Unknown W. Brackets
dc03050730
GPU: Download CLUTs when loading at 256 stride.
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Or otherwise when loading full rows. Should fix #8406 .
2019-07-07 07:49:42 -07:00
Unknown W. Brackets
c3ae97e237
Travis: Build Windows on Travis too.
2019-07-06 14:56:29 -07:00
Henrik Rydgård
e284d9f00d
Remove Google Cardboard support. Fixes #11668
2019-07-01 14:47:42 +02:00
Henrik Rydgård
2ecec84c84
Merge pull request #12127 from unknownbrackets/ge-record
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Cleanup GE dump playback
2019-06-24 12:28:32 +02:00
Henrik Rydgård
44685a7318
Merge pull request #12125 from unknownbrackets/debugger
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Debugger: Fix subtexture readback crash
2019-06-24 06:52:27 +02:00
Unknown W. Brackets
93069756e6
GE Debugger: Split playback into a separate file.
2019-06-23 18:49:27 -07:00
Unknown W. Brackets
9e98642258
GE Debugger: Cache decompressed frame commands.
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This adds to noise in profiling the frame dump.
2019-06-23 18:29:36 -07:00
Unknown W. Brackets
8cd5a1bd93
GLES: Update proj matrix on viewport change.
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This is necessary because, for large (or negative) viewports, we adjust it
to account for what GL cannot do. Fixes #12115 .
2019-06-23 16:47:44 -07:00
Unknown W. Brackets
7b8d3e0c36
GPU: Improve a 5551 stencil emulation case.
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Hammerin' Hero (see #10777 ) uses ALWAYS with INCR, which can be rewritten
to maintain more correct stencil values.
2019-06-23 16:14:18 -07:00
Henrik Rydgård
22b7349a70
Merge pull request #12119 from hrydgard/travis-mac
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Fix macOS Travis builds
2019-06-23 06:54:02 +02:00
Henrik Rydgård
068ec3059b
Merge pull request #12118 from unknownbrackets/gpu-config
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Add a hidden ini setting to disable graphics backends
2019-06-22 22:46:06 +02:00
Unknown W. Brackets
732d344328
Common: Fix some unused ident and case warnings.
2019-06-22 13:22:12 -07:00
Henrik Rydgård
b8bde71efe
Address feedback, delete some unused code.
2019-06-22 22:15:09 +02:00
Unknown W. Brackets
df6c5f38dc
Core: Use readable names for failed backends.
2019-06-22 12:48:56 -07:00
Henrik Rydgård
b5ad92b9ef
Avoid rotating the image when DrawActiveTexture is used for other things than drawing to the backbuffer.
2019-06-21 14:00:02 +02:00
Henrik Rydgård
e943724905
Vulkan: Apply the desired pretransform when drawing to the backbuffer.
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This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099 .
2019-06-21 09:38:51 +02:00
Henrik Rydgård
eb3faf5370
Fix some further static analysis warnings
2019-06-18 01:08:25 +02:00
Henrik Rydgård
a0dc85a9d7
Fix a bunch of inconsequential uninitialized variables
2019-06-18 00:18:40 +02:00
Unknown W. Brackets
a76d46dfa8
GPU: Correct Danganronpa hack.
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Accidentally broken in #11553 .
2019-06-02 11:48:46 -07:00
Unknown W. Brackets
3ba6c1e42b
GLES: Use fragColor0 in GLSL 3.30 float path.
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This should only happen when 32 bit ints are unsupported, which has been
reported for a few devices.
2019-05-27 00:36:48 -07:00
Unknown W. Brackets
7412e13767
SoftGPU: Implement dithering.
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Note: it applies even in 8888, so it can be used as a slight brightness
adjustment.
2019-05-26 09:52:34 -07:00
Henrik Rydgård
efa1406d8f
VS2017: Add hack to automatically select the newest installed Windows 10 SDK. VS2019 already does this by default if you specify 10.0.
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Should hopefully fix the buildbot.
2019-05-19 15:23:25 +02:00
vnctdj
0ec0c6eb92
Remove the related #include
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Following https://github.com/hrydgard/ppsspp/pull/12030
Oops, I forgot to check if it was still needed...
