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Curious about what games use morph, so let's report.
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2 changed files with 6 additions and 1 deletions
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@ -24,6 +24,7 @@
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#define NOTICE_LOG_REPORT(t,...) { NOTICE_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); }
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#define INFO_LOG_REPORT(t,...) { INFO_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); }
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#define DEBUG_LOG_REPORT_ONCE(n,t,...) { static bool n = false; if (!n) { n = true; DEBUG_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } }
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#define ERROR_LOG_REPORT_ONCE(n,t,...) { static bool n = false; if (!n) { n = true; ERROR_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } }
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#define WARN_LOG_REPORT_ONCE(n,t,...) { static bool n = false; if (!n) { n = true; WARN_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } }
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#define NOTICE_LOG_REPORT_ONCE(n,t,...) { static bool n = false; if (!n) { n = true; NOTICE_LOG(t, __VA_ARGS__); Reporting::ReportMessage(__VA_ARGS__); } }
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@ -569,7 +569,11 @@ void VertexDecoder::SetVertexType(u32 fmt) {
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int decOff = 0;
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memset(&decFmt, 0, sizeof(decFmt));
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DEBUG_LOG(G3D,"VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
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if (morphcount > 1) {
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DEBUG_LOG_REPORT_ONCE(m, G3D,"VTYPE with morph used: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
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} else {
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DEBUG_LOG(G3D,"VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
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}
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if (weighttype) { // && nweights?
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//size = align(size, wtalign[weighttype]); unnecessary
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