Unknown W. Brackets
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c7a27ed9af
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GPU: Fix memory corruption with bufw > w.
Seen for example in Mecho Wars.
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2020-03-19 20:56:02 -07:00 |
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Henrik Rydgård
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01165e7277
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Merge pull request #12699 from unknownbrackets/softgpu-minor
softgpu: Correct clear/solid rect BR corner
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2020-03-10 07:34:15 +01:00 |
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Unknown W. Brackets
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f1dfb25427
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softgpu: Correct clear/solid rect BR corner.
The scissor is inclusive, not exclusive.
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2020-03-09 18:57:55 -07:00 |
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Henrik Rydgård
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a19ba6d472
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New heuristic for getting rid of unnecessary "antialias-lines".
Should fix #12558, while keeping the other aa line issues also fixed.
Heuristic derived from discussions in #12558 and #6483.
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2020-03-10 00:49:16 +01:00 |
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Henrik Rydgård
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2eaa1db046
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Vulkan: Track down another one of those minor resource leaks.
Also no need to zero, queue for delete does it already.
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2020-03-09 00:48:00 +01:00 |
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Unknown W. Brackets
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ac909d2192
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Vulkan: Ensure scaling happens in cached RAM.
There's a non-trivial performance impact to using uncached coherent
memory, which is usually what we get for the push buffer.
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2020-03-08 12:02:46 -07:00 |
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Unknown W. Brackets
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3ce9483d24
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Headless: Prevent crash running graphics tests.
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2020-03-08 11:10:16 -07:00 |
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Henrik Rydgård
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f8a0ba3b86
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Update the glslang submodule, fix the build afterwards.
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2020-03-03 22:19:32 +01:00 |
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Unknown W. Brackets
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051a84e9bd
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GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
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2020-03-02 19:21:15 -08:00 |
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Henrik Rydgård
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fa8968f5c6
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Merge pull request #12660 from unknownbrackets/frame-latency
GPU: Add setting to control inflight frame usage
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2020-03-02 00:16:48 +01:00 |
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Henrik Rydgård
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c363c16af9
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Merge pull request #12665 from unknownbrackets/frameskip
GPU: Use old frame when presenting a skip
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2020-03-01 23:35:01 +01:00 |
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Unknown W. Brackets
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cebcfb1bbd
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GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
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2020-03-01 13:55:28 -08:00 |
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Henrik Rydgård
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63f06cdd91
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Address some feedback, thanks unknown
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2020-03-01 18:41:09 +01:00 |
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Unknown W. Brackets
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98df4bbec3
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GPU: Allow choosing number of inflight frames.
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2020-03-01 08:53:46 -08:00 |
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Unknown W. Brackets
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a91e206926
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GPU: Add setting to control inflight frame usage.
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2020-03-01 06:21:27 -08:00 |
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Henrik Rydgård
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25dcf8dd8d
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Warning fixes
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2020-03-01 14:15:10 +01:00 |
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Henrik Rydgård
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0da04f3694
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Vulkan: Support devices that don't properly support 16-bit texture (like MoltenVK).
Fixes #12615.
Will make finishing #10654 worthwhile.
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2020-03-01 14:07:13 +01:00 |
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Henrik Rydgård
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2ec82951a0
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Merge pull request #12659 from unknownbrackets/vsync
Support vsync in all hardware backends, support runtime update
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2020-03-01 09:52:14 +01:00 |
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Unknown W. Brackets
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3c1e8abcfe
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GPU: Centralize vsync interval logic.
We already do unthrottle checking here.
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2020-02-29 22:27:00 -08:00 |
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Henrik Rydgård
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974095ac10
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Log shader contents to VERBOSE instead of DEBUG.
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2020-02-29 10:46:04 +01:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Henrik Rydgård
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41a6b97023
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DX9: Simplify some expressions
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2020-01-26 16:34:46 +01:00 |
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Henrik Rydgård
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118e927b86
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GPU: Only GL uses a flipped buffer in non-buffered, reflect that in the SW transform code.
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2020-01-26 15:54:51 +01:00 |
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Henrik Rydgård
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92a1395cd0
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Apply viewport before SoftwareTransform so flipping can be checked
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2020-01-26 15:30:20 +01:00 |
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Henrik Rydgård
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3aa575daef
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OpenGL: Call ApplyDrawState before SoftwareTransform
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2020-01-26 15:29:45 +01:00 |
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Henrik Rydgård
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e4f9f3b120
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DrawEngineDX9: Rename lookup table, cleanup
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2020-01-26 15:28:54 +01:00 |
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Unknown W. Brackets
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072041a63d
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SoftGPU: Convert from 16-bit if unsupported.
Should help #12455, but not actually tested on an affected device.
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2019-12-24 11:08:44 -08:00 |
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Henrik Rydgård
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714205d699
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Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
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2019-11-30 22:44:59 +01:00 |
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Henrik Rydgård
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54823a87cc
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Oops
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2019-10-28 13:13:52 +01:00 |
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Henrik Rydgård
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970adfbcc9
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Isolate most of the softgpu specialization code to RasterizerRectangle.
See comments.
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2019-10-28 09:33:30 +01:00 |
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Henrik Rydgård
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1966c8fe75
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Fix a backwards check
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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6c8186d046
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Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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86c781e434
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Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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102a70b4a5
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Scissor fix
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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a84f4a0caa
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Even more speed.
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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eb53609cb0
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More speed
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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bbbd7f8acc
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Buildfix
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2019-10-27 20:55:32 +01:00 |
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Henrik Rydgård
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714f83f614
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Further specialization.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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290e9971a7
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More specialization work.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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4f7c23fe79
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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796539ad7f
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DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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9099441973
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Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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2dd7a9aa12
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More darkstalkers work
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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c7f6724f7e
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Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
This will allow further simplification and specialization.
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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510229b68b
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SoftGPU: Detect through-mode rectangles from triangle strips
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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58568632e8
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Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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3a0804a7dd
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Start slowly migrating from macros
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2019-10-27 20:54:36 +01:00 |
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Henrik Rydgård
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3924e457be
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Also rename the config setting to make sure it starts out off.
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2019-10-25 16:03:00 +02:00 |
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Henrik Rydgård
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9b8533c936
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Revert "Remove Google Cardboard support. Fixes #11668"
This reverts commit e284d9f00d .
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2019-10-25 16:03:00 +02:00 |
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Henrik Rydgård
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46447c9e90
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
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