Merge pull request #11186 from unknownbrackets/debugger

Debugger: Add APIs to retrieve render image
This commit is contained in:
Henrik Rydgård 2018-06-17 21:53:38 +02:00 committed by GitHub
commit da5f0f7f2b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
22 changed files with 583 additions and 15 deletions

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@ -1414,6 +1414,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Debugger/WebSocket/GameBroadcaster.h
Core/Debugger/WebSocket/GameSubscriber.cpp
Core/Debugger/WebSocket/GameSubscriber.h
Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
Core/Debugger/WebSocket/GPUBufferSubscriber.h
Core/Debugger/WebSocket/HLESubscriber.cpp
Core/Debugger/WebSocket/HLESubscriber.h
Core/Debugger/WebSocket/LogBroadcaster.cpp

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@ -37,6 +37,7 @@
#include "Core/System.h"
#include "Core/Debugger/Breakpoints.h"
#include "Core/MIPS/MIPS.h"
#include "GPU/Debugger/Stepping.h"
#ifdef _WIN32
#include "Common/CommonWindows.h"
@ -280,6 +281,9 @@ void Core_ProcessStepping() {
return;
}
// Or any GPU actions.
GPUStepping::SingleStep();
// We're not inside jit now, so it's safe to clear the breakpoints.
CBreakPoints::ClearTemporaryBreakPoints();
host->UpdateDisassembly();

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@ -189,6 +189,7 @@
<ClCompile Include="Debugger\WebSocket\CPUCoreSubscriber.cpp" />
<ClCompile Include="Debugger\WebSocket\GameBroadcaster.cpp" />
<ClCompile Include="Debugger\WebSocket\GameSubscriber.cpp" />
<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp" />
<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp" />
<ClCompile Include="Debugger\WebSocket\LogBroadcaster.cpp" />
<ClCompile Include="Debugger\WebSocket\DisasmSubscriber.cpp" />
@ -547,6 +548,7 @@
<ClInclude Include="Debugger\WebSocket\BreakpointSubscriber.h" />
<ClInclude Include="Debugger\WebSocket\GameSubscriber.h" />
<ClInclude Include="Debugger\WebSocket\DisasmSubscriber.h" />
<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h" />
<ClInclude Include="Debugger\WebSocket\HLESubscriber.h" />
<ClInclude Include="Debugger\WebSocket\SteppingSubscriber.h" />
<ClInclude Include="Debugger\WebSocket\WebSocketUtils.h" />

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@ -728,6 +728,9 @@
<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp">
<Filter>Debugger\WebSocket</Filter>
</ClCompile>
<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp">
<Filter>Debugger\WebSocket</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ELF\ElfReader.h">
@ -1346,6 +1349,9 @@
<ClInclude Include="Debugger\WebSocket\HLESubscriber.h">
<Filter>Debugger\WebSocket</Filter>
</ClInclude>
<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h">
<Filter>Debugger\WebSocket</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -52,6 +52,7 @@
#include "Core/Debugger/WebSocket/CPUCoreSubscriber.h"
#include "Core/Debugger/WebSocket/DisasmSubscriber.h"
#include "Core/Debugger/WebSocket/GameSubscriber.h"
#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
#include "Core/Debugger/WebSocket/HLESubscriber.h"
#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
@ -67,6 +68,7 @@ static const std::vector<SubscriberInfo> subscribers({
{ &WebSocketCPUCoreInit, nullptr },
{ &WebSocketDisasmInit, &WebSocketDisasmShutdown },
{ &WebSocketGameInit, nullptr },
{ &WebSocketGPUBufferInit, nullptr },
{ &WebSocketHLEInit, nullptr },
{ &WebSocketSteppingInit, &WebSocketSteppingShutdown },
});

