mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #11186 from unknownbrackets/debugger
Debugger: Add APIs to retrieve render image
This commit is contained in:
commit
da5f0f7f2b
22 changed files with 583 additions and 15 deletions
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@ -1414,6 +1414,8 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/Debugger/WebSocket/GameBroadcaster.h
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Core/Debugger/WebSocket/GameSubscriber.cpp
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Core/Debugger/WebSocket/GameSubscriber.h
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Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
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Core/Debugger/WebSocket/GPUBufferSubscriber.h
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Core/Debugger/WebSocket/HLESubscriber.cpp
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Core/Debugger/WebSocket/HLESubscriber.h
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Core/Debugger/WebSocket/LogBroadcaster.cpp
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@ -37,6 +37,7 @@
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#include "Core/System.h"
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/MIPS/MIPS.h"
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#include "GPU/Debugger/Stepping.h"
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#ifdef _WIN32
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#include "Common/CommonWindows.h"
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@ -280,6 +281,9 @@ void Core_ProcessStepping() {
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return;
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}
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// Or any GPU actions.
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GPUStepping::SingleStep();
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// We're not inside jit now, so it's safe to clear the breakpoints.
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CBreakPoints::ClearTemporaryBreakPoints();
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host->UpdateDisassembly();
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@ -189,6 +189,7 @@
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<ClCompile Include="Debugger\WebSocket\CPUCoreSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GameBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\GameSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\LogBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\DisasmSubscriber.cpp" />
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@ -547,6 +548,7 @@
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<ClInclude Include="Debugger\WebSocket\BreakpointSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GameSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\DisasmSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\HLESubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\SteppingSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\WebSocketUtils.h" />
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@ -728,6 +728,9 @@
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<ClCompile Include="Debugger\WebSocket\HLESubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\WebSocket\GPUBufferSubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@ -1346,6 +1349,9 @@
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<ClInclude Include="Debugger\WebSocket\HLESubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\WebSocket\GPUBufferSubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -52,6 +52,7 @@
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#include "Core/Debugger/WebSocket/CPUCoreSubscriber.h"
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#include "Core/Debugger/WebSocket/DisasmSubscriber.h"
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#include "Core/Debugger/WebSocket/GameSubscriber.h"
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#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
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#include "Core/Debugger/WebSocket/HLESubscriber.h"
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#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
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@ -67,6 +68,7 @@ static const std::vector<SubscriberInfo> subscribers({
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{ &WebSocketCPUCoreInit, nullptr },
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{ &WebSocketDisasmInit, &WebSocketDisasmShutdown },
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{ &WebSocketGameInit, nullptr },
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{ &WebSocketGPUBufferInit, nullptr },
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{ &WebSocketHLEInit, nullptr },
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{ &WebSocketSteppingInit, &WebSocketSteppingShutdown },
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});
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@ -121,6 +121,18 @@ struct WebSocketCPUBreakpointParams {
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}
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};
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// Add a new CPU instruction breakpoint (cpu.breakpoint.add)
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//
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// Parameters:
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// - address: unsigned integer address of instruction to break at.
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// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
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// - log: optional boolean, whether to log when this breakpoint trips.
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// - condition: optional string expression to evaluate - breakpoint does not trip if false.
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// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
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//
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// Response (same event name) with no extra data.
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//
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// Note: will replace any breakpoint at the same address.
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void WebSocketCPUBreakpointAdd(DebuggerRequest &req) {
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WebSocketCPUBreakpointParams params;
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if (!params.Parse(req))
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@ -131,6 +143,16 @@ void WebSocketCPUBreakpointAdd(DebuggerRequest &req) {
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req.Respond();
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}
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// Update a CPU instruction breakpoint (cpu.breakpoint.update)
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//
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// Parameters:
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// - address: unsigned integer address of instruction to break at.
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// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
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// - log: optional boolean, whether to log when this breakpoint trips.
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// - condition: optional string expression to evaluate - breakpoint does not trip if false.
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// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
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//
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// Response (same event name) with no extra data.
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void WebSocketCPUBreakpointUpdate(DebuggerRequest &req) {
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WebSocketCPUBreakpointParams params;
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if (!params.Parse(req))
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@ -143,6 +165,12 @@ void WebSocketCPUBreakpointUpdate(DebuggerRequest &req) {
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req.Respond();
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}
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// Remove a CPU instruction breakpoint (cpu.breakpoint.remove)
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//
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// Parameters:
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// - address: unsigned integer address of instruction to break at.
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//
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// Response (same event name) with no extra data.
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void WebSocketCPUBreakpointRemove(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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@ -156,6 +184,19 @@ void WebSocketCPUBreakpointRemove(DebuggerRequest &req) {
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req.Respond();
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}
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// List all CPU instruction breakpoints (cpu.breakpoint.list)
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//
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// No parameters.
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//
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// Response (same event name):
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// - breakpoints: array of objects, each with properties:
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// - address: unsigned integer address of instruction to break at.
