TexCache: Align bufw properly even for VRAM.

Fixes minimap arrows in Manhunt 2 (see #9615.)
This commit is contained in:
Unknown W. Brackets 2019-03-24 19:21:08 -07:00
parent 737be61f9a
commit 1199008641

View file

@ -89,7 +89,7 @@ static const u32 textureAlignMask16[16] = {
u32 GetTextureBufw(int level, u32 texaddr, GETextureFormat format) {
// This is a hack to allow for us to draw the huge PPGe texture, which is always in kernel ram.
if (texaddr < PSP_GetKernelMemoryEnd())
if (texaddr >= PSP_GetKernelMemoryBase() && texaddr < PSP_GetKernelMemoryEnd())
return gstate.texbufwidth[level] & 0x1FFF;
u32 bufw = gstate.texbufwidth[level] & textureAlignMask16[format];