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@ -121,6 +121,18 @@ struct WebSocketCPUBreakpointParams {
}
};
// Add a new CPU instruction breakpoint (cpu.breakpoint.add)
//
// Parameters:
// - address: unsigned integer address of instruction to break at.
// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
// - log: optional boolean, whether to log when this breakpoint trips.
// - condition: optional string expression to evaluate - breakpoint does not trip if false.
// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
//
// Response (same event name) with no extra data.
//
// Note: will replace any breakpoint at the same address.
void WebSocketCPUBreakpointAdd(DebuggerRequest &req) {
WebSocketCPUBreakpointParams params;
if (!params.Parse(req))
@ -131,6 +143,16 @@ void WebSocketCPUBreakpointAdd(DebuggerRequest &req) {
req.Respond();
}
// Update a CPU instruction breakpoint (cpu.breakpoint.update)
//
// Parameters:
// - address: unsigned integer address of instruction to break at.
// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
// - log: optional boolean, whether to log when this breakpoint trips.
// - condition: optional string expression to evaluate - breakpoint does not trip if false.
// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
//
// Response (same event name) with no extra data.
void WebSocketCPUBreakpointUpdate(DebuggerRequest &req) {
WebSocketCPUBreakpointParams params;
if (!params.Parse(req))
@ -143,6 +165,12 @@ void WebSocketCPUBreakpointUpdate(DebuggerRequest &req) {
req.Respond();
}
// Remove a CPU instruction breakpoint (cpu.breakpoint.remove)
//
// Parameters:
// - address: unsigned integer address of instruction to break at.
//
// Response (same event name) with no extra data.
void WebSocketCPUBreakpointRemove(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
@ -156,6 +184,19 @@ void WebSocketCPUBreakpointRemove(DebuggerRequest &req) {
req.Respond();
}
// List all CPU instruction breakpoints (cpu.breakpoint.list)
//
// No parameters.
//
// Response (same event name):
// - breakpoints: array of objects, each with properties:
// - address: unsigned integer address of instruction to break at.
// - enabled: boolean, whether to actually enter stepping when this breakpoint trips.
// - log: optional boolean, whether to log when this breakpoint trips.
// - condition: null, or string expression to evaluate - breakpoint does not trip if false.
// - logFormat: null, or string to log when breakpoint trips, may include {expression} parts.
// - symbol: null, or string label or symbol at breakpoint address.
// - code: string disassembly of breakpoint address.
void WebSocketCPUBreakpointList(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
@ -278,6 +319,22 @@ struct WebSocketMemoryBreakpointParams {
}
};
// Add a new memory breakpoint (memory.breakpoint.add)
//
// Parameters:
// - address: unsigned integer address for the start of the memory range.
// - size: unsigned integer specifying size of memory range.
// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
// - log: optional boolean, whether to log when this breakpoint trips.
// - read: optional boolean, whether to trip on any read to this address.
// - write: optional boolean, whether to trip on any write to this address.
// - change: optional boolean, whether to trip on a write to this address which modifies data
// (or any write that may modify data.)
// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
//
// Response (same event name) with no extra data.
//
// Note: will replace any breakpoint that has the same start address and size.
void WebSocketMemoryBreakpointAdd(DebuggerRequest &req) {
WebSocketMemoryBreakpointParams params;
if (!params.Parse(req))
@ -288,6 +345,20 @@ void WebSocketMemoryBreakpointAdd(DebuggerRequest &req) {
req.Respond();
}
// Update a memory breakpoint (memory.breakpoint.update)
//
// Parameters:
// - address: unsigned integer address for the start of the memory range.
// - size: unsigned integer specifying size of memory range.
// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
// - log: optional boolean, whether to log when this breakpoint trips.
// - read: optional boolean, whether to trip on any read to this address.
// - write: optional boolean, whether to trip on any write to this address.
// - change: optional boolean, whether to trip on a write to this address which modifies data
// (or any write that may modify data.)
// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
//
// Response (same event name) with no extra data.
void WebSocketMemoryBreakpointUpdate(DebuggerRequest &req) {
WebSocketMemoryBreakpointParams params;
if (!params.Parse(req))
@ -302,6 +373,13 @@ void WebSocketMemoryBreakpointUpdate(DebuggerRequest &req) {
req.Respond();
}
// Remove a memory breakpoint (memory.breakpoint.remove)
//
// Parameters:
// - address: unsigned integer address for the start of the memory range.
// - size: unsigned integer specifying size of memory range.
//
// Response (same event name) with no extra data.
void WebSocketMemoryBreakpointRemove(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
@ -318,6 +396,22 @@ void WebSocketMemoryBreakpointRemove(DebuggerRequest &req) {
req.Respond();
}
// List all memory breakpoints (memory.breakpoint.list)
//
// No parameters.
//
// Response (same event name):
// - breakpoints: array of objects, each with properties:
// - address: unsigned integer address for the start of the memory range.
// - size: unsigned integer specifying size of memory range.
// - enabled: boolean, whether to actually enter stepping when this breakpoint trips.
// - log: optional boolean, whether to log when this breakpoint trips.
// - read: optional boolean, whether to trip on any read to this address.
// - write: optional boolean, whether to trip on any write to this address.
// - change: optional boolean, whether to trip on a write to this address which modifies data
// (or any write that may modify data.)
// - logFormat: null, or string to log when breakpoint trips, may include {expression} parts.
// - symbol: null, or string label or symbol at breakpoint address.
void WebSocketMemoryBreakpointList(DebuggerRequest &req) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");