2019-05-12 16:38:37 +02:00
vnctdj
80807675f1
Delete 2 unused i18n category pointer declarations
2019-05-11 23:47:37 +02:00
Henrik Rydgård
268439dd4b
Fix issue with D3D9 vs UWP
2019-05-11 08:37:42 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
20d666ff55
Remove DbgNew.h forced include in ARM debug builds, doesn't work for some reason.
2019-05-10 23:18:31 +02:00
Henrik Rydgård
1f40aa4828
Add WindowsSDKDesktopARM64Support to vcxproj files
2019-05-10 22:44:12 +02:00
Henrik Rydgård
22d9ab4dbe
Fix #12023 , accidental disabling of the GL backend on non-Windows ARM platform caused by #12013 .
2019-05-09 23:59:29 +02:00
Henrik Rydgård
c3fab33354
Revert "Remove default SDK version from project files"
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Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e
.
2019-05-09 23:58:23 +02:00
driver1998
010b07b2df
Fix a crash on DirextX 11 with Feature Level <= 9_3 hardware
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Mobile usually uses 9_3 or lower hardware.
The same issue happens on x64 as well, so it might be a universal one, not limited to ARM or UWP.
2019-05-04 22:45:16 +08:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
driver1998
5072584781
Fix neon headers for MSVC ARM64
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MSVC uses arm64_neon.h for ARM64, arm_neon.h is ARM32 only.
2019-05-04 22:45:15 +08:00
driver1998
763b85d723
Update Visual Studio project files for Windows ARM32/ARM64
2019-05-04 22:45:15 +08:00
LunaMoo
056494522e
Remove default SDK version from project files
2019-04-27 23:01:41 +02:00
LunaMoo
280f7fec39
Fix VS2019 builds and remove _xp dependency
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(drops Win XP support, allows latest SDK etc.)
2019-04-25 23:56:55 +02:00
Unknown W. Brackets
00d088ab58
GPU: Improve non dual source stencil replace.
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If we're replacing with a constant FF, we can make it work more often.
Fixes #11249 .
2019-04-07 15:20:56 -07:00
Unknown W. Brackets
1199008641
TexCache: Align bufw properly even for VRAM.
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Fixes minimap arrows in Manhunt 2 (see #9615.)
2019-03-24 19:21:08 -07:00
Henrik Rydgård
b0048525a1
Merge pull request #11884 from hrydgard/vulkan-buffer-usage
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Vulkan: Tighten up push buffer usage flags a little bit.
2019-03-18 11:17:49 +01:00
Henrik Rydgård
1ab9f6cc95
Merge pull request #11883 from hrydgard/windows-fp-precise
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Windows: Change FP model to Precise. See #11382
2019-03-18 11:16:19 +01:00
Unknown W. Brackets
c5b844cc98
GPU: Respect stencil write mask on clear.
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Actually identified this for the softgpu in #11319 , but applying it for
RGBA is a problem in most renderers. Forgot to at least apply it to
stencil.
Fixes #11901 .
2019-03-16 19:42:18 -07:00
Unknown W. Brackets
0b48c6d066
SoftGPU: Apply color doubling only to RGB.
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Broken in #11379 - accidentally applied to the alpha value. See #11901
for an example where this caused issues with blending.
2019-03-16 19:40:33 -07:00
Henrik Rydgård
06b04f65a0
Vulkan: Narrow down buffer usage flags a little bit.
2019-03-14 12:41:39 +01:00
Henrik Rydgård
4d5af330a7
Windows: Change FP model to Precise. See #11384
2019-03-14 10:59:35 +01:00
Henrik Rydgård
f316a65905
Revert "Temporary commit to get CalcCullRange logging into a buildbot build"
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This reverts commit 786914690d
.
2019-03-13 11:39:08 +01:00
Henrik Rydgård
786914690d
Temporary commit to get CalcCullRange logging into a buildbot build
2019-03-13 11:37:52 +01:00
Henrik Rydgård
3445f39f3f
Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh.
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Minor cleanups.
2019-03-11 16:40:10 +01:00
Unknown W. Brackets
271389b8e5
GLES: Fix stencil buffer upload at > 1x PSP.
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Also fixes crashes on ATI. See #6627 .
2019-03-10 08:36:12 -07:00
Unknown W. Brackets
d7f2167898
GLES: Correct cull range offset in unbuffered.
2019-03-02 10:58:28 -08:00
Unknown W. Brackets
357e0316a0
GPU: Handle cull range properly drawing at offset.
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Did the transformation backwards.
2019-03-02 10:48:01 -08:00