Henrik Rydgard
e857bd9a1c
Minor code simplification in texcache
2015-07-29 10:59:02 +02:00
Henrik Rydgard
aae254254b
Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f
2015-07-28 01:09:48 +02:00
Henrik Rydgård
07b17560f4
Add some useful accessors to GPUState (backported from a work-in-progress branch)
2015-07-26 12:24:16 +02:00
Henrik Rydgård
6fee2b456c
GPU classes: Replace "virtual" with "override" for free function type checking
2015-07-25 14:23:02 +02:00
Henrik Rydgård
0726912f09
sceDisplay, GPUState cleanup and comments
2015-07-25 09:46:11 +02:00
Henrik Rydgard
828c740fd5
Correct a few comments, thanks unknown.
2015-07-24 23:27:23 +02:00
Henrik Rydgård
0763dbc641
Cleanup and comments in sceGe.cpp
2015-07-24 19:52:42 +02:00
Henrik Rydgard
428b5c2fb3
System information: Make sure we parsed the OpenGL API version correctly by displaying it.
2015-07-23 17:22:28 +02:00
Henrik Rydgård
7062fe11e2
Merge pull request #7874 from unknownbrackets/gpu-minor
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arm64: Use XXH64 for vertex hashing, etc.
2015-07-23 16:50:26 +02:00
Unknown W. Brackets
e3b6e35417
Correct path for case-sensitive unittest build.
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Ouch.
2015-07-22 23:21:40 -07:00
Unknown W. Brackets
7f8cf7f800
arm64: Use XXH64 for vertex hashing, etc.
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Based on benchmarks, it performs better than XXH32 on an A57.
2015-07-22 21:38:01 -07:00
Henrik Rydgård
abc0f88a55
Update submodules
2015-07-22 22:19:58 +02:00
Henrik Rydgard
ea33f50a8a
Minor optimization: Help stupid compilers avoid a division (and a multiplication).
2015-07-22 21:03:27 +02:00
Henrik Rydgard
1c8bae0925
Compile with -mstackrealign on Android-x86, "fixing" mystery crashes on Zenfone.
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This is really just a workaround, I have no idea what is misaligning the stack. But it doesn't feel like it's us.
This has a small performance penalty but x86-Android is pretty rare, and it's better than crashing.
2015-07-22 21:03:27 +02:00
Henrik Rydgård
11f64ee27b
System info: Make it obvious which GPU vendor we detected. Remove the math precision reporting, which seems inaccurate anyway.
2015-07-21 20:48:10 +02:00
Henrik Rydgård
f4e0034aef
Merge pull request #7869 from unknownbrackets/jit-minor
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Check all jit blocks in sceKernelIcacheInvalidateAll()
2015-07-19 22:39:08 +02:00
Unknown W. Brackets
9262ddfc13
Avoid any possible shifts by 32.
2015-07-19 13:25:50 -07:00
Unknown W. Brackets
cd842ac21f
Validate blocklinking in icache invalidate all.
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Normally blocks are invalidated on entry. But when blocklinking is on,
we don't validate on all entries.
This fixes Tales of Rebirth crashes (#7868.)
2015-07-19 13:08:32 -07:00
Unknown W. Brackets
96b01e4999
Make sure we don't clean up proxy blocks.
2015-07-19 13:04:06 -07:00
Henrik Rydgard
a459e0a733
Add a few little helper scripts to symbolize the last backtrace from adb logcat
2015-07-19 18:24:28 +02:00
Henrik Rydgard
e69a14ffff
Don't set ARM "FastMode". Not worth the compat impact as is, could be made smarter. Should help issue #7234
2015-07-19 18:22:22 +02:00
Henrik Rydgard
b6e9a47974
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
Henrik Rydgard
0393da5a59
Delete obsolete file
2015-07-18 19:04:43 +02:00
Unknown W. Brackets
c4ea4e36d7
Let's use pixel_x[y]res directly.
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There are many paths where this is actually zero still.
