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GLES: Use EXT not GLES3 for dualsrc blend support.
See #15413, thanks icecream95.
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1 changed files with 1 additions and 1 deletions
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@ -210,7 +210,7 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps, bool ski
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glBindFragDataLocation(program->program, 0, "fragColor0");
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}
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#elif !PPSSPP_PLATFORM(IOS)
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if (gl_extensions.GLES3 && step.create_program.support_dual_source) {
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if (gl_extensions.EXT_blend_func_extended && step.create_program.support_dual_source) {
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glBindFragDataLocationIndexedEXT(program->program, 0, 0, "fragColor0");
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glBindFragDataLocationIndexedEXT(program->program, 0, 1, "fragColor1");
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}
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