ppsspp/Core/Dialog
Unknown W. Brackets 1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
..
PSPDialog.cpp Use a time delay to change sceUtility statuses. 2014-02-08 09:39:50 -08:00
PSPDialog.h Use a time delay to change sceUtility statuses. 2014-02-08 09:39:50 -08:00
PSPGamedataInstallDialog.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
PSPGamedataInstallDialog.h [Core] Endian fixes 2014-01-26 14:27:53 -08:00
PSPMsgDialog.cpp Use the latch in dialogs throughout. 2014-02-02 15:48:29 -08:00
PSPMsgDialog.h Allow msgdialog override of ok/cancel button text. 2014-01-23 01:02:41 -08:00
PSPNetconfDialog.cpp Use the latch in dialogs throughout. 2014-02-02 15:48:29 -08:00
PSPNetconfDialog.h Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect. 2014-01-31 19:08:52 -05:00
PSPOskDialog.cpp Draw 16, not 15 characters max in the OSK. 2014-02-02 15:50:02 -08:00
PSPOskDialog.h Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap). 2013-12-10 18:49:25 +10:00
PSPPlaceholderDialog.cpp Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
PSPPlaceholderDialog.h Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
PSPSaveDialog.cpp Make sure to check current status for changes. 2014-02-08 09:58:31 -08:00
PSPSaveDialog.h Use a time delay to change sceUtility statuses. 2014-02-08 09:39:50 -08:00
SavedataParam.cpp Return an error in FILES based on SDK version. 2014-02-08 09:08:27 -08:00
SavedataParam.h SceUtilitySavedataFileListEntry correction. 2014-01-28 00:24:56 +04:00