mirror of
https://github.com/hrydgard/ppsspp.git
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Cleanup and comments in sceGe.cpp
This commit is contained in:
parent
428b5c2fb3
commit
0763dbc641
5 changed files with 177 additions and 200 deletions
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@ -374,6 +374,7 @@ add_library(Common STATIC
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Common/StringUtils.h
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Common/ThreadPools.cpp
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Common/ThreadPools.h
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Common/ThreadSafeList.h
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Common/Timer.cpp
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Common/Timer.h)
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include_directories(Common)
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@ -222,6 +222,7 @@
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<ClInclude Include="StringUtils.h" />
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<ClInclude Include="Swap.h" />
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<ClInclude Include="ThreadPools.h" />
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<ClInclude Include="ThreadSafeList.h" />
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<ClInclude Include="Thunk.h" />
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<ClInclude Include="Timer.h" />
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<ClInclude Include="x64Analyzer.h" />
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@ -288,4 +289,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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85
Common/ThreadSafeList.h
Normal file
85
Common/ThreadSafeList.h
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@ -0,0 +1,85 @@
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// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <list>
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template < typename T, class Alloc = std::allocator<T> >
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class ThreadSafeList {
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public:
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explicit ThreadSafeList(const Alloc &a = Alloc()) : list(a) {}
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explicit ThreadSafeList(std::size_t n, const T &v = T(), const Alloc &a = Alloc()) : list(n, v, a) {}
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ThreadSafeList(const std::list<T, Alloc> &other) : list(other) {}
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ThreadSafeList(const ThreadSafeList &other) {
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lock_guard guard(other.lock);
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list.assign(other.list);
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}
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template <class Iter>
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ThreadSafeList(Iter first, Iter last, const Alloc &a = Alloc()) : list(first, last, a) {}
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inline T front() const {
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lock_guard guard(lock);
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return list.front();
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}
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inline void pop_front() {
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lock_guard guard(lock);
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return list.pop_front();
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}
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inline void push_front(const T &v) {
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lock_guard guard(lock);
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return list.push_front(v);
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}
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inline T back() const {
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lock_guard guard(lock);
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return list.back();
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}
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inline void pop_back() {
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lock_guard guard(lock);
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return list.pop_back();
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}
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inline void push_back(const T &v) {
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lock_guard guard(lock);
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return list.push_back(v);
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}
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bool empty() const {
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lock_guard guard(lock);
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return list.empty();
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}
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inline void clear() {
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lock_guard guard(lock);
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return list.clear();
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}
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void DoState(PointerWrap &p) {
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lock_guard guard(lock);
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p.Do(list);
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}
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private:
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mutable recursive_mutex lock;
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std::list<T, Alloc> list;
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};
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@ -20,6 +20,7 @@
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#include "base/mutex.h"
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#include "Common/ChunkFile.h"
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#include "Common/ThreadSafeList.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/MIPS/MIPS.h"
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@ -36,6 +37,8 @@
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#include "GPU/GPUState.h"
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#include "GPU/GPUInterface.h"
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static const int LIST_ID_MAGIC = 0x35000000;
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static PspGeCallbackData ge_callback_data[16];
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static bool ge_used_callbacks[16] = {0};
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@ -43,104 +46,35 @@ typedef std::vector<SceUID> WaitingThreadList;
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static std::map<int, WaitingThreadList> listWaitingThreads;
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static WaitingThreadList drawWaitingThreads;
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struct GeInterruptData
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{
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struct GeInterruptData {
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int listid;
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u32 pc;
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u32 cmd;
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};
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template < typename T, class Alloc = std::allocator<T> >
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class ThreadSafeList {
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public:
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explicit ThreadSafeList(const Alloc &a = Alloc()) : list(a) {}
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explicit ThreadSafeList(std::size_t n, const T &v = T(), const Alloc &a = Alloc()) : list(n, v, a) {}
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ThreadSafeList(const std::list<T, Alloc> &other) : list(other) {}
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ThreadSafeList(const ThreadSafeList &other) {
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lock_guard guard(other.lock);
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list.assign(other.list);
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}
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template <class Iter>
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ThreadSafeList(Iter first, Iter last, const Alloc &a = Alloc()) : list(first, last, a) {}
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inline T front() const {
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lock_guard guard(lock);
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return list.front();
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}
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inline void pop_front() {
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lock_guard guard(lock);
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return list.pop_front();
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}
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inline void push_front(const T &v) {
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lock_guard guard(lock);
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return list.push_front(v);
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}
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inline T back() const {
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lock_guard guard(lock);
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return list.back();
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}
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inline void pop_back() {
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lock_guard guard(lock);
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return list.pop_back();
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}
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inline void push_back(const T &v) {
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lock_guard guard(lock);
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return list.push_back(v);
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}
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bool empty() const {
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lock_guard guard(lock);
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return list.empty();
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}
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inline void clear() {
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lock_guard guard(lock);
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return list.clear();
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}
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void DoState(PointerWrap &p) {
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lock_guard guard(lock);
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p.Do(list);
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}
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private:
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mutable recursive_mutex lock;
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std::list<T, Alloc> list;
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};
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static ThreadSafeList<GeInterruptData> ge_pending_cb;
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static int geSyncEvent;
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static int geInterruptEvent;
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static int geCycleEvent;
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// Let's try updating 10 times per vblank.
