..
Common
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
D3D11
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
Debugger
Merge pull request #11658 from unknownbrackets/ui-minor
2018-12-11 12:13:00 +01:00
Directx9
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
GLES
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
Null
GPU: Fix curve breakage due to cull flipping.
2018-12-16 13:00:36 -08:00
Software
SoftGPU: Apply color doubling only to RGB.
2019-03-16 19:40:33 -07:00
Vulkan
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
ge_constants.h
GPU: Skip specular on powered diffuse.
2018-11-22 07:59:56 -08:00
GeDisasm.cpp
GE Debugger: Rename depth clamp more places.
2018-08-11 16:33:39 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Headless: Allow startup using NULL core.
2018-11-30 17:45:54 -08:00
GPU.h
GPU: Track stats on uploads.
2017-12-28 19:27:45 -08:00
GPU.vcxproj
GLES: Move depth packing code to dedicated file.
2018-12-16 17:34:16 -08:00
GPU.vcxproj.filters
GLES: Move depth packing code to dedicated file.
2018-12-16 17:34:16 -08:00
GPUCommon.cpp
Only gate really expensive block transfers behind the setting.
2019-02-08 14:50:47 +01:00
GPUCommon.h
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
GPUInterface.h
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
GPUState.cpp
Revert "Remove further remains of hardware skinning."
2018-04-10 12:22:41 +02:00
GPUState.h
SoftGPU: Respect stencil write mask on test fail.
2018-12-16 13:13:54 -08:00
Math3D.cpp
[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
2018-10-07 23:53:43 +09:00
Math3D.h
Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down.
2018-10-07 23:54:17 +09:00