{ GLRRenderCommand::INVALIDATE };
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data.clear.clearMask = invalidateMask;
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primaryStep.commands.push_back(data);
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}
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}
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}*/
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CHECK_GL_ERROR_IF_DEBUG();
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size_t renderCount = 0;
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for (size_t i = 0; i < steps.size(); i++) {
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@ -918,23 +879,6 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step, bool first, bool last
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}
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CHECK_GL_ERROR_IF_DEBUG();
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break;
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case GLRRenderCommand::INVALIDATE:
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{
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GLenum attachments[3];
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int count = 0;
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bool isFBO = step.render.framebuffer != nullptr;
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bool hasDepth = isFBO ? step.render.framebuffer->z_stencil_ : false;
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if (c.clear.clearMask & GL_COLOR_BUFFER_BIT)
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attachments[count++] = isFBO ? GL_COLOR_ATTACHMENT0 : GL_COLOR;
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if (hasDepth && (c.clear.clearMask & GL_DEPTH_BUFFER_BIT))
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attachments[count++] = isFBO ? GL_DEPTH_ATTACHMENT : GL_DEPTH;
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if (hasDepth && (c.clear.clearMask & GL_STENCIL_BUFFER_BIT))
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attachments[count++] = isFBO ? GL_STENCIL_ATTACHMENT : GL_STENCIL;
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if (glInvalidateFramebuffer != nullptr && count != 0)
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glInvalidateFramebuffer(GL_FRAMEBUFFER, count, attachments);
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CHECK_GL_ERROR_IF_DEBUG();
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break;
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}
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case GLRRenderCommand::BLENDCOLOR:
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glBlendColor(c.blendColor.color[0], c.blendColor.color[1], c.blendColor.color[2], c.blendColor.color[3]);
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break;
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@ -869,13 +869,6 @@ public:
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curRenderStep_->commands.push_back(data);
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}
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void Invalidate(int invalidateMask) {
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_dbg_assert_(curRenderStep_ && curRenderStep_->stepType == GLRStepType::RENDER);
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GLRRenderData data{ GLRRenderCommand::INVALIDATE };
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data.clear.clearMask = invalidateMask;
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curRenderStep_->commands.push_back(data);
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}
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void Draw(GLenum mode, int first, int count) {
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_dbg_assert_(curRenderStep_ && curRenderStep_->stepType == GLRStepType::RENDER);
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GLRRenderData data{ GLRRenderCommand::DRAW };
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