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@ -627,7 +627,7 @@ void VertexDecoder::Step_NormalS8MorphSkin() const {
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const s8 *bv = (const s8*)(ptr_ + onesize_ * n + nrmoff);
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const float multiplier = gstate_c.morphWeights[n] * (1.0f / 128.0f);
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for (int j = 0; j < 3; j++)
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normal[j] += bv[j] * multiplier;
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nrm[j] += bv[j] * multiplier;
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}
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Norm3ByMatrix43(normal, nrm, skinMatrix);
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}
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