Unknown W. Brackets
2347498667
x86jit: Use templates to avoid some void * casts.
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Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgard
455a73bba7
Bugfix replace function inlining (compilerPC needs to be increased). Misc.
2013-12-20 15:37:37 +01:00
Henrik Rydgard
1cb7965cb1
Jit feature preparation: Introduce "proxy blocks".
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When these are invalidated, the block they point to gets invalidated too.
Will be useful to implement various types of block merging and function inlining
without affecting correctness of cache clears etc.
Also, with this commit we can now fully inline replaced functions. fabsf() boils
down to 1-2 instructions and the block continues, for example.
2013-12-19 00:39:49 +01:00
Henrik Rydgard
1e300447e1
Fix some replace-related bugs. Add "jal" replace inlining, not activated.
2013-12-18 16:27:23 +01:00
Henrik Rydgard
2d8429ac48
Assorted cleanup in the MIPS emulation
2013-12-10 13:15:16 +01:00
Henrik Rydgård
980de339ce
Fix buildfix: there shouldn't be a zero there at all.
2013-12-09 16:53:46 +01:00
Henrik Rydgård
e76fc5e56c
Clang 3.4 buildfix
2013-12-09 12:52:03 +01:00
Unknown W. Brackets
763eff181d
Fix handling of jalr when delay slot changes rd.
2013-11-14 23:39:13 -08:00
Unknown W. Brackets
a334aaf6ca
x86jit: Refactor and skip flushes in branch cont.
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Still not faster, but at least the code isn't as messy.
2013-11-12 00:45:28 -08:00
Unknown W. Brackets
7e19933f64
x86jit: Try predicting branch continues.
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Still doesn't seem to work. Something like a 4% gain in Star Ocean was
the best I saw...
2013-11-10 22:50:23 -08:00
Unknown W. Brackets
bb960480c8
x86/armjit: Stop compiling on a jump to invalid.
2013-11-10 21:59:50 -08:00
Unknown W. Brackets
fd38b10ab6
x86jit: Rename imm funcs to match armjit.
2013-11-10 21:59:49 -08:00
Unknown W. Brackets
359110f010
x86/armjit: Add jump following (off by default.)
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Inlines function calls up to a certain extent. Allows us to get
immediates all the way to a syscall, for example, usually.
Not sure if faster.
2013-11-10 21:59:49 -08:00
Unknown W. Brackets
aacb31bc18
armjit: Copy over (disabled) immbranch optim.
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This does a little loop unrolling. Costs a bit more cache space, but
avoids flushing regs for longer.
Not enabled.
2013-11-10 21:59:48 -08:00
Unknown W. Brackets
1cc68f50ca
armjit: Small optimization to syscall instr.
2013-11-10 14:38:10 -08:00
Unknown W. Brackets
b30928036e
armjit: Avoid flushing an imm in beq/bne/etc.
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We might be able to STMIA it instead.
2013-11-10 14:38:10 -08:00
Henrik Rydgard
5ad04a23f4
x86 jit: Rename BindToRegister to MapReg
2013-11-09 15:23:31 +01:00
Henrik Rydgard
5a95e267fb
Add an optimization to discard registers at the end of functions when possible.
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Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
Unknown W. Brackets
732ae13ebb
Fast path CallSyscall where possible.
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It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
Unknown W. Brackets
2e8ef3027f
Write the retaddr to rd, not always ra, in jalr.
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Thanks go entirely to @Kingcom for pointing this out.
Don't know of any games not using RA as the rd.
2013-10-17 07:39:33 -07:00
Unknown W. Brackets
c3839a53e5
Fix some minor warnings.
2013-09-07 22:40:08 -07:00
Unknown W. Brackets
dc05051696
Add more reporting for cpu instructions.
2013-09-05 23:27:51 -07:00
Unknown W. Brackets
97aa1a631e
Improve typesafety in the x86 regalloc.
2013-08-24 19:41:10 -07:00
Unknown W. Brackets
6c97b66806
Cap imm branch instructions, reset compiling.
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Break and other delay slot ops could've set it to false.
It's actually sometimes faster now.
2013-08-24 17:26:24 -07:00
Unknown W. Brackets
109ad17ac6
Use a typesafe struct for opcodes.
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Also, correctly read delayslots using Read_Instruction on ARM.