2015-07-16 07:29:55 -07:00
Henrik Rydgård
042da34361
Merge pull request #7865 from unknownbrackets/ui-tweaks
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Use pixelWidth/pixelHeight for Auto (1:1) res
2015-07-16 09:46:44 +02:00
Unknown W. Brackets
c033162abb
Use pixelWidth/pixelHeight for Auto (1:1) res.
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By definition, it ought to be 1 PSP pixel for each host pixel.
The old way was accounting for dpi (thanks xperia64.)
2015-07-15 21:31:34 -07:00
Henrik Rydgard
db528c2aaa
ARM64: Remove "EXPERIMENTAL" warning text on the title screen, it pretty much works
2015-07-16 00:33:38 +02:00
Henrik Rydgard
47f68ae3a3
ARM64 store optimization bugfix
2015-07-16 00:25:32 +02:00
Henrik Rydgard
aaa8350591
Windows: Fix some remaining ASLR issues
2015-07-15 22:25:24 +02:00
Henrik Rydgård
a1faef4e8f
Merge pull request #7859 from hrydgard/arm64-minor
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Arm64 minor optimizations
2015-07-15 21:29:37 +02:00
Henrik Rydgard
d3018c1787
Windows: Enable ASLR (had to fix a few pointer truncations)
2015-07-15 20:02:42 +02:00
Henrik Rydgard
ccd77cfb7a
ARM64 stores: Use WZR for any zero immediates.
2015-07-15 20:01:36 +02:00
Henrik Rydgard
73e9c3b3a2
profiler: Track framebuffer reads in its own category
2015-07-12 00:44:11 +02:00
Henrik Rydgard
8b05e27259
ARM64 regalloc: Map more registers
2015-07-11 23:53:06 +02:00
Henrik Rydgard
9fe382ad18
ARM64: Shortcut moves between gpr and vfpu when not mapped
2015-07-11 23:53:06 +02:00
Henrik Rydgard
56f9aaa164
ARM64: Store zeroes using WZR
2015-07-11 23:53:05 +02:00
Henrik Rydgård
1ba2b1cfae
Merge pull request #7855 from hrydgard/static-alloc
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ARM64 jit: Statically allocate a few registers, including SP
2015-07-11 18:13:47 +02:00
Henrik Rydgard
2e937b2d10
use the DiscardR function. Remove an old TODO
2015-07-11 17:17:54 +02:00
Henrik Rydgard
b73920fcba
ARM64: Cleanups in regcache and jit
2015-07-11 17:00:01 +02:00
Henrik Rydgard
444fc0885c
Fix the crash bug (need to mark static non-pointer regs as depointerified on flush)
2015-07-11 16:59:14 +02:00
Henrik Rydgard
2a8560e522
ARM64: Another pair of fixes for static alloc. Still crashes in many games...
2015-07-11 16:59:14 +02:00
Henrik Rydgard
d1bbc1d3c0
More regcache fixes. ML_IMM works now although there is another stability issue somewhere.
2015-07-11 16:59:13 +02:00
Henrik Rydgard
568e2abb2b
Save/load static registers around replacement funcs
2015-07-11 16:59:13 +02:00
Henrik Rydgard
1b8549b26f
Couple more regcache fixes
2015-07-11 16:59:12 +02:00
Henrik Rydgard
4920f3e3c1
Work towards handling ML_IMM in static registers but doesn't work yet (enable on line 649)
2015-07-11 16:59:11 +02:00
Henrik Rydgard
f42f81a4da
ARM64: Optimize small adjustments of pointerified registers
2015-07-11 16:59:11 +02:00
Henrik Rydgard
9af6abd8a1
ARM64: Support pointerified static allocs, statically allocate SP
2015-07-11 16:59:10 +02:00
Henrik Rydgard
844a3f19a9
Fix bugs and issues in ARM64 static alloc. Thanks unknown for finding the problem.
2015-07-11 16:59:09 +02:00
Henrik Rydgard
a0bf934796
ARM64: Some work on static allocation. Close to working, cube.elf runs 700 blocks but then hangs (?!)
2015-07-11 16:59:09 +02:00
Henrik Rydgard
698ef82452
ARM64: Fix vrot
2015-07-11 16:56:26 +02:00