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// - enabled: boolean, whether to actually enter stepping when this breakpoint trips.
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// - log: optional boolean, whether to log when this breakpoint trips.
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// - condition: null, or string expression to evaluate - breakpoint does not trip if false.
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// - logFormat: null, or string to log when breakpoint trips, may include {expression} parts.
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// - symbol: null, or string label or symbol at breakpoint address.
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// - code: string disassembly of breakpoint address.
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void WebSocketCPUBreakpointList(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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@ -278,6 +319,22 @@ struct WebSocketMemoryBreakpointParams {
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}
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};
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// Add a new memory breakpoint (memory.breakpoint.add)
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//
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// Parameters:
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// - address: unsigned integer address for the start of the memory range.
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// - size: unsigned integer specifying size of memory range.
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// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
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// - log: optional boolean, whether to log when this breakpoint trips.
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// - read: optional boolean, whether to trip on any read to this address.
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// - write: optional boolean, whether to trip on any write to this address.
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// - change: optional boolean, whether to trip on a write to this address which modifies data
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// (or any write that may modify data.)
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// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
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//
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// Response (same event name) with no extra data.
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//
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// Note: will replace any breakpoint that has the same start address and size.
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void WebSocketMemoryBreakpointAdd(DebuggerRequest &req) {
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WebSocketMemoryBreakpointParams params;
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if (!params.Parse(req))
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@ -288,6 +345,20 @@ void WebSocketMemoryBreakpointAdd(DebuggerRequest &req) {
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req.Respond();
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}
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// Update a memory breakpoint (memory.breakpoint.update)
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//
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// Parameters:
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// - address: unsigned integer address for the start of the memory range.
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// - size: unsigned integer specifying size of memory range.
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// - enabled: optional boolean, whether to actually enter stepping when this breakpoint trips.
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// - log: optional boolean, whether to log when this breakpoint trips.
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// - read: optional boolean, whether to trip on any read to this address.
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// - write: optional boolean, whether to trip on any write to this address.
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// - change: optional boolean, whether to trip on a write to this address which modifies data
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// (or any write that may modify data.)
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// - logFormat: optional string to log when breakpoint trips, may include {expression} parts.
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//
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// Response (same event name) with no extra data.
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void WebSocketMemoryBreakpointUpdate(DebuggerRequest &req) {
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WebSocketMemoryBreakpointParams params;
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if (!params.Parse(req))
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@ -302,6 +373,13 @@ void WebSocketMemoryBreakpointUpdate(DebuggerRequest &req) {
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req.Respond();
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}
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// Remove a memory breakpoint (memory.breakpoint.remove)
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//
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// Parameters:
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// - address: unsigned integer address for the start of the memory range.
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// - size: unsigned integer specifying size of memory range.
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//
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// Response (same event name) with no extra data.
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void WebSocketMemoryBreakpointRemove(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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@ -318,6 +396,22 @@ void WebSocketMemoryBreakpointRemove(DebuggerRequest &req) {
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req.Respond();
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}
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// List all memory breakpoints (memory.breakpoint.list)
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//
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// No parameters.
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//
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// Response (same event name):
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// - breakpoints: array of objects, each with properties:
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// - address: unsigned integer address for the start of the memory range.
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// - size: unsigned integer specifying size of memory range.
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// - enabled: boolean, whether to actually enter stepping when this breakpoint trips.
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// - log: optional boolean, whether to log when this breakpoint trips.
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// - read: optional boolean, whether to trip on any read to this address.
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// - write: optional boolean, whether to trip on any write to this address.
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// - change: optional boolean, whether to trip on a write to this address which modifies data
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// (or any write that may modify data.)
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// - logFormat: null, or string to log when breakpoint trips, may include {expression} parts.
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// - symbol: null, or string label or symbol at breakpoint address.
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void WebSocketMemoryBreakpointList(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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332
Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
Normal file
332
Core/Debugger/WebSocket/GPUBufferSubscriber.cpp
Normal file
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@ -0,0 +1,332 @@
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// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#ifndef USING_QT_UI
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#include <libpng17/png.h>
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#include <zlib.h>
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#endif
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#include "data/base64.h"
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#include "Common/StringUtils.h"
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#include "Core/Debugger/WebSocket/GPUBufferSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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#include "Core/Screenshot.h"
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#include "GPU/Debugger/Stepping.h"
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void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map) {
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// No need to bind or alloc state, these are all global.
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map["gpu.buffer.screenshot"] = &WebSocketGPUBufferScreenshot;
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map["gpu.buffer.renderColor"] = &WebSocketGPUBufferRenderColor;
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map["gpu.buffer.renderDepth"] = &WebSocketGPUBufferRenderDepth;
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map["gpu.buffer.renderStencil"] = &WebSocketGPUBufferRenderStencil;
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return nullptr;
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}
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// Note: Calls req.Respond(). Other data can be added afterward.
