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fx depal int precision for opengl es
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@ -49,6 +49,7 @@ void GenerateDepalShader300(char *buffer, GEBufferFormat pixelFormat, ShaderLang
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if (gl_extensions.IsGLES) {
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WRITE(p, "#version 300 es\n");
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WRITE(p, "precision mediump float;\n");
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WRITE(p, "precision highp int;\n");
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} else {
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WRITE(p, "#version 330\n");
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}
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