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TexCache: Try to avoid wrong texcache usage.
Now that the speed is closer, disable on non-ARMV7 so we can avoid wrong compilations more often.
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1 changed files with 2 additions and 1 deletions
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@ -41,7 +41,7 @@ u32 QuickTexHashNEON(const void *checkp, u32 size) {
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__builtin_prefetch(checkp, 0, 0);
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if (((intptr_t)checkp & 0xf) == 0 && (size & 0x3f) == 0) {
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#if defined(IOS) || PPSSPP_ARCH(ARM64) || defined(_MSC_VER)
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#if defined(IOS) || PPSSPP_ARCH(ARM64) || defined(_MSC_VER) || !PPSSPP_ARCH(ARMV7)
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uint32x4_t cursor = vdupq_n_u32(0);
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uint16x8_t cursor2 = vld1q_u16(QuickTexHashInitial);
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uint16x8_t update = vdupq_n_u16(0x2455U);
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@ -64,6 +64,7 @@ u32 QuickTexHashNEON(const void *checkp, u32 size) {
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#else
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// TODO: Why does this crash on iOS, but only certain devices?
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// It's faster than the above, but I guess it sucks to be using an iPhone.
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// As of 2020 clang, it's still faster by ~1.4%.
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// d0/d1 (q0) - cursor
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// d2/d3 (q1) - cursor2
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