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@ -0,0 +1,332 @@
// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#ifndef USING_QT_UI
#include <libpng17/png.h>
#include <zlib.h>
#endif
#include "data/base64.h"
#include "Common/StringUtils.h"
#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
#include "Core/MIPS/MIPSDebugInterface.h"
#include "Core/Screenshot.h"
#include "GPU/Debugger/Stepping.h"
void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map) {
// No need to bind or alloc state, these are all global.
map["gpu.buffer.screenshot"] = &WebSocketGPUBufferScreenshot;
map["gpu.buffer.renderColor"] = &WebSocketGPUBufferRenderColor;
map["gpu.buffer.renderDepth"] = &WebSocketGPUBufferRenderDepth;
map["gpu.buffer.renderStencil"] = &WebSocketGPUBufferRenderStencil;
return nullptr;
}
// Note: Calls req.Respond(). Other data can be added afterward.
static bool StreamBufferToDataURI(DebuggerRequest &req, const GPUDebugBuffer &buf, bool includeAlpha) {
#ifdef USING_QT_UI
req.Fail("Not supported on Qt yet, pull requests accepted");
return false;
#else
u8 *flipbuffer = nullptr;
u32 w = (u32)-1;
u32 h = (u32)-1;
const u8 *buffer = ConvertBufferToScreenshot(buf, includeAlpha, flipbuffer, w, h);
if (!buffer) {
req.Fail("Internal error converting buffer for PNG encode");
return false;
}
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (!png_ptr) {
req.Fail("Internal error setting up PNG encoder (png_ptr)");
return false;
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, nullptr);
req.Fail("Internal error setting up PNG encoder (info_ptr)");
return false;
}
// Speed. Wireless N should give 35 KB/ms. For most devices, zlib/filters will cost more.
png_set_compression_strategy(png_ptr, Z_RLE);
png_set_compression_level(png_ptr, 1);
png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
auto &json = req.Respond();
json.writeInt("width", w);
json.writeInt("height", h);
// Start a value...
json.writeRaw("uri", "");
req.Flush();
// Now we'll write it directly to the stream.
req.ws->AddFragment(false, "\"data:image/png;base64,");
struct Context {
DebuggerRequest *req;
uint8_t buf[3];
size_t bufSize;
};
Context ctx = { &req, {}, 0 };
auto write = [](png_structp png_ptr, png_bytep data, png_size_t length) {
auto ctx = (Context *)png_get_io_ptr(png_ptr);
auto &req = *ctx->req;
// If we buffered some bytes, fill to 3 bytes for a clean base64 encode.
// This way we don't have padding.
while (length > 0 && ctx->bufSize > 0 && ctx->bufSize != 3) {
ctx->buf[ctx->bufSize++] = data[0];
data++;
length--;
}
if (ctx->bufSize == 3) {
req.ws->AddFragment(false, Base64Encode(ctx->buf, ctx->bufSize));
ctx->bufSize = 0;
}
assert(ctx->bufSize == 0 || length == 0);
// Save bytes that would result in padding for next time.
size_t toBuffer = length % 3;
for (size_t i = 0; i < toBuffer; ++i) {
ctx->buf[i] = data[length - toBuffer + i];
ctx->bufSize++;
}
if (length > toBuffer) {
req.ws->AddFragment(false, Base64Encode(data, length - toBuffer));
}
};
auto flush = [](png_structp png_ptr) {
// Nothing, just here to prevent stdio flush.
};
png_bytep *row_pointers = new png_bytep[h];
u32 stride = includeAlpha ? w * 4 : w * 3;
for (u32 i = 0; i < h; ++i) {
row_pointers[i] = (u8 *)buffer + stride * i;
}
png_set_write_fn(png_ptr, &ctx, write, flush);
int colorType = includeAlpha ? PNG_COLOR_TYPE_RGBA : PNG_COLOR_TYPE_RGB;
png_set_IHDR(png_ptr, info_ptr, w, h, 8, colorType, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_set_rows(png_ptr, info_ptr, row_pointers);
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, nullptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
delete [] row_pointers;
delete [] flipbuffer;
if (ctx.bufSize > 0) {
req.ws->AddFragment(false, Base64Encode(ctx.buf, ctx.bufSize));
ctx.bufSize = 0;
}
// End the string.
req.ws->AddFragment(false, "\"");
return true;
#endif
}
static std::string DescribeFormat(GPUDebugBufferFormat fmt) {
switch (fmt) {
case GPU_DBG_FORMAT_565: return "B5G6R5_UNORM_PACK16";
case GPU_DBG_FORMAT_5551: return "A1B5G5R5_UNORM_PACK16";
case GPU_DBG_FORMAT_4444: return "A4B4G4R4_UNORM_PACK16";
case GPU_DBG_FORMAT_8888: return "R8G8B8A8_UNORM";
case GPU_DBG_FORMAT_565_REV: return "R5G6B5_UNORM_PACK16";
case GPU_DBG_FORMAT_5551_REV: return "R5G5B5A1_UNORM_PACK16";
case GPU_DBG_FORMAT_4444_REV: return "R4G4B4A4_UNORM_PACK16";
case GPU_DBG_FORMAT_5551_BGRA: return "A1R5G5B5_UNORM_PACK16";
case GPU_DBG_FORMAT_4444_BGRA: return "A4R4G4B4_UNORM_PACK16";
case GPU_DBG_FORMAT_8888_BGRA: return "B8G8R8A8_UNORM";
case GPU_DBG_FORMAT_FLOAT: return "D32F";
case GPU_DBG_FORMAT_16BIT: return "D16";
case GPU_DBG_FORMAT_8BIT: return "S8";
case GPU_DBG_FORMAT_24BIT_8X: return "D24_X8";
case GPU_DBG_FORMAT_24X_8BIT: return "X24_S8";
case GPU_DBG_FORMAT_FLOAT_DIV_256: return "D32F_DIV_256";
case GPU_DBG_FORMAT_24BIT_8X_DIV_256: return "D32F_X8_DIV_256";
case GPU_DBG_FORMAT_888_RGB: return "R8G8B8_UNORM";
case GPU_DBG_FORMAT_INVALID:
case GPU_DBG_FORMAT_BRSWAP_FLAG:
default:
return "UNDEFINED";
}
}
// Note: Calls req.Respond(). Other data can be added afterward.
static bool StreamBufferToBase64(DebuggerRequest &req, const GPUDebugBuffer &buf) {
size_t length = buf.GetStride() * buf.GetHeight();
auto &json = req.Respond();
json.writeInt("width", buf.GetStride());
