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Fix the mistake at resolving conflicts.
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f9ab61a005
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f0606bd1c9
1 changed files with 1 additions and 5 deletions
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@ -83,15 +83,11 @@ bool GameSettingsScreen::UseVerticalLayout() const {
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// This needs before run CheckGPUFeatures()
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// TODO: Remove this if fix the issue
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<<<<<<< HEAD
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bool CheckSupportInstancedTessellation() {
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bool CheckSupportInstancedTessellationGLES() {
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#if PPSSPP_PLATFORM(UWP)
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return true;
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#else
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// TODO: Make work with non-GL backends
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=======
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bool CheckSupportInstancedTessellationGLES() {
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>>>>>>> 4a6e0c9... [spline/bezier]Add support for unsupported device about HW tess.
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int maxVertexTextureImageUnits;
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glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits);
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bool vertexTexture = maxVertexTextureImageUnits >= 3; // At least 3 for hardware tessellation
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