ppsspp/GPU/Common
2018-07-16 20:00:45 +02:00
..
DepalettizeShaderCommon.cpp GLES: Specify unsigned shift for Adreno bug. 2018-06-30 09:50:02 -07:00
DepalettizeShaderCommon.h
DrawEngineCommon.cpp triangle fan 2018-06-03 22:29:50 +08:00
DrawEngineCommon.h Restore the vertexCount to 32-bit, needed in some tesselation situations 2018-06-26 19:49:49 +02:00
FramebufferCommon.cpp Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
FramebufferCommon.h GLES: Cleanup stencil upload w/h handling. 2018-06-17 17:50:38 -07:00
GPUDebugInterface.cpp
GPUDebugInterface.h
GPUStateUtils.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
GPUStateUtils.h
IndexGenerator.cpp triangles 2018-06-05 10:39:40 +08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp
ShaderCommon.h Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
ShaderId.cpp Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
ShaderId.h Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
ShaderTranslation.cpp Update SPIRV-Cross to a fresher version. 2018-07-16 20:00:45 +02:00
ShaderTranslation.h
ShaderUniforms.cpp Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
ShaderUniforms.h Implement shader depal for Vulkan. See #10908. Bilinear filter not yet implemented. 2018-04-13 14:19:01 +02:00
SoftwareLighting.h
SoftwareTransformCommon.cpp GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp Don't cut below 2 2018-07-05 15:29:40 +08:00
SplineCommon.h GPU: Use hw tess only for hw transform. 2018-06-28 19:47:33 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h
TextureCacheCommon.cpp Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp Global: Silence some unused declaration warnings. 2017-12-03 19:22:03 -08:00
TextureDecoder.h
TextureDecoderNEON.cpp
TextureDecoderNEON.h
TextureScalerCommon.cpp
TextureScalerCommon.h
TransformCommon.cpp
TransformCommon.h
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Revert "VertexLoader: Remove now-unused weights translation code" 2018-04-10 12:30:49 +02:00
VertexDecoderFake.cpp
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00