Unknown W. Brackets
5ccd3ee4dc
GPU: Allow skipping discard when write disabled.
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Even if we depth test, if we don't write, we can still force alpha to
zero.
2018-07-27 20:16:51 -07:00
Unknown W. Brackets
5ad948df73
Vulkan: Avoid discard when we can blend.
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Where possible, replace alpha and color testing with a zero alpha value.
This allows early fragment tests more often, which may help #11227 . It
may also generally help performance on PowerVR devices.
2018-07-27 20:04:36 -07:00
Henrik Rydgård
a589a371e6
Update SPIRV-Cross to a fresher version.
2018-07-16 20:00:45 +02:00
Henrik Rydgård
c404214042
Update glslang to latest as of 2016-06-26
2018-07-15 12:30:40 +02:00
weihuoya
d9d9b14e53
Don't cut below 2
2018-07-05 15:29:40 +08:00
Unknown W. Brackets
0b245699bb
GLES: Specify unsigned shift for Adreno bug.
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Adreno 320 devices, and at least 1 Intel device, are complaining that
right shift can't be used within uint/int.
Possibly related to:
https://github.com/KhronosGroup/glslang/issues/1296
2018-06-30 09:50:02 -07:00
Unknown W. Brackets
2a13a66e18
GPU: Use hw tess only for hw transform.
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This may be needed if we start using software for points/lines.
2018-06-28 19:47:33 -07:00
Henrik Rydgård
1517a93d08
Restore the vertexCount to 32-bit, needed in some tesselation situations
2018-06-26 19:49:49 +02:00
Unknown W. Brackets
e2c217ab29
Core: More consistently use config enums.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
f6036195d8
GLES: Cleanup stencil upload w/h handling.
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In case a buffer has been resized recently, we want to upload just the
detected drawable area, probably. Before this was inconsistent depending
on the render resolution.
2018-06-17 17:50:38 -07:00
Henrik Rydgård
da5f0f7f2b
Merge pull request #11186 from unknownbrackets/debugger
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Debugger: Add APIs to retrieve render image
2018-06-17 21:53:38 +02:00
Unknown W. Brackets
80312582d1
GPU: Avoid a switch case warning.
2018-06-17 11:32:17 -07:00
Unknown W. Brackets
469d8a6a41
GPU: Screenshot output in BGRA if that's native.
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This is a decent chunk faster.
2018-06-16 13:48:50 -07:00
Unknown W. Brackets
c97023568c
thin3d: Fix requesting BGRA buffers.
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Should be fine to request BGRA->BGRA.
Also, the reverse flags were wrong/ignored on the format.
2018-06-16 13:31:08 -07:00
Henrik Rydgård
53f0f136ac
Merge pull request #11182 from unknownbrackets/postshader
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GLES: Use accurate GLSL ver in postshader convert
2018-06-15 07:22:55 +02:00
Unknown W. Brackets
0d2de36258
GLES: Use accurate GLSL ver in postshader convert.
2018-06-14 20:31:58 -07:00
Henrik Rydgård
e98ea812f6
Merge pull request #10973 from weihuoya/cullmode
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handle cull mode by indices, refer to issue #10172
2018-06-10 20:53:18 +02:00
Henrik Rydgård
6bf6490c2f
Merge pull request #11128 from unknownbrackets/gpu-minor
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Minor framebuffer code cleanup
2018-06-06 22:28:35 +02:00
Henrik Rydgård
9f1125ae33
Merge pull request #11078 from unknownbrackets/debugger-spline
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GE Debugger: Show bezier/spline in preview
2018-06-06 20:40:10 +02:00
Unknown W. Brackets
9aad4dc848
GE Debugger: Cleaned repetition in spline preview.
2018-06-06 05:59:14 -07:00
Unknown W. Brackets
1829902171
GE Debugger: Show bezier/spline in preview.
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Ignoring some things about normals and colors since they don't matter.
2018-06-06 05:59:14 -07:00
Unknown W. Brackets
2f859425a8
GPU: Use unordered_map for tempFBOs.
2018-06-06 05:56:30 -07:00
Unknown W. Brackets
dca159c47e
GPU: Correct sw flat shading color on Vulkan/D3D.