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// Let's try updating 10 times per vblank - this is the interval for geCycleEvent.
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const int geIntervalUs = 1000000 / (60 * 10);
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const int geBehindThresholdUs = 1000000 / (60 * 10);
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class GeIntrHandler : public IntrHandler
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{
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class GeIntrHandler : public IntrHandler {
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public:
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GeIntrHandler() : IntrHandler(PSP_GE_INTR) {}
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bool run(PendingInterrupt& pend) override
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{
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bool run(PendingInterrupt& pend) override {
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GeInterruptData intrdata = ge_pending_cb.front();
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DisplayList* dl = gpu->getList(intrdata.listid);
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if (dl == NULL)
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{
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if (dl == NULL) {
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WARN_LOG(SCEGE, "Unable to run GE interrupt: list doesn't exist: %d", intrdata.listid);
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return false;
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}
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if (!dl->interruptsEnabled)
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{
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if (!dl->interruptsEnabled) {
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ERROR_LOG_REPORT(SCEGE, "Unable to run GE interrupt: list has interrupts disabled, should not happen");
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return false;
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}
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@ -149,10 +83,8 @@ public:
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const u32 cmd = intrdata.cmd;
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int subintr = -1;
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if (dl->subIntrBase >= 0)
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{
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switch (dl->signal)
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{
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if (dl->subIntrBase >= 0) {
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switch (dl->signal) {
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case PSP_GE_SIGNAL_SYNC:
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case PSP_GE_SIGNAL_JUMP:
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case PSP_GE_SIGNAL_CALL:
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@ -181,8 +113,7 @@ public:
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}
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SubIntrHandler* handler = get(subintr);
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if (handler != NULL)
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{
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if (handler != NULL) {
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DEBUG_LOG(CPU, "Entering GE interrupt handler %08x", handler->handlerAddress);
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currentMIPS->pc = handler->handlerAddress;
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u32 data = dl->subIntrToken;
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@ -211,30 +142,27 @@ public:
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return false;
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}
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void handleResult(PendingInterrupt& pend) override
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{
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void handleResult(PendingInterrupt& pend) override {
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GeInterruptData intrdata = ge_pending_cb.front();
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ge_pending_cb.pop_front();
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DisplayList* dl = gpu->getList(intrdata.listid);
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if (!dl->interruptsEnabled)
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{
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if (!dl->interruptsEnabled) {
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ERROR_LOG_REPORT(SCEGE, "Unable to finish GE interrupt: list has interrupts disabled, should not happen");
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return;
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}
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switch (dl->signal)
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{
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switch (dl->signal) {
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case PSP_GE_SIGNAL_HANDLER_SUSPEND:
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010)
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{
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010) {
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// uofw says dl->state = endCmd & 0xFF;
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DisplayListState newState = static_cast<DisplayListState>(Memory::ReadUnchecked_U32(intrdata.pc - 4) & 0xFF);
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//dl->status = static_cast<DisplayListStatus>(Memory::ReadUnchecked_U32(intrdata.pc) & 0xFF);
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//if(dl->status < 0 || dl->status > PSP_GE_LIST_PAUSED)
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// ERROR_LOG(SCEGE, "Weird DL status after signal suspend %x", dl->status);
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if (newState != PSP_GE_DL_STATE_RUNNING)
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if (newState != PSP_GE_DL_STATE_RUNNING) {
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DEBUG_LOG_REPORT(SCEGE, "GE Interrupt: newState might be %d", newState);
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}
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if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) {
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dl->state = PSP_GE_DL_STATE_QUEUED;
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@ -249,38 +177,35 @@ public:
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}
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};
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static void __GeExecuteSync(u64 userdata, int cyclesLate)
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{
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static void __GeExecuteSync(u64 userdata, int cyclesLate) {
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int listid = userdata >> 32;
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GPUSyncType type = (GPUSyncType) (userdata & 0xFFFFFFFF);
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bool wokeThreads = __GeTriggerWait(type, listid);
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gpu->SyncEnd(type, listid, wokeThreads);
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}
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static void __GeExecuteInterrupt(u64 userdata, int cyclesLate)
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{