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static bool StreamBufferToDataURI(DebuggerRequest &req, const GPUDebugBuffer &buf, bool includeAlpha) {
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#ifdef USING_QT_UI
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req.Fail("Not supported on Qt yet, pull requests accepted");
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return false;
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#else
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u8 *flipbuffer = nullptr;
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u32 w = (u32)-1;
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u32 h = (u32)-1;
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const u8 *buffer = ConvertBufferToScreenshot(buf, includeAlpha, flipbuffer, w, h);
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if (!buffer) {
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req.Fail("Internal error converting buffer for PNG encode");
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return false;
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}
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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if (!png_ptr) {
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req.Fail("Internal error setting up PNG encoder (png_ptr)");
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return false;
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}
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_write_struct(&png_ptr, nullptr);
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req.Fail("Internal error setting up PNG encoder (info_ptr)");
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return false;
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}
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// Speed. Wireless N should give 35 KB/ms. For most devices, zlib/filters will cost more.
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png_set_compression_strategy(png_ptr, Z_RLE);
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png_set_compression_level(png_ptr, 1);
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png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE);
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auto &json = req.Respond();
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json.writeInt("width", w);
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json.writeInt("height", h);
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// Start a value...
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json.writeRaw("uri", "");
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req.Flush();
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// Now we'll write it directly to the stream.
|
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req.ws->AddFragment(false, "\"data:image/png;base64,");
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struct Context {
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DebuggerRequest *req;
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uint8_t buf[3];
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size_t bufSize;
|
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};
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Context ctx = { &req, {}, 0 };
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|
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auto write = [](png_structp png_ptr, png_bytep data, png_size_t length) {
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auto ctx = (Context *)png_get_io_ptr(png_ptr);
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auto &req = *ctx->req;
|
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|
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// If we buffered some bytes, fill to 3 bytes for a clean base64 encode.
|
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// This way we don't have padding.
|
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while (length > 0 && ctx->bufSize > 0 && ctx->bufSize != 3) {
|
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ctx->buf[ctx->bufSize++] = data[0];
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data++;
|
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length--;
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}
|
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|
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if (ctx->bufSize == 3) {
|
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req.ws->AddFragment(false, Base64Encode(ctx->buf, ctx->bufSize));
|
||||
ctx->bufSize = 0;
|
||||
}
|
||||
assert(ctx->bufSize == 0 || length == 0);
|
||||
|
||||
// Save bytes that would result in padding for next time.
|
||||
size_t toBuffer = length % 3;
|
||||
for (size_t i = 0; i < toBuffer; ++i) {
|
||||
ctx->buf[i] = data[length - toBuffer + i];
|
||||
ctx->bufSize++;
|
||||
}
|
||||
|
||||
if (length > toBuffer) {
|
||||
req.ws->AddFragment(false, Base64Encode(data, length - toBuffer));
|
||||
}
|
||||
};
|
||||
auto flush = [](png_structp png_ptr) {
|
||||
// Nothing, just here to prevent stdio flush.
|
||||
};
|
||||
|
||||
png_bytep *row_pointers = new png_bytep[h];
|
||||
u32 stride = includeAlpha ? w * 4 : w * 3;
|
||||
for (u32 i = 0; i < h; ++i) {
|
||||
row_pointers[i] = (u8 *)buffer + stride * i;
|
||||
}
|
||||
|
||||
png_set_write_fn(png_ptr, &ctx, write, flush);
|
||||
int colorType = includeAlpha ? PNG_COLOR_TYPE_RGBA : PNG_COLOR_TYPE_RGB;
|
||||
png_set_IHDR(png_ptr, info_ptr, w, h, 8, colorType, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
||||
png_set_rows(png_ptr, info_ptr, row_pointers);
|
||||
png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, nullptr);
|
||||
|
||||
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||||
delete [] row_pointers;
|
||||
delete [] flipbuffer;
|
||||
|
||||
if (ctx.bufSize > 0) {
|
||||
req.ws->AddFragment(false, Base64Encode(ctx.buf, ctx.bufSize));
|
||||
ctx.bufSize = 0;
|
||||
}
|
||||
|
||||
// End the string.
