ANR2ME
0298f59fd5
Avoid using getaddrinfo during initialization as it could blocked the thread if there is no network
2020-08-19 12:33:20 +07:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
iota97
d2a9bc6bcc
Remove double disable function on frame duplication
2020-08-07 10:48:11 +02:00
Henrik Rydgård
f9a1a0eee5
Fix issue where after a backend change restart, the new instance was considered secondary.
2020-08-06 10:19:58 +02:00
Henrik Rydgård
d57edfbdac
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
2020-08-03 23:17:22 +02:00
Henrik Rydgård
b77d954bc1
Off by default
2020-08-03 12:14:38 +02:00
Henrik Rydgård
3fd8f3d86d
Add a setting. Various tweaks to sound triggering.
2020-08-03 12:08:11 +02:00
Unknown W. Brackets
93a32c285b
UI: Simplify on/off for hardware tex scaling.
2020-08-01 22:32:55 -07:00
Unknown W. Brackets
5ff75f4ca8
UI: Add setting for texture upload shader.
2020-08-01 21:28:18 -07:00
Henrik Rydgård
45b05b386b
Merge pull request #13229 from shenweip/UsbMic
...
Add basic Microphone support on Windows.
2020-08-01 19:26:35 +02:00
AdamN
04761c238f
Reorganized Networking UI ( #13232 )
2020-08-01 18:36:17 +02:00
shenweip
c7e2eba231
Add basic Microphone support on Windows.
2020-07-31 10:24:17 +08:00
Unknown W. Brackets
b6e98374d3
UI: Fix consistency in vsync setting for iOS.
2020-07-24 21:05:28 -07:00
ANR2ME
596fad3f42
Provides quick IP fill on Adhoc Server IP address setting to makes player's life easier :)
2020-07-23 12:41:13 +02:00
ANR2ME
65bc68609c
Added an option to Disable Nagle Algorithm (Enable TCP No Delay)
2020-07-22 23:13:41 +02:00
ANR2ME
b9025b50bd
Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators
2020-07-22 23:13:41 +02:00
ANR2ME
8daf2ff66e
Added UI to change WLAN Channel.
...
Currently Ridge Racer 2 doesn't works with Auto channel (TODO: Making sure sceUtilityGetSystemParamInt doesn't returns channel 0 when connected to a network for Ridge Racer 2 to works with Auto channel)
2020-07-22 16:46:39 +02:00
ANR2ME
d0045947f1
An attempt to fix socket's behavior inconsistencies across platforms.
...
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
33d3ac28de
Added UPnP Support
...
Fix i18n type
2020-07-21 23:02:58 +02:00
Henrik Rydgård
6560192d8e
Support full VSync control in SDL OpenGL.
...
(Not yet Qt).
Forgot about iOS
SDL headless buildfix
Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Henrik Rydgård
697c3b8b36
Cleanup log output on swapchain/surface recreation.
2020-07-18 20:35:39 +02:00
Unknown W. Brackets
500107a540
Savedata: Correct AM/PM and time/date settings.
...
The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Henrik Rydgard
873c11d7f9
Draw a minimal crash dump on the emu screen after a caught crash.
2020-07-12 15:25:21 +02:00
Henrik Rydgård
143d54aa12
Change wording of camera notch ignore setting
2020-07-06 23:43:55 +02:00
Henrik Rydgård
73046239e3
Android: Add option to ignore camera notches when sizing the display.
...
This is generally what you want, at least on phones with small notches.
Not sure about the most intuitive polarity and name of the setting.. bit
of a shame to create another setting with a negation. But most people
should probably ignore this.
2020-07-05 22:46:25 +02:00
Henrik Rydgård
177d697a15
Revert "Remove the I/O on Thread option - treat it as always on."
...
This reverts commit 9c40381db0
.
2020-07-05 10:37:44 +02:00
Henrik Rydgård
df6f216056
Disable the "Duplicate frames" feature if frameskip != 0. Works around / Fixes #13068
2020-06-28 22:20:22 +02:00
Henrik Rydgård
90fd2d9e33
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
2020-05-17 19:00:48 +02:00
Unknown W. Brackets
cb739fc0b9
GPU: Allow each shader in chain to have settings.
...
It'll be up to the author to make the setting names make sense, though.
They'll show from first shader to last.
2020-05-16 12:33:35 -07:00
Unknown W. Brackets
ff68a0d50f
UI: Translate shader setting names.
...
Also, only save settings in ini that have names.
2020-05-16 12:33:35 -07:00
iota97
b07874cd00
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
iota97
6c9eb4764c
Use map for settings
2020-05-16 00:52:38 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
Unknown W. Brackets
3aa8287b74
softgpu: Enable postshader support.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
b6b0f11f6c
UI: Allow postshaders on D3D9.
...
Since they work now - at least, some of the shaders do.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
23218a58e3
softgpu: Allow configuring Google Cardboard.
...
This is also relevant where softgpu is forced, i.e. Darkstalkers.
2020-05-13 18:07:25 -07:00
Unknown W. Brackets
03fc86a147
UI: Return to game settings after restart.
...
This is more convenient. Also restarts the game if needed.
Added a way to pass args to Android here as well, and fixed displaying an
error if the shortcut file doesn't exist on Android (like if you deleted
it after creating the shortcut.)
2020-05-09 13:53:42 -07:00
jlx78520
68406b97b0
#8714 Unified resolution scaling for all platforms.
2020-04-13 12:10:10 +03:00
Henrik Rydgård
df60f4e090
Merge pull request #12812 from unknownbrackets/ui-cheats
...
Prevent cheat UI from clobbering cheats
2020-04-12 19:17:43 +02:00
Unknown W. Brackets
cb6dfeddf0
UI: Prevent changing memstick path in game.
...
It's going to work in confusing ways if the game has files open, etc.
2020-04-11 10:46:06 -07:00
Unknown W. Brackets
580c74c3e7
Audio: Remove latency setting.
...
This setting only changes some internal values that are shown in tests not
to match PSP behavior. Removed, it now matches how the PSP works.
This setting wasn't really affecting any actual audio latency.
See #11844 .
2020-04-08 00:08:19 -07:00
vnctdj
1253103c03
Fix duplicate translation ID
2020-03-28 22:25:48 +01:00
vnctdj
2a2af3a81c
Fix translation things
2020-03-23 23:43:24 +01:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
Unknown W. Brackets
29e1772165
UI: Avoid cached booleans for simple globals.
...
It's more duplicate code and not really much faster or anything.
2020-03-21 18:49:36 -07:00
Unknown W. Brackets
3b05e839e1
UI: Disable render dup frames where it can't work.
...
Fixes #12724 .
2020-03-21 18:33:54 -07:00
Henrik Rydgård
d385096599
Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
...
Should help #9736 , and fixes #12325 .
2020-03-15 17:33:16 +01:00
Unknown W. Brackets
998f95786a
Android: Enable native keyboard for OSK.
...
And make Windows/Qt follow the same async behavior for input boxes.
2020-03-09 18:59:53 -07:00