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static void __GeExecuteInterrupt(u64 userdata, int cyclesLate) {
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__TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_GE_INTR, PSP_INTR_SUB_NONE);
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}
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static void __GeCheckCycles(u64 userdata, int cyclesLate)
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{
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static void __GeCheckCycles(u64 userdata, int cyclesLate) {
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u64 geTicks = gpu->GetTickEstimate();
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if (geTicks != 0)
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{
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if (geTicks != 0) {
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if (CoreTiming::GetTicks() > geTicks + usToCycles(geBehindThresholdUs)) {
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u64 diff = CoreTiming::GetTicks() - geTicks;
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// Let the GPU thread catch up.
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gpu->SyncThread();
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CoreTiming::Advance();
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}
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}
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// This may get out of step if we synced, but that's okay.
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// This may get out of step if we synced (why?), but that's okay.
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CoreTiming::ScheduleEvent(usToCycles(geIntervalUs), geCycleEvent, 0);
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}
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void __GeInit()
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{
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void __GeInit() {
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memset(&ge_used_callbacks, 0, sizeof(ge_used_callbacks));
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memset(&ge_callback_data, 0, sizeof(ge_callback_data));
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ge_pending_cb.clear();
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__RegisterIntrHandler(PSP_GE_INTR, new GeIntrHandler());
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@ -297,14 +222,12 @@ void __GeInit()
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}
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}
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struct GeInterruptData_v1
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{
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struct GeInterruptData_v1 {
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int listid;
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u32 pc;
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};
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void __GeDoState(PointerWrap &p)
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{
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void __GeDoState(PointerWrap &p) {
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auto s = p.Section("sceGe", 1, 2);
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if (!s)
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return;
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@ -338,18 +261,14 @@ void __GeDoState(PointerWrap &p)
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// Everything else is done in sceDisplay.
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}
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void __GeShutdown()
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{
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void __GeShutdown() {
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}
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// Warning: may be called from the GPU thread.
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bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks)
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{
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u64 userdata = (u64)id << 32 | (u64) type;
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// Warning: may be called asynchronously from the GPU thread.
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bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks) {
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u64 userdata = (u64)id << 32 | (u64)type;
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s64 future = atTicks - CoreTiming::GetTicks();
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if (type == GPU_SYNC_DRAW)
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{
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if (type == GPU_SYNC_DRAW) {
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s64 left = CoreTiming::UnscheduleThreadsafeEvent(geSyncEvent, userdata);
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if (left > future)
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future = left;
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@ -358,9 +277,8 @@ bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks)
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return true;
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}
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// Warning: may be called from the GPU thread.
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bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks)
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{
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// Warning: may be called asynchronously from the GPU thread.
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bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks) {
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GeInterruptData intrdata;
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intrdata.listid = listid;
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intrdata.pc = pc;
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@ -373,8 +291,7 @@ bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks)
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return true;
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}
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void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason)
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{
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void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason) {
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WaitType waitType;
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if (type == GPU_SYNC_DRAW) {
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drawWaitingThreads.push_back(__KernelGetCurThread());
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@ -390,8 +307,7 @@ void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason)
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__KernelWaitCurThread(waitType, waitId, 0, 0, false, reason);
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}
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static bool __GeTriggerWait(WaitType waitType, SceUID waitId, WaitingThreadList &waitingThreads)
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{
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static bool __GeTriggerWait(WaitType waitType, SceUID waitId, WaitingThreadList &waitingThreads) {
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// TODO: Do they ever get a result other than 0?
