Henrik Rydgård
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d6b953bddd
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Fix GLES check
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2022-09-04 00:10:56 +02:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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Lubos
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30a3cb622a
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Force clearing framebuffer for GTA games
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2022-08-30 21:09:12 +02:00 |
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Lubos
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4bd5a28604
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OpenXR - Flag to easily disable multiview shaders added
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2022-08-28 14:49:27 +02:00 |
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Lubos
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2d0e426fa9
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OpenXR - Keep using GLES2 headers for now
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2022-08-28 14:26:50 +02:00 |
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Lubos
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c2c0561be2
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
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Luboš Vonásek
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ce55449d03
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Assert removed
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2022-08-24 23:38:57 +02:00 |
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Luboš Vonásek
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11a6318509
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Merge branch 'hrydgard:master' into feature_openxr_stereo
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2022-08-24 19:50:45 +02:00 |
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Henrik Rydgård
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416d8b403b
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Merge pull request #15768 from lvonasek/feature_openxr_6dof
OpenXR - 6DoF support
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2022-08-24 18:49:41 +02:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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bd674c47b6
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OpenGL: Fix regular depal (shader depal still worked) that broke recently
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2022-08-24 11:01:57 +02:00 |
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Henrik Rydgård
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8b3ef19450
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Fix wrong width/height values being stored in thin3d textures
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2022-08-24 10:23:37 +02:00 |
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Henrik Rydgård
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eb2f12e64a
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Drive-by texture slot management cleanup
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2022-08-24 10:22:58 +02:00 |
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Lubos
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af011c2cc9
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OpenXR - Step closer to identify multiview FBO issue
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2022-08-19 21:19:59 +02:00 |
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Lubos
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98f726af3b
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OpenXR - Use OpenGL ES 3 and ensure FBO pair calls
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2022-08-19 16:59:39 +02:00 |
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Lubos
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4026d49104
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OpenXR - Multiview uniforms working
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2022-08-17 19:14:36 +02:00 |
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Lubos
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1e479fa192
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Merge branch 'master' into feature_openxr_6dof
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2022-08-17 16:48:05 +02:00 |
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Lubos
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22e7f87e33
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OpenXR - Disable multiview for now
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2022-08-16 21:32:11 +02:00 |
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Lubos
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71df50a354
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OpenXR - GL and OXR logging added
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2022-08-16 17:39:54 +02:00 |
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Lubos
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43bd9b9086
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Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
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2022-08-15 17:23:57 +02:00 |
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Lubos
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70c4781feb
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OpenXR - Option to set canvas distance added
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2022-08-15 17:19:42 +02:00 |
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Lubos
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428145c4b9
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OpenXR - 2D mode hack mappable (using screen keycode)
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2022-08-15 16:53:00 +02:00 |
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Lubos
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ab6c91c203
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OpenXR - Integrate multiview into system
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2022-08-14 18:51:45 +02:00 |
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Lubos
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47349b2c0d
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Merge branch 'master' into feature_openxr_stereo
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2022-08-14 16:51:09 +02:00 |
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Lubos
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e76a68666a
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OpenXR - Config for stereoscopic vision added
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2022-08-14 12:02:51 +02:00 |
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Lubos
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c71ecd7756
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OpenXR - Unused parameter removed
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2022-08-14 11:47:33 +02:00 |
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Unknown W. Brackets
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a6804c96bd
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GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
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2022-08-13 12:43:14 -07:00 |
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Lubos
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3542fbbc38
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Merge branch 'master' into feature_openxr_6dof
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2022-08-12 10:31:00 +02:00 |
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Henrik Rydgård
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79ee532609
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Fix feature checks
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2022-08-09 20:05:44 +02:00 |
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Lubos
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c00fea1b22
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Merge branch 'master' into feature_openxr_6dof
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2022-08-07 20:33:14 +02:00 |
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Henrik Rydgård
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5bf7b56305
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Oops, this iOS check was still required.
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2022-08-07 12:04:41 +02:00 |
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Henrik Rydgård
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1dabb54df5
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Improve the NPOT check
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2022-08-07 11:50:23 +02:00 |
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Henrik Rydgård
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4ff8f85110
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Forgot these...
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2022-08-07 11:48:59 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Unknown W. Brackets
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20c2ec1392
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GPU: Skip alpha stencil upload when safe.
Otherwise, let's not do things that give different behavior at 1x or are
inconsistent.
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2022-08-06 21:12:59 -07:00 |
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Henrik Rydgård
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77535c8132
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Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
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2022-08-06 23:54:03 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Lubos
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5f377f82eb
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Merge branch 'master' into feature_openxr_6dof
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2022-08-05 13:49:42 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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Lubos
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cb6448ff2d
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Merge branch 'master' into feature_openxr_6dof
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2022-08-02 21:01:05 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Lubos
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2103874c0f
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OpenXR - Estimate world unit scale
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2022-08-01 19:28:50 +02:00 |
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Henrik Rydgård
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e1956b47a0
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Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
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2022-08-01 08:35:43 +02:00 |
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Lubos
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e6b14cb473
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OpenXR - 6DoF head movement support added
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2022-07-31 20:05:08 +02:00 |
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Lubos
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d129870d44
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Merge branch 'master' into feature_openxr_6dof
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2022-07-31 16:37:54 +02:00 |
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