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DataFormatGL.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DataFormatGL.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
gl3stub.c
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
gl3stub.h
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
GLCommon.h
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Build: Remove IOS define.
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2021-03-02 21:04:03 -08:00 |
GLDebugLog.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GLDebugLog.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GLFeatures.cpp
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GLES: Support GL_APPLE_clip_distance too.
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2021-10-12 20:34:44 -07:00 |
GLFeatures.h
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GLES: Support GL_APPLE_clip_distance too.
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2021-10-12 20:34:44 -07:00 |
GLQueueRunner.cpp
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GLES: Remove old invalidation code.
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2022-02-21 09:34:16 -08:00 |
GLQueueRunner.h
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Support depth clamping in OpenGL where available.
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2021-07-09 21:09:44 +02:00 |
GLRenderManager.cpp
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Draw: Use constants for texture slots.
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2021-06-12 14:10:57 -07:00 |
GLRenderManager.h
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GLES: Remove old invalidation code.
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2022-02-21 09:34:16 -08:00 |
GLSLProgram.cpp
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Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails.
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2021-07-19 17:34:51 +02:00 |
GLSLProgram.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
thin3d_gl.cpp
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GLES: Support GL_APPLE_clip_distance too.
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2021-10-12 20:34:44 -07:00 |