ppsspp/GPU
Unknown W. Brackets 0b48c6d066 SoftGPU: Apply color doubling only to RGB.
Broken in #11379 - accidentally applied to the alpha value.  See #11901
for an example where this caused issues with blending.
2019-03-16 19:40:33 -07:00
..
Common Revert "Temporary commit to get CalcCullRange logging into a buildbot build" 2019-03-13 11:39:08 +01:00
D3D11 Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576. 2019-02-26 16:07:11 +01:00
Debugger Merge pull request #11658 from unknownbrackets/ui-minor 2018-12-11 12:13:00 +01:00
Directx9 Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576. 2019-02-26 16:07:11 +01:00
GLES Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh. 2019-03-11 16:40:10 +01:00
Null GPU: Fix curve breakage due to cull flipping. 2018-12-16 13:00:36 -08:00
Software SoftGPU: Apply color doubling only to RGB. 2019-03-16 19:40:33 -07:00
Vulkan Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh. 2019-03-11 16:40:10 +01:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h
GPU.cpp Headless: Allow startup using NULL core. 2018-11-30 17:45:54 -08:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj GLES: Move depth packing code to dedicated file. 2018-12-16 17:34:16 -08:00
GPU.vcxproj.filters GLES: Move depth packing code to dedicated file. 2018-12-16 17:34:16 -08:00
GPUCommon.cpp Only gate really expensive block transfers behind the setting. 2019-02-08 14:50:47 +01:00
GPUCommon.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUInterface.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h SoftGPU: Respect stencil write mask on test fail. 2018-12-16 13:13:54 -08:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. 2018-10-07 23:54:17 +09:00