json.writeInt("height", buf.GetHeight());
json.writeBool("flipped", buf.GetFlipped());
json.writeString("format", DescribeFormat(buf.GetFormat()));
// Start a value without any actual data yet...
json.writeRaw("base64", "");
req.Flush();
// Now we'll write it directly to the stream.
req.ws->AddFragment(false, "\"");
// 65535 is an "even" number of base64 characters.
static const size_t CHUNK_SIZE = 65535;
for (size_t i = 0; i < length; i += CHUNK_SIZE) {
size_t left = std::min(length - i, CHUNK_SIZE);
req.ws->AddFragment(false, Base64Encode(buf.GetData() + i, left));
}
req.ws->AddFragment(false, "\"");
return true;
}
static void GenericStreamBuffer(DebuggerRequest &req, std::function<bool(const GPUDebugBuffer *&)> func) {
if (!currentDebugMIPS->isAlive()) {
return req.Fail("CPU not started");
}
if (coreState != CORE_STEPPING && !GPUStepping::IsStepping()) {
return req.Fail("Neither CPU or GPU is stepping");
}
bool includeAlpha = false;
if (!req.ParamBool("alpha", &includeAlpha, DebuggerParamType::OPTIONAL))
return;
std::string type = "uri";
if (!req.ParamString("type", &type, DebuggerParamType::OPTIONAL))
return;
if (type != "uri" && type != "base64")
return req.Fail("Parameter 'type' must be either 'uri' or 'base64'");
const GPUDebugBuffer *buf = nullptr;
if (!func(buf)) {
return req.Fail("Could not download output");
}
assert(buf != nullptr);
if (type == "base64") {
StreamBufferToBase64(req, *buf);
} else if (type == "uri") {
StreamBufferToDataURI(req, *buf, includeAlpha);
} else {
_assert_(false);
}
}
// Retrieve a screenshot (gpu.buffer.screenshot)
//
// Parameters:
// - type: either 'uri' or 'base64'.
// - alpha: boolean to include the alpha channel for 'uri' type (not normally useful for screenshots.)
//
// Response (same event name) for 'uri' type:
// - width: numeric width of screenshot.
// - height: numeric height of screenshot.
// - uri: data: URI of PNG image for display.
//
// Response (same event name) for 'base64' type:
// - width: numeric width of screenshot (also stride, in pixels, of binary data.)
// - height: numeric height of screenshot.
// - flipped: boolean to indicate whether buffer is vertically flipped.
// - format: string indicating format, such as 'R8G8B8A8_UNORM' or 'B8G8R8A8_UNORM'.
// - base64: base64 encode of binary data.
void WebSocketGPUBufferScreenshot(DebuggerRequest &req) {
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
return GPUStepping::GPU_GetOutputFramebuffer(buf);
});
}
// Retrieve current color render buffer (gpu.buffer.renderColor)
//
// Parameters:
// - type: either 'uri' or 'base64'.
// - alpha: boolean to include the alpha channel for 'uri' type.
//
// Response (same event name) for 'uri' type:
// - width: numeric width of render buffer (may include stride.)
// - height: numeric height of render buffer.
// - uri: data: URI of PNG image for display.
//
// Response (same event name) for 'base64' type:
// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
// - height: numeric height of render buffer.
// - flipped: boolean to indicate whether buffer is vertically flipped.
// - format: string indicating format, such as 'R8G8B8A8_UNORM' or 'B8G8R8A8_UNORM'.
// - base64: base64 encode of binary data.
void WebSocketGPUBufferRenderColor(DebuggerRequest &req) {
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
return GPUStepping::GPU_GetCurrentFramebuffer(buf, GPU_DBG_FRAMEBUF_RENDER);
});
}
// Retrieve current depth render buffer (gpu.buffer.renderDepth)
//
// Parameters:
// - type: either 'uri' or 'base64'.
// - alpha: true to use alpha to encode depth, otherwise red for 'uri' type.
//
// Response (same event name) for 'uri' type:
// - width: numeric width of render buffer (may include stride.)
// - height: numeric height of render buffer.
// - uri: data: URI of PNG image for display.
//
// Response (same event name) for 'base64' type:
// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
// - height: numeric height of render buffer.
// - flipped: boolean to indicate whether buffer is vertically flipped.
// - format: string indicating format, such as 'D16', 'D24_X8' or 'D32F'.
// - base64: base64 encode of binary data.
void WebSocketGPUBufferRenderDepth(DebuggerRequest &req) {
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
return GPUStepping::GPU_GetCurrentDepthbuffer(buf);
});
}
// Retrieve current stencil render buffer (gpu.buffer.renderStencil)
//
// Parameters:
// - type: either 'uri' or 'base64'.
// - alpha: true to use alpha to encode stencil, otherwise red for 'uri' type.
//
// Response (same event name) for 'uri' type:
// - width: numeric width of render buffer (may include stride.)
// - height: numeric height of render buffer.
// - uri: data: URI of PNG image for display.
//
// Response (same event name) for 'base64' type:
// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
// - height: numeric height of render buffer.
// - flipped: boolean to indicate whether buffer is vertically flipped.
// - format: string indicating format, such as 'X24_S8' or 'S8'.
// - base64: base64 encode of binary data.
void WebSocketGPUBufferRenderStencil(DebuggerRequest &req) {
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
return GPUStepping::GPU_GetCurrentStencilbuffer(buf);
});
}