2013-08-24 15:36:24 -07:00
Unknown W. Brackets
b37f09cedf
Make MIPSInfo a struct for typesafety.
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Found a bug in ReadsFromReg().
2013-08-24 13:22:10 -07:00
Unknown W. Brackets
9864c1cd8d
Minor x86 jit branch tweak from arm.
2013-08-16 23:48:41 -07:00
Unknown W. Brackets
8327cd0f8e
Clean up some inconsistency in jit branches on arm.
2013-08-16 02:02:56 -07:00
Unknown W. Brackets
df32c99be6
Attempt to follow branches to a max # of ops.
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Seems to make it slower also. Maybe taking the branch would be better...
hmmph.
2013-08-16 01:07:11 -07:00
Unknown W. Brackets
defd2b6383
Attempt at doing branches with imm args.
2013-08-16 01:05:52 -07:00
Unknown W. Brackets
6b0b5145e5
Clean up some inconsistency in jit branches.
2013-08-16 00:44:23 -07:00
Unknown W. Brackets
2758634a0f
Avoid overhead calling __KernelIdle().
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~1.8% improvement in Zettai Hero Project.
2013-08-15 01:35:17 -07:00
Unknown W. Brackets
df50e03146
Add a safety log for cases we don't handle right.
2013-08-14 23:14:25 -07:00
Unknown W. Brackets
e639f8d15f
Handle branches in VFPU delay slots better.
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Based on tests on a PSP, all branches are attempted. The behavior is
technically undefined.
It seems to take the delay slot's target if they differ and both pass.
This is the behavior the interpreter has, but it's more work in jit.
Since only a couple games seem to do this, and clearly expect this
behavior, this fixes all known cases of #1926 .
2013-08-14 22:56:02 -07:00
Unknown W. Brackets
c9c3bc83e4
Log more info about branches in delay slots.
2013-06-30 13:19:27 -07:00
Unknown W. Brackets
5595146f56
Add reporting for jumps in delay slots.
2013-05-26 20:30:14 -07:00
Henrik Rydgard
9eace8a80e
Combine the two JitCache implementations (x86, ARM) into one.
2013-04-27 01:32:03 +02:00
Henrik Rydgard
81444c92a1
win32-gl-ui: Cleanup
2013-03-29 21:21:27 +01:00
Unknown W. Brackets
ed76563973
Don't bother checking nice, just do it after.
2013-03-11 02:18:27 -07:00
Unknown W. Brackets
b5fe67eb3d
If the out is RA, delay slot isn't nice for jal.
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Fixes Phantasy Star Portable 2 in jit.
2013-03-11 02:14:38 -07:00
Unknown W. Brackets
08923c092b
Implement ins and ext in the x86 jit.
2013-02-21 01:25:01 -08:00
Unknown W. Brackets
bab7947be6
Read delay slots as instructions not mem.
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Just in case - could be a jump target, maybe? Never seen it, though.
2013-02-02 11:46:35 -08:00
Unknown W. Brackets
44b5adeaac
Properly jit the break instruction.
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Otherwise, it just keeps on going past it.
We never want to hit this anyway, but it's good to know if we do.
2013-02-01 00:49:14 -08:00
Henrik Rydgard
c97f63a9d9
Minor armjit opt
2013-01-30 20:01:42 +01:00
Unknown W. Brackets
d1909a1581
Add a quick disable define for nice delay slots.
2013-01-24 19:11:03 -08:00
Unknown W. Brackets
75cbe18afc
Simplify nice delay slot detect, and yes for noop.
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NOOP seems very common so this should already benefit speed a bit.
2013-01-24 08:29:32 -08:00
Unknown W. Brackets
2eba209f64
Move around the jit nice delay slot logic.
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Nice delay slots don't not save flags, they run before the CMP.
2013-01-24 07:31:51 -08:00
Unknown W. Brackets
3444fc8981
Avoid some memory writes on jr.
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Should improve tight mips function loops a bit.
2013-01-24 01:23:50 -08:00
Unknown W. Brackets
c324983340
Make the jit support bltzal and friends.
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Fixes problems with jit in games. Android changes completely untested.
2013-01-22 08:04:01 -08:00
Unknown W. Brackets
a9d0390426
Adjust downcount before syscalls, not after.
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This makes jit slightly slower for syscalls, but it's minor and makes
sure jit and interpreter timing are determistically the same.
2013-01-21 22:57:53 -08:00