|
||||
req.ws->AddFragment(false, "\"");
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
static std::string DescribeFormat(GPUDebugBufferFormat fmt) {
|
||||
switch (fmt) {
|
||||
case GPU_DBG_FORMAT_565: return "B5G6R5_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_5551: return "A1B5G5R5_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_4444: return "A4B4G4R4_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_8888: return "R8G8B8A8_UNORM";
|
||||
|
||||
case GPU_DBG_FORMAT_565_REV: return "R5G6B5_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_5551_REV: return "R5G5B5A1_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_4444_REV: return "R4G4B4A4_UNORM_PACK16";
|
||||
|
||||
case GPU_DBG_FORMAT_5551_BGRA: return "A1R5G5B5_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_4444_BGRA: return "A4R4G4B4_UNORM_PACK16";
|
||||
case GPU_DBG_FORMAT_8888_BGRA: return "B8G8R8A8_UNORM";
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||||
|
||||
case GPU_DBG_FORMAT_FLOAT: return "D32F";
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||||
case GPU_DBG_FORMAT_16BIT: return "D16";
|
||||
case GPU_DBG_FORMAT_8BIT: return "S8";
|
||||
case GPU_DBG_FORMAT_24BIT_8X: return "D24_X8";
|
||||
case GPU_DBG_FORMAT_24X_8BIT: return "X24_S8";
|
||||
|
||||
case GPU_DBG_FORMAT_FLOAT_DIV_256: return "D32F_DIV_256";
|
||||
case GPU_DBG_FORMAT_24BIT_8X_DIV_256: return "D32F_X8_DIV_256";
|
||||
|
||||
case GPU_DBG_FORMAT_888_RGB: return "R8G8B8_UNORM";
|
||||
|
||||
case GPU_DBG_FORMAT_INVALID:
|
||||
case GPU_DBG_FORMAT_BRSWAP_FLAG:
|
||||
default:
|
||||
return "UNDEFINED";
|
||||
}
|
||||
}
|
||||
|
||||
// Note: Calls req.Respond(). Other data can be added afterward.
|
||||
static bool StreamBufferToBase64(DebuggerRequest &req, const GPUDebugBuffer &buf) {
|
||||
size_t length = buf.GetStride() * buf.GetHeight();
|
||||
|
||||
auto &json = req.Respond();
|
||||
json.writeInt("width", buf.GetStride());
|
||||
json.writeInt("height", buf.GetHeight());
|
||||
json.writeBool("flipped", buf.GetFlipped());
|
||||
json.writeString("format", DescribeFormat(buf.GetFormat()));
|
||||
|
||||
// Start a value without any actual data yet...
|
||||
json.writeRaw("base64", "");
|
||||
req.Flush();
|
||||
|
||||
// Now we'll write it directly to the stream.
|
||||
req.ws->AddFragment(false, "\"");
|
||||
// 65535 is an "even" number of base64 characters.
|
||||
static const size_t CHUNK_SIZE = 65535;
|
||||
for (size_t i = 0; i < length; i += CHUNK_SIZE) {
|
||||
size_t left = std::min(length - i, CHUNK_SIZE);
|
||||
req.ws->AddFragment(false, Base64Encode(buf.GetData() + i, left));
|
||||
}
|
||||
req.ws->AddFragment(false, "\"");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void GenericStreamBuffer(DebuggerRequest &req, std::function<bool(const GPUDebugBuffer *&)> func) {
|
||||
if (!currentDebugMIPS->isAlive()) {
|
||||
return req.Fail("CPU not started");
|
||||
}
|
||||
if (coreState != CORE_STEPPING && !GPUStepping::IsStepping()) {
|
||||
return req.Fail("Neither CPU or GPU is stepping");
|
||||
}
|
||||
|
||||
bool includeAlpha = false;
|
||||
if (!req.ParamBool("alpha", &includeAlpha, DebuggerParamType::OPTIONAL))
|
||||
return;
|
||||
std::string type = "uri";
|
||||
if (!req.ParamString("type", &type, DebuggerParamType::OPTIONAL))
|
||||
return;
|
||||
if (type != "uri" && type != "base64")
|
||||
return req.Fail("Parameter 'type' must be either 'uri' or 'base64'");
|
||||
|
||||
const GPUDebugBuffer *buf = nullptr;
|
||||
if (!func(buf)) {
|
||||
return req.Fail("Could not download output");
|
||||
}
|
||||
assert(buf != nullptr);
|
||||
|
||||
if (type == "base64") {
|
||||
StreamBufferToBase64(req, *buf);
|
||||
} else if (type == "uri") {
|
||||
StreamBufferToDataURI(req, *buf, includeAlpha);
|
||||
} else {
|
||||
_assert_(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve a screenshot (gpu.buffer.screenshot)
|
||||
//
|
||||
// Parameters:
|
||||
// - type: either 'uri' or 'base64'.
|
||||
// - alpha: boolean to include the alpha channel for 'uri' type (not normally useful for screenshots.)
|
||||
//
|
||||
// Response (same event name) for 'uri' type:
|
||||
// - width: numeric width of screenshot.
|
||||
// - height: numeric height of screenshot.
|
||||
// - uri: data: URI of PNG image for display.
|
||||
//
|
||||
// Response (same event name) for 'base64' type:
|
||||
// - width: numeric width of screenshot (also stride, in pixels, of binary data.)
|
||||
// - height: numeric height of screenshot.
|
||||
// - flipped: boolean to indicate whether buffer is vertically flipped.
|
||||
// - format: string indicating format, such as 'R8G8B8A8_UNORM' or 'B8G8R8A8_UNORM'.
|
||||
// - base64: base64 encode of binary data.