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@ -0,0 +1,27 @@
// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map);
void WebSocketGPUBufferScreenshot(DebuggerRequest &req);
void WebSocketGPUBufferRenderColor(DebuggerRequest &req);
void WebSocketGPUBufferRenderDepth(DebuggerRequest &req);
void WebSocketGPUBufferRenderStencil(DebuggerRequest &req);

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@ -1937,7 +1937,7 @@ bool FramebufferManagerCommon::GetFramebuffer(u32 fb_address, int fb_stride, GEB
// TODO: Maybe should handle flipY inside CopyFramebufferToMemorySync somehow?
bool flipY = (GetGPUBackend() == GPUBackend::OPENGL && !useBufferedRendering_) ? true : false;
buffer.Allocate(w, h, GE_FORMAT_8888, flipY, true);
buffer.Allocate(w, h, GE_FORMAT_8888, flipY);
bool retval = draw_->CopyFramebufferToMemorySync(bound, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
gpuStats.numReadbacks++;
// After a readback we'll have flushed and started over, need to dirty a bunch of things to be safe.
@ -2015,8 +2015,12 @@ bool FramebufferManagerCommon::GetStencilbuffer(u32 fb_address, int fb_stride, G
bool FramebufferManagerCommon::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
int w, h;
draw_->GetFramebufferDimensions(nullptr, &w, &h);
buffer.Allocate(w, h, GE_FORMAT_8888, false, true);
bool retval = draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
Draw::DataFormat fmt = draw_->PreferredFramebufferReadbackFormat(nullptr);
// Ignore preferred formats other than BGRA.
if (fmt != Draw::DataFormat::B8G8R8A8_UNORM)
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
buffer.Allocate(w, h, fmt == Draw::DataFormat::R8G8B8A8_UNORM ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA, false);
bool retval = draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, fmt, buffer.GetData(), w);
// That may have unbound the framebuffer, rebind to avoid crashes when debugging.
RebindFramebuffer();
return retval;

