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UI: Put developer tools Back in a standard place.
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31e831a564
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1 changed files with 7 additions and 5 deletions
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@ -1175,8 +1175,10 @@ UI::EventReturn GameSettingsScreen::OnSysInfo(UI::EventParams &e) {
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void DeveloperToolsScreen::CreateViews() {
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using namespace UI;
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root_ = new ScrollView(ORIENT_VERTICAL);
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root_->SetTag("DevToolsSettings");
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root_ = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
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ScrollView *settingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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settingsScroll->SetTag("DevToolsSettings");
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root_->Add(settingsScroll);
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I18NCategory *di = GetI18NCategory("Dialog");
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I18NCategory *dev = GetI18NCategory("Developer");
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@ -1184,7 +1186,9 @@ void DeveloperToolsScreen::CreateViews() {
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I18NCategory *a = GetI18NCategory("Audio");
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I18NCategory *sy = GetI18NCategory("System");
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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AddStandardBack(root_);
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LinearLayout *list = settingsScroll->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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list->SetSpacing(0);
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list->Add(new ItemHeader(sy->T("General")));
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@ -1227,8 +1231,6 @@ void DeveloperToolsScreen::CreateViews() {
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#if !defined(MOBILE_DEVICE)
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list->Add(new Choice(dev->T("Create/Open textures.ini file for current game")))->OnClick.Handle(this, &DeveloperToolsScreen::OnOpenTexturesIniFile);
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#endif
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list->Add(new ItemHeader(""));
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list->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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}
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void DeveloperToolsScreen::onFinish(DialogResult result) {
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