ppsspp/GPU/Common
Henrik Rydgård d32fc34b2b Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
The extra variable should be optimized out anyway.

Tried doing it with the preprocessor, couldn't get it to work.
2020-10-31 23:22:06 +01:00
..
DepalettizeShaderCommon.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
DrawEngineCommon.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
FragmentShaderGenerator.cpp Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie. 2020-10-31 23:22:06 +01:00
FragmentShaderGenerator.h Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
FramebufferManagerCommon.cpp VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. 2020-10-11 10:57:35 +02:00
FramebufferManagerCommon.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
GPUStateUtils.h Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
PostShader.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
PresentationCommon.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
PresentationCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ShaderCommon.cpp Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie. 2020-10-31 23:22:06 +01:00
ShaderCommon.h Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie. 2020-10-31 23:22:06 +01:00
ShaderId.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderId.h More D3D9 fixes. 2020-10-31 18:32:43 +01:00
ShaderTranslation.cpp Set up the test for D3D9, start fixing stuff. 2020-10-31 18:32:43 +01:00
ShaderTranslation.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderUniforms.cpp Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
ShaderUniforms.h Fix more vertex shader differences 2020-10-25 08:34:35 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Fix text issue in God Eater Burst. Forgot that games can allocate texture in volatile memory too. 2020-10-14 00:09:08 +02:00
TextureCacheCommon.h GPU debug stats: Show how many bytes of texture data we hash per frame 2020-09-20 22:09:29 +02:00
TextureDecoder.cpp GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureDecoder.h GPU: Avoid compile error if ARM64=1 specified. 2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp TexCache: Try to avoid wrong texcache usage. 2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderArm64.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderCommon.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderCommon.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00