View file

@ -28,6 +28,7 @@ namespace GPUStepping {
enum PauseAction {
PAUSE_CONTINUE,
PAUSE_BREAK,
PAUSE_GETOUTPUTBUF,
PAUSE_GETFRAMEBUF,
PAUSE_GETDEPTHBUF,
PAUSE_GETSTENCILBUF,
@ -66,6 +67,9 @@ static void SetPauseAction(PauseAction act, bool waitComplete = true) {
pauseAction = act;
pauseLock.unlock();
if (coreState == CORE_STEPPING && act != PAUSE_CONTINUE)
Core_UpdateSingleStep();
actionComplete = false;
pauseWait.notify_all();
while (waitComplete && !actionComplete) {
@ -84,6 +88,10 @@ static void RunPauseAction() {
case PAUSE_BREAK:
break;
case PAUSE_GETOUTPUTBUF:
bufferResult = gpuDebug->GetOutputFramebuffer(bufferFrame);
break;
case PAUSE_GETFRAMEBUF:
bufferResult = gpuDebug->GetCurrentFramebuffer(bufferFrame, bufferType);
break;
@ -117,13 +125,41 @@ static void RunPauseAction() {
pauseAction = PAUSE_BREAK;
}
bool SingleStep() {
std::unique_lock<std::mutex> guard(pauseLock);
if (coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && coreState != CORE_STEPPING) {
// Shutting down, don't try to step.
actionComplete = true;
actionWait.notify_all();
return false;
}
if (!gpuDebug || pauseAction == PAUSE_CONTINUE) {
actionComplete = true;
actionWait.notify_all();
return false;
}
gpuDebug->NotifySteppingEnter();
isStepping = true;
RunPauseAction();
gpuDebug->NotifySteppingExit();
isStepping = false;
return true;
}
bool EnterStepping(std::function<void()> callback) {
std::unique_lock<std::mutex> guard(pauseLock);
if (coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME) {
// Shutting down, don't try to step.
actionComplete = true;
actionWait.notify_all();
return false;
}
if (!gpuDebug) {
actionComplete = true;
actionWait.notify_all();
return false;
}
@ -152,7 +188,7 @@ bool IsStepping() {
}
static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPUDebugBuffer &resultBuffer) {
if (!isStepping) {
if (!isStepping && coreState != CORE_STEPPING) {
return false;
}
@ -161,6 +197,10 @@ static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPU
return bufferResult;
}
bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer) {
return GetBuffer(buffer, PAUSE_GETOUTPUTBUF, bufferFrame);
}
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type) {
bufferType = type;
return GetBuffer(buffer, PAUSE_GETFRAMEBUF, bufferFrame);
@ -184,7 +224,7 @@ bool GPU_GetCurrentClut(const GPUDebugBuffer *&buffer) {
}
bool GPU_SetCmdValue(u32 op) {
if (!isStepping) {
if (!isStepping && coreState != CORE_STEPPING) {
return false;
}

