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Temporary commit to get CalcCullRange logging into a buildbot build
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1 changed files with 31 additions and 8 deletions
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@ -77,16 +77,39 @@ void CalcCullRange(float minValues[4], float maxValues[4], bool flipViewport, bo
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auto y = sortPair(reverseViewportY(0.0f), reverseViewportY(4096.0f));
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auto z = sortPair(reverseViewportZ(0.0f), reverseViewportZ(65535.5f));
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// Since we have space in w, use it to pass the depth clamp flag. We also pass NAN for w "discard".
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// Note: The clampEnable flag here is currently not used by the shader.
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float clampEnable = gstate.isDepthClampEnabled() ? 1.0f : 0.0f;
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minValues[0] = x.first;
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minValues[1] = y.first;
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minValues[2] = z.first;
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minValues[3] = clampEnable;
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maxValues[0] = x.second;
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maxValues[1] = y.second;
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maxValues[2] = z.second;
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maxValues[3] = NAN;
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float minVal[4];
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float maxVal[4];
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minVal[0] = x.first;
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minVal[1] = y.first;
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minVal[2] = z.first;
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minVal[3] = clampEnable;
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maxVal[0] = x.second;
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maxVal[1] = y.second;
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maxVal[2] = z.second;
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maxVal[3] = NAN;
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auto CopyFour = [](float dst[4], float src[4]) {
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bool changed = false;
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for (int i = 0; i < 4; i++) {
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// NAN-compatible checking
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if (memcmp(&dst[i], &src[i], 4) != 0) {
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if (i < 3)
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changed = true;
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dst[i] = src[i];
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}
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}
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return changed;
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};
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bool changedMin = CopyFour(minValues, minVal);
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bool changedMax = CopyFour(maxValues, maxVal);
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if (changedMin || changedMax) {
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WLOG("ClampMin: %f %f %f %f", minVal[0], minVal[1], minVal[2], minVal[3]);
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WLOG("ClampMax: %f %f %f %f", maxVal[0], maxVal[1], maxVal[2], maxVal[3]);
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}
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}
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void BaseUpdateUniforms(UB_VS_FS_Base *ub, uint64_t dirtyUniforms, bool flipViewport) {
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