Commit graph

233 commits

Author SHA1 Message Date
Henrik Rydgård
ca50077341 More GPU test improvements
* Fix the flat test. Unfortunately doesn't repro the bug :(
2021-01-17 18:04:00 +01:00
Henrik Rydgård
7de7680416 Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
Henrik Rydgård
2dcfa63498 GL: Detect Apple GPUs as a category 2020-12-14 22:10:18 +01:00
Henrik Rydgård
32c9728c0c Some cleanups in GL feature and shader language detection.
Gets rid of many wrong or bad checks for IsCoreContext.
2020-12-14 19:46:11 +01:00
Henrik Rydgård
6a5522b185 thin3d: Add a way to query the current render target for debugging. 2020-12-13 00:20:13 +01:00
Henrik Rydgård
3c2733d8eb Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
Also make a function static.
2020-11-22 18:00:07 +01:00
Henrik Rydgård
29b2f2c4ef Better GLSL version handling. Now specify the latest version supported by the device.
Correct the version check for our own implementations of packUnorm4x8 etc.
2020-11-16 23:30:07 +01:00
Henrik Rydgård
e14437cb3f OpenGL: Assorted shader-depal bugfixes and regression fixes.
Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård
a3d06e366f OpenGL: Detect Adreno model number 2020-11-11 22:46:25 +01:00
Henrik Rydgård
5eea7435d0 Minor cleanup in GL backend, fixes #13647
Was a stray old texture in boundTextures_ in thin3d. Now makes sure to
invalidate them, and also make it possible to look up bound framebuffer
textures when checking for valid tex parameters.
2020-11-10 00:13:44 +01:00
Henrik Rydgård
9f33a82b49
Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
Framebuffer fetch fixes
2020-11-09 19:30:35 +01:00
Henrik Rydgård
69108ab2e9 On GLES3, GL_EXT_shader_framebuffer_fetch works a little differently. 2020-11-09 13:32:49 +01:00
Henrik Rydgård
2384b7a17d Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
Minor refactor.
2020-11-09 13:31:39 +01:00
Henrik Rydgård
864cc54aa4 Remove ForceGL2 flag. Add comments... hm. 2020-11-09 11:18:43 +01:00
Henrik Rydgård
b9dd866c2d
Merge pull request #13640 from hrydgard/shader-color-write-mask
Fix car reflections in Outrun by implementing per-bit color masking
2020-11-09 08:45:28 +01:00
Henrik Rydgård
0c3ead1437 Temporarily disable GL frame-init error checks, see #13639 2020-11-09 00:30:24 +01:00
Henrik Rydgård
6310af25fa Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
Henrik Rydgård
1ccc8c129c Reinterpret code runs, no idea if it works 2020-11-08 11:32:55 +01:00
Henrik Rydgård
e12c0fb205 Oops, what happened there.. 2020-11-06 23:20:02 +01:00
Henrik Rydgård
26e09c758b Some GL error logging improvements 2020-11-06 22:42:09 +01:00
Henrik Rydgård
6a1e669c45 Fix GLSL version detection bug. Fixes #13631 2020-11-06 21:55:16 +01:00
Henrik Rydgård
7a690f177e Move shader language feature detection to the draw context. 2020-11-06 09:11:57 +01:00
Henrik Rydgård
84037f448e Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
Henrik Rydgård
7b2236778b Remove remnants of an old, no longer applicable readback optimization 2020-11-05 14:38:20 +01:00
Henrik Rydgård
6db943e831 Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
Henrik Rydgård
207b76da6e Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård
03e8eac6ef Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
Henrik Rydgård
3d4fc7c696 Check for a couple additional GL extensions 2020-10-31 18:32:43 +01:00
Henrik Rydgård
af4d6e7642 Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
Henrik Rydgård
43ce4e7493 Remove an unmotivated ifdef. Additional cleanup 2020-10-22 00:10:21 +02:00
Henrik Rydgård
3a870a9d81 OpenGL: Allow texture wrapping on framebuffers if supported
Fixes minor texture glitch in Wipeout, and probably more
2020-10-22 00:03:44 +02:00
Henrik Rydgård
f526f5977b OpenGL: Disable auto invalidation of framebuffers, it has somehow broken
(Breaks DBZ: Tag Team)
2020-10-17 12:51:45 +02:00
Henrik Rydgård
0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00