View file

@ -28,8 +28,10 @@ namespace GPUStepping {
// Begins stepping and calls callback while inside a lock preparing stepping.
// This would be a good place to deliver a message to code that stepping is ready.
bool EnterStepping(std::function<void()> callback);
bool SingleStep();
bool IsStepping();
bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type);
bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer);

View file

@ -307,6 +307,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/Debugger/WebSocket/DisasmSubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/GameBroadcaster.cpp \
$(SRC)/Core/Debugger/WebSocket/GameSubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/HLESubscriber.cpp \
$(SRC)/Core/Debugger/WebSocket/LogBroadcaster.cpp \
$(SRC)/Core/Debugger/WebSocket/SteppingBroadcaster.cpp \

View file

@ -4,7 +4,7 @@
std::string Base64Encode(const uint8_t *p, size_t sz) {
const char digits[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
size_t unpaddedLength = (4 * sz + 3) / 3;
size_t unpaddedLength = (4 * sz + 2) / 3;
std::string result;
result.resize((unpaddedLength + 3) & ~3, '=');

View file

@ -341,6 +341,12 @@ bool OutputSink::Flush(bool allowBlock) {
return true;
}
void OutputSink::Discard() {
read_ = 0;
write_ = 0;
valid_ = 0;
}
void OutputSink::Drain() {
// Avoid small reads if possible.
if (valid_ > PRESSURE) {

View file

@ -51,6 +51,7 @@ public:
bool Printf(const char *fmt, ...);
bool Flush(bool allowBlock = true);
void Discard();
bool Empty();

View file

@ -259,6 +259,8 @@ bool WebSocketServer::Process(float timeout) {
// Since select said it was readable, we assume this means disconnect.
closeReason_ = WebSocketClose::ABNORMAL;
open_ = false;
// Kill any remaining output too.
out_->Discard();
return false;
}

View file

@ -1085,13 +1085,27 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
CHECK_GL_ERROR_IF_DEBUG();
// Always read back in 8888 format.
const GLuint internalFormat = GL_RGBA;
const GLuint format = GL_RGBA;
const GLuint type = GL_UNSIGNED_BYTE;
const int srcAlignment = 4;
// Always read back in 8888 format for the color aspect.
GLuint internalFormat = GL_RGBA;
GLuint format = GL_RGBA;
GLuint type = GL_UNSIGNED_BYTE;
int srcAlignment = 4;
int dstAlignment = (int)DataFormatSizeInBytes(pass.readback.dstFormat);
#ifndef USING_GLES2
if (pass.readback.aspectMask & GL_DEPTH_BUFFER_BIT) {
internalFormat = GL_DEPTH_COMPONENT;
format = GL_DEPTH_COMPONENT;
type = GL_FLOAT;
srcAlignment = 4;
} else if (pass.readback.aspectMask & GL_STENCIL_BUFFER_BIT) {
internalFormat = GL_STENCIL_INDEX;
format = GL_STENCIL_INDEX;
type = GL_UNSIGNED_BYTE;
srcAlignment = 1;
}
#endif
int pixelStride = pass.readback.srcRect.w;
// Apply the correct alignment.
glPixelStorei(GL_PACK_ALIGNMENT, srcAlignment);
@ -1102,7 +1116,7 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
GLRect2D rect = pass.readback.srcRect;
bool convert = pass.readback.dstFormat != DataFormat::R8G8B8A8_UNORM;
bool convert = internalFormat == GL_RGBA && pass.readback.dstFormat != DataFormat::R8G8B8A8_UNORM;
int tempSize = srcAlignment * rect.w * rect.h;
int readbackSize = dstAlignment * rect.w * rect.h;

