ppsspp/Core
Unknown W. Brackets 1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
..
Debugger Module list in Windows debugger 2014-01-27 00:35:16 +01:00
Dialog Make sure to check current status for changes. 2014-02-08 09:58:31 -08:00
ELF Remove report 2014-02-07 04:31:51 +08:00
FileSystems Support larger iso files (more than 2GB.) 2014-01-23 22:00:15 -08:00
Font [Xbox] Endian, missing on swap.h ? 2014-01-26 14:28:42 -08:00
HLE Merge pull request #5361 from unknownbrackets/sas 2014-02-08 17:07:29 +01:00
HW Correct the rates set by sceSasSetSimpleADSR(). 2014-02-07 22:29:54 -08:00
MIPS Including <cstddef> here was reported to fix a build problem. 2014-02-07 23:05:03 +01:00
Util Don't use strstr for single character search terms 2013-12-30 21:48:36 -08:00
CMakeLists.txt Implement sceMt19937() 2014-01-25 20:17:53 +08:00
Config.cpp Add a setting in System to set the screen rotation. Default is locked to landscape. 2014-02-04 12:58:37 +01:00
Config.h Win32: Add a command-line option to let the escape button exit the emulator. 2014-02-07 16:46:40 -05:00
Core.cpp windows: Check PSP_IsInited() in more places. 2014-01-19 14:25:12 -08:00
Core.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
Core.vcxproj Build fix 2014-01-25 23:56:47 +08:00
Core.vcxproj.filters Implement sceMt19937() 2014-01-25 20:17:53 +08:00
CoreParameter.h Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
CoreTiming.cpp Improvements to timer hack. 2013-11-20 12:55:56 +10:00
CoreTiming.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
CwCheat.cpp Fixed cwcheat 0x0 > 0x80000000 bug 2014-01-19 23:55:42 +08:00
CwCheat.h Always register the cheat event, for savestates. 2013-10-07 07:46:18 -07:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Host.cpp Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Host.h Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Loaders.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Loaders.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
MemMap.cpp When loading a savestate with more ram, realloc. 2014-01-08 00:06:27 -08:00
MemMap.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
MemMapFunctions.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
PSPLoaders.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
PSPLoaders.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
PSPMixer.cpp move direct sound specific behavior into the actual direct sound function instead of into an ifdef 2013-11-04 18:29:49 +01:00
PSPMixer.h Revert "Merge pull request #4068 from bollu/AudioArtefactFix" 2013-10-07 20:25:35 +02:00
Reporting.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Reporting.h Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
SaveState.cpp Android/Linux buildfix. 2014-01-18 14:05:32 -08:00
SaveState.h "Next Slot" control mapping 2014-01-07 15:56:04 +01:00
System.cpp Clear out the jit pointer on shutdown. Some cleanup. 2014-01-28 11:32:54 +01:00
System.h In multithreadead, load the game async. 2014-01-19 14:41:01 -08:00
ThreadEventQueue.h Blackberry: fix freezing due to overflow of nanoseconds in timer. 2013-11-11 04:53:08 +10:00