|
||||
void WebSocketGPUBufferScreenshot(DebuggerRequest &req) {
|
||||
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
|
||||
return GPUStepping::GPU_GetOutputFramebuffer(buf);
|
||||
});
|
||||
}
|
||||
|
||||
// Retrieve current color render buffer (gpu.buffer.renderColor)
|
||||
//
|
||||
// Parameters:
|
||||
// - type: either 'uri' or 'base64'.
|
||||
// - alpha: boolean to include the alpha channel for 'uri' type.
|
||||
//
|
||||
// Response (same event name) for 'uri' type:
|
||||
// - width: numeric width of render buffer (may include stride.)
|
||||
// - height: numeric height of render buffer.
|
||||
// - uri: data: URI of PNG image for display.
|
||||
//
|
||||
// Response (same event name) for 'base64' type:
|
||||
// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
|
||||
// - height: numeric height of render buffer.
|
||||
// - flipped: boolean to indicate whether buffer is vertically flipped.
|
||||
// - format: string indicating format, such as 'R8G8B8A8_UNORM' or 'B8G8R8A8_UNORM'.
|
||||
// - base64: base64 encode of binary data.
|
||||
void WebSocketGPUBufferRenderColor(DebuggerRequest &req) {
|
||||
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
|
||||
return GPUStepping::GPU_GetCurrentFramebuffer(buf, GPU_DBG_FRAMEBUF_RENDER);
|
||||
});
|
||||
}
|
||||
|
||||
// Retrieve current depth render buffer (gpu.buffer.renderDepth)
|
||||
//
|
||||
// Parameters:
|
||||
// - type: either 'uri' or 'base64'.
|
||||
// - alpha: true to use alpha to encode depth, otherwise red for 'uri' type.
|
||||
//
|
||||
// Response (same event name) for 'uri' type:
|
||||
// - width: numeric width of render buffer (may include stride.)
|
||||
// - height: numeric height of render buffer.
|
||||
// - uri: data: URI of PNG image for display.
|
||||
//
|
||||
// Response (same event name) for 'base64' type:
|
||||
// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
|
||||
// - height: numeric height of render buffer.
|
||||
// - flipped: boolean to indicate whether buffer is vertically flipped.
|
||||
// - format: string indicating format, such as 'D16', 'D24_X8' or 'D32F'.
|
||||
// - base64: base64 encode of binary data.
|
||||
void WebSocketGPUBufferRenderDepth(DebuggerRequest &req) {
|
||||
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
|
||||
return GPUStepping::GPU_GetCurrentDepthbuffer(buf);
|
||||
});
|
||||
}
|
||||
|
||||
// Retrieve current stencil render buffer (gpu.buffer.renderStencil)
|
||||
//
|
||||
// Parameters:
|
||||
// - type: either 'uri' or 'base64'.
|
||||
// - alpha: true to use alpha to encode stencil, otherwise red for 'uri' type.
|
||||
//
|
||||
// Response (same event name) for 'uri' type:
|
||||
// - width: numeric width of render buffer (may include stride.)
|
||||
// - height: numeric height of render buffer.
|
||||
// - uri: data: URI of PNG image for display.
|
||||
//
|
||||
// Response (same event name) for 'base64' type:
|
||||
// - width: numeric width of render buffer (also stride, in pixels, of binary data.)
|
||||
// - height: numeric height of render buffer.
|
||||
// - flipped: boolean to indicate whether buffer is vertically flipped.
|
||||
// - format: string indicating format, such as 'X24_S8' or 'S8'.
|
||||
// - base64: base64 encode of binary data.
|
||||
void WebSocketGPUBufferRenderStencil(DebuggerRequest &req) {
|
||||
GenericStreamBuffer(req, [](const GPUDebugBuffer *&buf) {
|
||||
return GPUStepping::GPU_GetCurrentStencilbuffer(buf);
|
||||
});
|
||||
}
|
27
Core/Debugger/WebSocket/GPUBufferSubscriber.h
Normal file
27
Core/Debugger/WebSocket/GPUBufferSubscriber.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
// Copyright (c) 2018- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
|
||||
|
||||
void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map);
|
||||
|
||||
void WebSocketGPUBufferScreenshot(DebuggerRequest &req);
|
||||
void WebSocketGPUBufferRenderColor(DebuggerRequest &req);
|
||||
void WebSocketGPUBufferRenderDepth(DebuggerRequest &req);
|
||||
void WebSocketGPUBufferRenderStencil(DebuggerRequest &req);
|
|
@ -1937,7 +1937,7 @@ bool FramebufferManagerCommon::GetFramebuffer(u32 fb_address, int fb_stride, GEB
|
|||
|
||||
// TODO: Maybe should handle flipY inside CopyFramebufferToMemorySync somehow?
