Remove one tip, correct another.

This commit is contained in:
Henrik Rydgård 2017-03-21 14:02:41 +01:00
parent 70e6732430
commit b4fa8ae82b

View file

@ -210,9 +210,9 @@ void GameSettingsScreen::CreateViews() {
});
renderingModeChoice->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode);
renderingModeChoice->SetDisabledPtr(&g_Config.bSoftwareRendering);
CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer (unfinished)")));
CheckBox *blockTransfer = graphicsSettings->Add(new CheckBox(&g_Config.bBlockTransferGPU, gr->T("Simulate Block Transfer", "Simulate Block Transfer")));
blockTransfer->OnClick.Add([=](EventParams &e) {
settingInfo_->Show(gr->T("BlockTransfer Tip", "Some games require that"), e.v);
settingInfo_->Show(gr->T("BlockTransfer Tip", "Some games require this to be On for correct graphics"), e.v);
return UI::EVENT_CONTINUE;
});
blockTransfer->SetDisabledPtr(&g_Config.bSoftwareRendering);
@ -368,8 +368,6 @@ void GameSettingsScreen::CreateViews() {
deposterize->OnClick.Add([=](EventParams &e) {
if (g_Config.bTexDeposterize == true) {
settingInfo_->Show(gr->T("Deposterize Tip", "Fixes small in-texture glitches that may happen when the texture is upscaled"), e.v);
} else {
settingInfo_->Show(gr->T("Deposterize Tip", "You may seem to have some artifacts in the game if you uncheck that after you have set the Upscale Level"), e.v);
}
return UI::EVENT_CONTINUE;
});