Commit graph

1435 commits

Author SHA1 Message Date
Sacha
5613b86864 Use NEON texture decoder on Blackberry and iOS. Use ARMV7 defines. 2013-11-03 15:59:10 +10:00
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ed1204a10f Android armv6/etc. buildfix. 2013-11-02 10:14:25 -07:00
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4d47ccd5df Add a NEON version of the tex hash.
Should be used only for NEON devices.  Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Sacha
bb8e364086 Fix shader path. 2013-10-28 15:46:12 +10:00
Henrik Rydgard
3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
Henrik Rydgard
7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
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9a9aa5b194 Fix initialization order warnings. 2013-10-19 14:57:45 -07:00
Sacha
eb19a8b869 Include shaders in the installable packages for Blackberry, Symbian, Meego. 2013-10-17 14:29:34 +10:00
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775c37f387 Override shaders by name. 2013-10-12 16:48:06 -07:00
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74db6d4e26 Load custom shaders from ms0:/PSP/shaders/. 2013-10-12 16:44:46 -07:00
Henrik Rydgard
33acec8263 Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist. 2013-10-12 02:13:51 +02:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard
cd57e8a09d Forgot that you should never walk arrays with member variables, throws off the MSVC optimizer (probably a pointer aliasing issue) 2013-10-07 21:35:22 +02:00
Henrik Rydgard
4751dd631c Some more IndexGenerator optimization just for kicks 2013-10-07 21:13:52 +02:00
Henrik Rydgard
af46d17b94 Optimize index generator 2013-10-07 20:15:00 +02:00
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31171cc044 Grab the stencil buffer in softgpu debugging. 2013-10-07 00:50:15 -07:00
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ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
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3af88b1e4e Show the stencil buffer properlyish in ge debugger. 2013-10-06 22:17:55 -07:00
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2eb10c3b3f Add basic GetCurrentTexture() to softgpu. 2013-10-05 11:37:14 -07:00
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14efcbcc9b Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
2013-09-28 02:23:07 -07:00
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81e71dd8d7 Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
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75f2995f25 Move some texture deindexing to GPU/Common/. 2013-09-27 22:46:07 -07:00
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b4b0b33f57 Move DXT decoding to GPU/Common/. 2013-09-27 22:46:06 -07:00
Henrik Rydgard
4cba4efbba Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
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6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
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6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
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3787471791 Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
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eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Henrik Rydgard
82e5787bbe Preparation for proper spline/bez: Convert control points to a simple format.
The bezier/spline code will no longer need to handle morph and splines,
when it's finally written. This is done by pre-skinning in software and
pre-decoding to get rid of the morph.
2013-09-21 23:37:14 +02:00
raven02
96619f6cb1 Missing comma at the end of line 2013-09-19 19:32:53 +08:00
raven02
ec6170d593 Regression fix #3797 - DXT1/3/5 texture bufw 2013-09-19 11:06:12 +08:00
Ced2911
b7aa10efc7 [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
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f43997a47f Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Sacha
996c47a9b9 Buildfix. 2013-09-16 01:26:29 +10:00
Henrik Rydgard
cc6681cd0b Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.

Ced, you'll have to fix up your xb project file a bit, sorry.
2013-09-15 12:52:44 +02:00