|
||||
bool flipY = (GetGPUBackend() == GPUBackend::OPENGL && !useBufferedRendering_) ? true : false;
|
||||
buffer.Allocate(w, h, GE_FORMAT_8888, flipY, true);
|
||||
buffer.Allocate(w, h, GE_FORMAT_8888, flipY);
|
||||
bool retval = draw_->CopyFramebufferToMemorySync(bound, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
|
||||
gpuStats.numReadbacks++;
|
||||
// After a readback we'll have flushed and started over, need to dirty a bunch of things to be safe.
|
||||
|
@ -2015,8 +2015,12 @@ bool FramebufferManagerCommon::GetStencilbuffer(u32 fb_address, int fb_stride, G
|
|||
bool FramebufferManagerCommon::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
|
||||
int w, h;
|
||||
draw_->GetFramebufferDimensions(nullptr, &w, &h);
|
||||
buffer.Allocate(w, h, GE_FORMAT_8888, false, true);
|
||||
bool retval = draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8A8_UNORM, buffer.GetData(), w);
|
||||
Draw::DataFormat fmt = draw_->PreferredFramebufferReadbackFormat(nullptr);
|
||||
// Ignore preferred formats other than BGRA.
|
||||
if (fmt != Draw::DataFormat::B8G8R8A8_UNORM)
|
||||
fmt = Draw::DataFormat::R8G8B8A8_UNORM;
|
||||
buffer.Allocate(w, h, fmt == Draw::DataFormat::R8G8B8A8_UNORM ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA, false);
|
||||
bool retval = draw_->CopyFramebufferToMemorySync(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, fmt, buffer.GetData(), w);
|
||||
// That may have unbound the framebuffer, rebind to avoid crashes when debugging.
|
||||
RebindFramebuffer();
|
||||
return retval;
|
||||
|
|
|
@ -28,6 +28,7 @@ namespace GPUStepping {
|
|||
enum PauseAction {
|
||||
PAUSE_CONTINUE,
|
||||
PAUSE_BREAK,
|
||||
PAUSE_GETOUTPUTBUF,
|
||||
PAUSE_GETFRAMEBUF,
|
||||
PAUSE_GETDEPTHBUF,
|
||||
PAUSE_GETSTENCILBUF,
|
||||
|
@ -66,6 +67,9 @@ static void SetPauseAction(PauseAction act, bool waitComplete = true) {
|
|||
pauseAction = act;
|
||||
pauseLock.unlock();
|
||||
|
||||
if (coreState == CORE_STEPPING && act != PAUSE_CONTINUE)
|
||||
Core_UpdateSingleStep();
|
||||
|
||||
actionComplete = false;
|
||||
pauseWait.notify_all();
|
||||
while (waitComplete && !actionComplete) {
|
||||
|
@ -84,6 +88,10 @@ static void RunPauseAction() {
|
|||
case PAUSE_BREAK:
|
||||
break;
|
||||
|
||||
case PAUSE_GETOUTPUTBUF:
|
||||
bufferResult = gpuDebug->GetOutputFramebuffer(bufferFrame);
|
||||
break;
|
||||
|
||||
case PAUSE_GETFRAMEBUF:
|
||||
bufferResult = gpuDebug->GetCurrentFramebuffer(bufferFrame, bufferType);
|
||||
break;
|
||||
|
@ -117,13 +125,41 @@ static void RunPauseAction() {
|
|||
pauseAction = PAUSE_BREAK;
|
||||
}
|
||||
|
||||
bool SingleStep() {
|
||||
std::unique_lock<std::mutex> guard(pauseLock);
|
||||
if (coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && coreState != CORE_STEPPING) {
|
||||
// Shutting down, don't try to step.
|
||||
actionComplete = true;
|
||||
actionWait.notify_all();
|
||||
return false;
|
||||
}
|
||||
if (!gpuDebug || pauseAction == PAUSE_CONTINUE) {
|
||||
actionComplete = true;
|
||||
actionWait.notify_all();
|
||||
return false;
|
||||
}
|
||||
|
||||
gpuDebug->NotifySteppingEnter();
|
||||
isStepping = true;
|
||||
|
||||
RunPauseAction();
|
||||
|
||||
gpuDebug->NotifySteppingExit();
|
||||
isStepping = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EnterStepping(std::function<void()> callback) {
|
||||
std::unique_lock<std::mutex> guard(pauseLock);
|
||||
if (coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME) {
|
||||
// Shutting down, don't try to step.