View file

@ -457,8 +457,7 @@ bool VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, int a
case VK_FORMAT_R8G8B8A8_UNORM: srcFormat = Draw::DataFormat::R8G8B8A8_UNORM; break;
default: _assert_(false);
}
}
else {
} else {
// Backbuffer.
if (!(vulkan_->GetSurfaceCapabilities().supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT)) {
ELOG("Copying from backbuffer not supported, can't take screenshots");

View file

@ -421,7 +421,18 @@ void ConvertFromBGRA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, u
// Must skip stride in the cases below. Some games pack data into the cracks, like MotoGP.
const uint32_t *src32 = (const uint32_t *)src;
if (format == Draw::DataFormat::R8G8B8A8_UNORM) {
if (format == Draw::DataFormat::B8G8R8A8_UNORM) {
uint32_t *dst32 = (uint32_t *)dst;
if (src == dst) {
return;
} else {
for (uint32_t y = 0; y < height; ++y) {
memcpy(dst32, src32, width * 4);
src32 += srcStride;
dst32 += dstStride;
}
}
} else if (format == Draw::DataFormat::R8G8B8A8_UNORM) {
uint32_t *dst32 = (uint32_t *)dst;
for (uint32_t y = 0; y < height; ++y) {
ConvertBGRA8888ToRGBA8888(dst32, src32, width);

View file

@ -567,6 +567,9 @@ public:
virtual bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) {
return false;
}
virtual DataFormat PreferredFramebufferReadbackFormat(Framebuffer *src) {
return DataFormat::R8G8B8A8_UNORM;
}
// These functions should be self explanatory.
// Binding a zero render target means binding the backbuffer.

View file

@ -720,6 +720,10 @@ static void LogReadPixelsError(GLenum error) {
#endif
bool OpenGLContext::CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat dataFormat, void *pixels, int pixelStride) {
if (gl_extensions.IsGLES && (channelBits & FB_COLOR_BIT) == 0) {
// Can't readback depth or stencil on GLES.
return false;
}
OpenGLFramebuffer *fb = (OpenGLFramebuffer *)src;
GLuint aspect = 0;
if (channelBits & FB_COLOR_BIT)

View file

@ -379,6 +379,7 @@ public:
void CopyFramebufferImage(Framebuffer *src, int level, int x, int y, int z, Framebuffer *dst, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBits) override;
bool BlitFramebuffer(Framebuffer *src, int srcX1, int srcY1, int srcX2, int srcY2, Framebuffer *dst, int dstX1, int dstY1, int dstX2, int dstY2, int channelBits, FBBlitFilter filter) override;
bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) override;
DataFormat PreferredFramebufferReadbackFormat(Framebuffer *src) override;
// These functions should be self explanatory.
void BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) override;
@ -1407,6 +1408,17 @@ bool VKContext::CopyFramebufferToMemorySync(Framebuffer *srcfb, int channelBits,
return renderManager_.CopyFramebufferToMemorySync(src ? src->GetFB() : nullptr, aspectMask, x, y, w, h, format, (uint8_t *)pixels, pixelStride);
}
DataFormat VKContext::PreferredFramebufferReadbackFormat(Framebuffer *src) {
if (src) {
return DrawContext::PreferredFramebufferReadbackFormat(src);
}
if (vulkan_->GetSwapchainFormat() == VK_FORMAT_B8G8R8A8_UNORM) {
return Draw::DataFormat::B8G8R8A8_UNORM;
}
return DrawContext::PreferredFramebufferReadbackFormat(src);
}
void VKContext::BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) {
VKFramebuffer *fb = (VKFramebuffer *)fbo;
VKRRenderPassAction color = (VKRRenderPassAction)rp.color;