ppsspp/GPU
Henrik Rydgård d32fc34b2b Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie.
The extra variable should be optimized out anyway.

Tried doing it with the preprocessor, couldn't get it to work.
2020-10-31 23:22:06 +01:00
..
Common Remove inPrefix. HLSL shaders gets slightly longer but probably no biggie. 2020-10-31 23:22:06 +01:00
D3D11 Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
Debugger Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Directx9 Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
GLES Fix silly issue in vertex shader gen 2020-10-31 22:59:38 +01:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Test parsing of generated OpenGL shaders too (by using glslang). 2020-10-31 18:32:43 +01:00
Vulkan Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
ge_constants.h Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
GPU.h Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
GPU.vcxproj Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
GPU.vcxproj.filters Move the now-renamed fragment shader generator to GPU/Common. 2020-10-31 19:03:14 +01:00
GPUCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
GPUCommon.h Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
GPUState.h VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. 2020-10-11 10:57:35 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00