|
||||
actionComplete = true;
|
||||
actionWait.notify_all();
|
||||
return false;
|
||||
}
|
||||
if (!gpuDebug) {
|
||||
actionComplete = true;
|
||||
actionWait.notify_all();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -152,7 +188,7 @@ bool IsStepping() {
|
|||
}
|
||||
|
||||
static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPUDebugBuffer &resultBuffer) {
|
||||
if (!isStepping) {
|
||||
if (!isStepping && coreState != CORE_STEPPING) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -161,6 +197,10 @@ static bool GetBuffer(const GPUDebugBuffer *&buffer, PauseAction type, const GPU
|
|||
return bufferResult;
|
||||
}
|
||||
|
||||
bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer) {
|
||||
return GetBuffer(buffer, PAUSE_GETOUTPUTBUF, bufferFrame);
|
||||
}
|
||||
|
||||
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type) {
|
||||
bufferType = type;
|
||||
return GetBuffer(buffer, PAUSE_GETFRAMEBUF, bufferFrame);
|
||||
|
@ -184,7 +224,7 @@ bool GPU_GetCurrentClut(const GPUDebugBuffer *&buffer) {
|
|||
}
|
||||
|
||||
bool GPU_SetCmdValue(u32 op) {
|
||||
if (!isStepping) {
|
||||
if (!isStepping && coreState != CORE_STEPPING) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -28,8 +28,10 @@ namespace GPUStepping {
|
|||
// Begins stepping and calls callback while inside a lock preparing stepping.
|
||||
// This would be a good place to deliver a message to code that stepping is ready.
|
||||
bool EnterStepping(std::function<void()> callback);
|
||||
bool SingleStep();
|
||||
bool IsStepping();
|
||||
|
||||
bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer);
|
||||
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type);
|
||||
bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer);
|
||||
bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer);
|
||||
|
|
|
@ -307,6 +307,7 @@ EXEC_AND_LIB_FILES := \
|
|||
$(SRC)/Core/Debugger/WebSocket/DisasmSubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/GameBroadcaster.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/GameSubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/GPUBufferSubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/HLESubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/LogBroadcaster.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/SteppingBroadcaster.cpp \
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
std::string Base64Encode(const uint8_t *p, size_t sz) {
|
||||
const char digits[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
|
||||
size_t unpaddedLength = (4 * sz + 3) / 3;
|
||||
size_t unpaddedLength = (4 * sz + 2) / 3;
|
||||
std::string result;
|
||||
result.resize((unpaddedLength + 3) & ~3, '=');
|
||||
|
||||
|
|
|
@ -341,6 +341,12 @@ bool OutputSink::Flush(bool allowBlock) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void OutputSink::Discard() {
|
||||
read_ = 0;
|
||||
write_ = 0;
|
||||
valid_ = 0;
|
||||
}
|
||||
|
||||
void OutputSink::Drain() {
|
||||
// Avoid small reads if possible.
|
||||
if (valid_ > PRESSURE) {
|
||||
|
|
|
@ -51,6 +51,7 @@ public:
|
|||
bool Printf(const char *fmt, ...);
|
||||
|
||||
bool Flush(bool allowBlock = true);
|
||||
void Discard();
|
||||
|
||||
bool Empty();
|
||||
|
||||
|
|
|
@ -259,6 +259,8 @@ bool WebSocketServer::Process(float timeout) {
|
|||
// Since select said it was readable, we assume this means disconnect.
|
||||
closeReason_ = WebSocketClose::ABNORMAL;
|
||||
open_ = false;
|
||||
// Kill any remaining output too.
|
||||
out_->Discard();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -1085,13 +1085,27 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
|
|||
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
|
||||
// Always read back in 8888 format.
|
||||
const GLuint internalFormat = GL_RGBA;
|
||||
const GLuint format = GL_RGBA;
|
||||
const GLuint type = GL_UNSIGNED_BYTE;
|
||||
const int srcAlignment = 4;
|
||||
// Always read back in 8888 format for the color aspect.
|
||||
GLuint internalFormat = GL_RGBA;
|
||||
GLuint format = GL_RGBA;
|
||||
GLuint type = GL_UNSIGNED_BYTE;
|
||||
int srcAlignment = 4;
|
||||
int dstAlignment = (int)DataFormatSizeInBytes(pass.readback.dstFormat);
|
||||
|
||||
#ifndef USING_GLES2
|
||||
if (pass.readback.aspectMask & GL_DEPTH_BUFFER_BIT) {
|
||||
internalFormat = GL_DEPTH_COMPONENT;
|
||||
format = GL_DEPTH_COMPONENT;
|
||||
type = GL_FLOAT;
|
||||
srcAlignment = 4;
|
||||
} else if (pass.readback.aspectMask & GL_STENCIL_BUFFER_BIT) {
|
||||
internalFormat = GL_STENCIL_INDEX;
|
||||
format = GL_STENCIL_INDEX;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
srcAlignment = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
int pixelStride = pass.readback.srcRect.w;
|
||||
// Apply the correct alignment.
