Commit graph

771 commits

Author SHA1 Message Date
Henrik Rydgård
712fb08105 Merge pull request #9655 from unknownbrackets/leaks
Fix some leaks
2017-04-29 22:15:54 +02:00
Unknown W. Brackets
9ea7281b3c Core: Cleanup MAC address handling.
No need to make it leak, even if it doesn't matter much on shutdown.
Better to have the leak listing empty.
2017-04-29 12:48:06 -07:00
LunaMoo
5fd6d4aab6 Minor OCD fix;]. 2017-04-29 16:24:01 +02:00
Unknown W. Brackets
661b2a3aa8 UI: Make GPU events more consistent. 2017-04-27 20:03:50 -07:00
LunaMoo
26006e9d80 Add an option to trap mouse within window/display area. 2017-04-27 16:29:08 +02:00
LunaMoo
1d0dab2020 Add Tip to inform user how to use mouse control. 2017-04-27 12:06:39 +02:00
LunaMoo
26c02478af Mouse Control(Windows only for now) 2017-04-26 18:03:48 +02:00
Unknown W. Brackets
75898392b9 UI: Proxy devmenu keypress through an event.
This prevents a mutex issue in #9626.
2017-04-17 20:33:22 -07:00
Unknown W. Brackets
e8e65881b8 Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
2017-04-15 16:33:30 -07:00
Unknown W. Brackets
989f19f83f UI: Respect the pause button display setting.
As of 22782b6, the setting stopped working.  It can be useful for Windows
touch devices.  Fixes #9609.
2017-04-12 22:09:05 -07:00
Unknown W. Brackets
e59ebf8ad9 Windows: Add option to browse for bg image.
And also to clear the image.
2017-04-02 10:50:09 -07:00
Henrik Rydgard
7230a8b427 Remove the "Disable alpha test" setting. It breaks too many things.
The  performance benefits in a few games on older hardware are not worth it.
We are able to automatically remove redundant alpha test in many cases now.
2017-04-01 11:36:35 +02:00
LunaMoo
d3bfb5cbbc Refresh bloomHackEnable_ also on resolution change. 2017-03-29 17:57:50 +02:00
xebra
a7c3b2f599 Add warning "experimental" to hardware tessellation because may cause crash with GLES. 2017-03-28 19:51:25 +09:00
xebra
73a898df2a GLES:Fix again compatibility for instanced rendering. 2017-03-28 19:49:37 +09:00
xebra
04e1e1a460 GLES:Fix compatibility checks for instanced rendering. 2017-03-26 19:00:20 +09:00
Unknown W. Brackets
1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
01703f7ffc Core: Add UI option to enable frame drop logging. 2017-03-23 19:27:16 -07:00
Henrik Rydgard
35e2a5a7d1 Allow text input on some more platform in settings. See #9421 2017-03-22 21:50:42 +01:00
Henrik Rydgård
41a3370035 Merge pull request #9476 from unknownbrackets/ui-transform
UI: Make popups transition their button
2017-03-22 14:38:37 +01:00
Unknown W. Brackets
52bcd78301 UI: Put developer tools Back in a standard place. 2017-03-21 23:59:59 -07:00
Unknown W. Brackets
07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
Unknown W. Brackets
cbee412de4 UI: Make some tips less technical and simpler. 2017-03-21 18:01:00 -07:00
Henrik Rydgård
b4fa8ae82b Remove one tip, correct another. 2017-03-21 14:02:41 +01:00
Henrik Rydgård
70e6732430 Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
2017-03-21 08:55:32 +01:00
zminhquanz
ea0aab9340 Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
2017-03-21 14:23:31 +07:00
Henrik Rydgård
17a250df7a Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
2017-03-17 10:27:49 +01:00
Unknown W. Brackets
9e390510df Remove legacy InputState. 2017-03-14 22:07:07 -07:00
xebra
b9a9a509ae GLES:Remove texture_half_float extension. 2017-03-13 01:02:05 +09:00
xebra
7364dbea3b [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
xebra
f0606bd1c9 Fix the mistake at resolving conflicts. 2017-02-25 20:01:56 +09:00
xebra
257ca93d69 [spline/bezier]Oops, forgot. 2017-02-25 19:28:14 +09:00
xebra
7b72f87308 [spline/bezier]Add support for unsupported device about HW tess. 2017-02-25 19:28:13 +09:00
Henrik Rydgard
03dab0fdbd More UWP prep 2017-02-25 09:57:22 +01:00
Henrik Rydgard
fa80cfa4aa Additional UWP preparations 2017-02-25 09:57:14 +01:00
Henrik Rydgard
acde17e3ce Improvements to D3D11 detection and error handling. 2017-02-23 10:40:55 +01:00
Henrik Rydgard
85ce4ac219 Show the D3D11 choice on Windows Vista+ instead of Windows 8+. 2017-02-23 09:52:45 +01:00
Henrik Rydgard
b35493c726 Fix minor issue in gamesettings 2017-02-19 11:09:28 +01:00
Henrik Rydgard
d41a7083fb Remove "Experimental" tag from D3D11 2017-02-18 02:13:52 +01:00
Henrik Rydgard
b5034c4e00 Hide the D3D11 backend if Windows version is older than Win8 2017-02-14 10:33:42 +01:00
Henrik Rydgard
5ee3b534ed More D3D11 improvements 2017-02-10 10:26:18 +01:00
Henrik Rydgard
02e7d371bd Enable selecting D3D11 on Windows 2017-02-08 17:35:53 +01:00
xebra
bab28df768 Fix supporting gl_InstanceID with GameSettingsScreen. 2017-02-01 22:12:54 +09:00
xebra
918bee8801 Add support OES_texture_half_float. 2017-02-01 14:37:03 +09:00
xebra
6adddbbd38 [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
Henrik Rydgard
245e3b9bd1 Increase alt speed max% to 1000 2017-01-28 22:34:10 +01:00
Henrik Rydgard
d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
xebra
2e7f2998c7 Exclusion control for options between spline/bezier quality and hardware tessellation. 2017-01-23 14:12:03 +01:00
xebra
192d8f3601 [spline/bezier]Add an option for hardware tessellation. 2017-01-23 14:12:02 +01:00
Henrik Rydgård
941d128248 Sneak in a minor game settings fix 2017-01-17 18:55:48 +07:00