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It was only correct on GLES before. This only fixes software transform.
2018-06-06 05:53:50 -07:00
zhang wei
f2e3476741
triangles
2018-06-05 10:39:40 +08:00
weihuoya
9f6922221d
fx
2018-06-03 22:50:35 +08:00
weihuoya
d029bbacc7
triangle fan
2018-06-03 22:29:50 +08:00
weihuoya
e01e77e025
fx depal int precision for opengl es
2018-06-01 00:58:44 +08:00
Henrik Rydgård
011e57c0e7
Always specify GLSL version 450 when compiling Vulkan shaders.
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Bit of a risky change so late in the game but it's wrong, it needs fixing.
See for example the comments to fb7a63bd11
2018-05-13 20:42:17 +02:00
Unknown W. Brackets
abbab23814
D3D11: Use a dedicated slot for the depal texture.
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Otherwise it affects shader blending.
2018-05-06 08:58:54 -07:00
Unknown W. Brackets
8d07e6d985
GPU: Prevent temp FBOs from overwriting each other.
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Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.) This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
zhang wei
3419197ee9
flush back cull mode
2018-04-27 21:49:43 +08:00
zhang wei
cfc353ee81
handle cull mode by indices, improve performance for GVGNP, refer to #10172
2018-04-27 16:33:35 +08:00
Henrik Rydgård
29c41c6a35
Implement shader depal for Vulkan. See #10908 . Bilinear filter not yet implemented.
2018-04-13 14:19:01 +02:00
Henrik Rydgård
163350bbcd
Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable.
2018-04-13 08:58:05 +02:00
Henrik Rydgård
dbe52c8135
Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
2018-04-10 13:09:01 +02:00
Henrik Rydgård
00f3bf6102
Revert "Start removing support for hardware skinning."
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This reverts commit dcb773d624
.
2018-04-10 12:31:21 +02:00
Henrik Rydgård
ccd594dae7
Revert "VertexLoader: Remove now-unused weights translation code"
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This reverts commit 44100c6c1d
.
2018-04-10 12:30:49 +02:00
Henrik Rydgård
36fd2711d6
Revert "Remove further remains of hardware skinning."
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This reverts commit 40db61a680
.
2018-04-10 12:22:41 +02:00
Henrik Rydgård
8953d7ff73
Revert "Comment fixes, reindentation."
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This reverts commit 6fa9fcefb2
.
2018-04-10 12:14:23 +02:00
Henrik Rydgård
1c99ebcbcc
Fix DecFmt bug
2018-04-10 12:12:47 +02:00
Henrik Rydgård
6a90b8fbb4
Revert "Further cleanup after the removal of hardware skinning."
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This reverts commit f086a0915f
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Increment the shader cache version. Restore some more.
2018-04-10 11:38:02 +02:00
Henrik Rydgård
69309aa400
Revert "Remove some remains of software skinning"
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This reverts commit 2d33d526b8
.
2018-04-10 11:21:56 +02:00
Unknown W. Brackets
fd183715ec
Vulkan: Decimate when there are many slabs.
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This helps avoid one little texture holding onto a whole slab.
Won't change behavior when they are full, since then the cacheSizeEstimate
should be fairly high.
2018-04-06 21:42:32 -07:00
Henrik Rydgård
86966684d4
Vulkan: Remove the wrapper struct around VulkanTexture
2018-04-05 23:23:14 +02:00
Henrik Rydgård
d3164d77d4
Merge pull request #10845 from LunaMoo/SSAAflag
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Add SSAA flag for post process shaders
2018-04-04 15:40:26 +02:00
Unknown W. Brackets
d70568abd2
GPU: Fix s8 norm with skin and morph.
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Fixes #10851 .
2018-04-02 19:18:16 -07:00
LunaMoo
ffac542f95
Change to int to allow higher supersampling scale.
2018-04-02 13:44:28 +02:00
LunaMoo
199106cad6
Add SSAA flag for post process shaders,
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enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Henrik Rydgård
c41273d333
When binding a framebuffer to a texcache entry, delete its texture. Should help #10823
2018-03-29 13:29:09 +02:00