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, srcAlignment);
|
||||
|
@ -1102,7 +1116,7 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
|
|||
|
||||
GLRect2D rect = pass.readback.srcRect;
|
||||
|
||||
bool convert = pass.readback.dstFormat != DataFormat::R8G8B8A8_UNORM;
|
||||
bool convert = internalFormat == GL_RGBA && pass.readback.dstFormat != DataFormat::R8G8B8A8_UNORM;
|
||||
|
||||
int tempSize = srcAlignment * rect.w * rect.h;
|
||||
int readbackSize = dstAlignment * rect.w * rect.h;
|
||||
|
|
|
@ -457,8 +457,7 @@ bool VulkanRenderManager::CopyFramebufferToMemorySync(VKRFramebuffer *src, int a
|
|||
case VK_FORMAT_R8G8B8A8_UNORM: srcFormat = Draw::DataFormat::R8G8B8A8_UNORM; break;
|
||||
default: _assert_(false);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// Backbuffer.
|
||||
if (!(vulkan_->GetSurfaceCapabilities().supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT)) {
|
||||
ELOG("Copying from backbuffer not supported, can't take screenshots");
|
||||
|
|
|
@ -421,7 +421,18 @@ void ConvertFromBGRA8888(uint8_t *dst, const uint8_t *src, uint32_t dstStride, u
|
|||
// Must skip stride in the cases below. Some games pack data into the cracks, like MotoGP.
|
||||
const uint32_t *src32 = (const uint32_t *)src;
|
||||
|
||||
if (format == Draw::DataFormat::R8G8B8A8_UNORM) {
|
||||
if (format == Draw::DataFormat::B8G8R8A8_UNORM) {
|
||||
uint32_t *dst32 = (uint32_t *)dst;
|
||||
if (src == dst) {
|
||||
return;
|
||||
} else {
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
memcpy(dst32, src32, width * 4);
|
||||
src32 += srcStride;
|
||||
dst32 += dstStride;
|
||||
}
|
||||
}
|
||||
} else if (format == Draw::DataFormat::R8G8B8A8_UNORM) {
|
||||
uint32_t *dst32 = (uint32_t *)dst;
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
ConvertBGRA8888ToRGBA8888(dst32, src32, width);
|
||||
|
|
|
@ -567,6 +567,9 @@ public:
|
|||
virtual bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) {
|
||||
return false;
|
||||
}
|
||||
virtual DataFormat PreferredFramebufferReadbackFormat(Framebuffer *src) {
|
||||
return DataFormat::R8G8B8A8_UNORM;
|
||||
}
|
||||
|
||||
// These functions should be self explanatory.
|
||||
// Binding a zero render target means binding the backbuffer.
|
||||
|
|
|
@ -720,6 +720,10 @@ static void LogReadPixelsError(GLenum error) {
|
|||
#endif
|
||||
|
||||
bool OpenGLContext::CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat dataFormat, void *pixels, int pixelStride) {
|
||||
if (gl_extensions.IsGLES && (channelBits & FB_COLOR_BIT) == 0) {
|
||||
// Can't readback depth or stencil on GLES.
|
||||
return false;
|
||||
}
|
||||
OpenGLFramebuffer *fb = (OpenGLFramebuffer *)src;
|
||||
GLuint aspect = 0;
|
||||
if (channelBits & FB_COLOR_BIT)
|
||||
|
|
|
@ -379,6 +379,7 @@ public:
|
|||
void CopyFramebufferImage(Framebuffer *src, int level, int x, int y, int z, Framebuffer *dst, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBits) override;
|
||||
bool BlitFramebuffer(Framebuffer *src, int srcX1, int srcY1, int srcX2, int srcY2, Framebuffer *dst, int dstX1, int dstY1, int dstX2, int dstY2, int channelBits, FBBlitFilter filter) override;
|
||||
bool CopyFramebufferToMemorySync(Framebuffer *src, int channelBits, int x, int y, int w, int h, Draw::DataFormat format, void *pixels, int pixelStride) override;
|
||||
DataFormat PreferredFramebufferReadbackFormat(Framebuffer *src) override;
|
||||
|
||||
// These functions should be self explanatory.
|
||||
void BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) override;
|
||||
|
@ -1407,6 +1408,17 @@ bool VKContext::CopyFramebufferToMemorySync(Framebuffer *srcfb, int channelBits,
|
|||
return renderManager_.CopyFramebufferToMemorySync(src ? src->GetFB() : nullptr, aspectMask, x, y, w, h, format, (uint8_t *)pixels, pixelStride);
|
||||
}
|
||||
|
||||
DataFormat VKContext::PreferredFramebufferReadbackFormat(Framebuffer *src) {
|
||||
if (src) {
|
||||
return DrawContext::PreferredFramebufferReadbackFormat(src);
|
||||
}
|
||||
|
||||
if (vulkan_->GetSwapchainFormat() == VK_FORMAT_B8G8R8A8_UNORM) {
|
||||
return Draw::DataFormat::B8G8R8A8_UNORM;
|
||||
}
|
||||
return DrawContext::PreferredFramebufferReadbackFormat(src);
|
||||
}
|
||||
|
||||
void VKContext::BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp) {
|
||||
VKFramebuffer *fb = (VKFramebuffer *)fbo;
|
||||
VKRRenderPassAction color = (VKRRenderPassAction)rp.color;
|
||||
|
|
Loading…
Add table
Reference in a new issue