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bool wokeThreads = false;
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for (auto it = waitingThreads.begin(), end = waitingThreads.end(); it != end; ++it)
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@ -400,8 +316,7 @@ static bool __GeTriggerWait(WaitType waitType, SceUID waitId, WaitingThreadList
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return wokeThreads;
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}
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bool __GeTriggerWait(GPUSyncType type, SceUID waitId)
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{
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bool __GeTriggerWait(GPUSyncType type, SceUID waitId) {
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// We check for the old type for old savestate compatibility.
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if (type == GPU_SYNC_DRAW || (WaitType)type == WAITTYPE_GEDRAWSYNC)
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return __GeTriggerWait(WAITTYPE_GEDRAWSYNC, waitId, drawWaitingThreads);
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@ -412,29 +327,25 @@ bool __GeTriggerWait(GPUSyncType type, SceUID waitId)
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return false;
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}
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static u32 sceGeEdramGetAddr()
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{
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static u32 sceGeEdramGetAddr() {
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u32 retVal = 0x04000000;
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DEBUG_LOG(SCEGE, "%08x = sceGeEdramGetAddr", retVal);
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hleEatCycles(150);
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return retVal;
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}
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static u32 sceGeEdramGetSize()
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{
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u32 retVal = 0x00200000;
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// TODO: Return a different value for the PS3 enhanced-emulator games?
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static u32 sceGeEdramGetSize() {
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const u32 retVal = 0x00200000;
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DEBUG_LOG(SCEGE, "%08x = sceGeEdramGetSize()", retVal);
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return retVal;
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}
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static int __GeSubIntrBase(int callbackId)
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{
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static int __GeSubIntrBase(int callbackId) {
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return callbackId * 2;
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}
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId,
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u32 optParamAddr)
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{
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr) {
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DEBUG_LOG(SCEGE,
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"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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||||
|
@ -442,7 +353,7 @@ u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId,
|
|||
|
||||
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, false);
|
||||
if ((int)listID >= 0)
|
||||
listID = 0x35000000 ^ listID;
|
||||
listID = LIST_ID_MAGIC ^ listID;
|
||||
|
||||
DEBUG_LOG(SCEGE, "List %i enqueued.", listID);
|
||||
hleEatCycles(490);
|
||||
|
@ -450,9 +361,7 @@ u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId,
|
|||
return listID;
|
||||
}
|
||||
|
||||
u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId,
|
||||
u32 optParamAddr)
|
||||
{
|
||||
u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr) {
|
||||
DEBUG_LOG(SCEGE,
|
||||
"sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
|
||||
listAddress, stallAddress, callbackId, optParamAddr);
|
||||
|
@ -460,48 +369,44 @@ u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId,
|
|||
|
||||
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, true);
|
||||
if ((int)listID >= 0)
|
||||
listID = 0x35000000 ^ listID;
|
||||
listID = LIST_ID_MAGIC ^ listID;
|
||||
|
||||
DEBUG_LOG(SCEGE, "List %i enqueued.", listID);
|
||||
DEBUG_LOG(SCEGE, "List %i enqueued at head.", listID);
|
||||
hleEatCycles(480);
|
||||
CoreTiming::ForceCheck();
|
||||
return listID;
|
||||
}
|
||||
|
||||
static int sceGeListDeQueue(u32 listID)
|
||||
{
|
||||
static int sceGeListDeQueue(u32 listID) {
|
||||
WARN_LOG(SCEGE, "sceGeListDeQueue(%08x)", listID);
|
||||
int result = gpu->DequeueList(0x35000000 ^ listID);
|
||||
int result = gpu->DequeueList(LIST_ID_MAGIC ^ listID);
|
||||
hleReSchedule("dlist dequeued");
|
||||
return result;
|
||||
}
|
||||
|
||||
static int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress)
|
||||
{
|
||||
static int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress) {
|
||||
// Advance() might cause an interrupt, so defer the Advance but do it ASAP.
|
||||
// Final Fantasy Type-0 has a graphical artifact without this (timing issue.)
|
||||
hleEatCycles(190);
|
||||
CoreTiming::ForceCheck();
|
||||
|
||||
DEBUG_LOG(SCEGE, "sceGeListUpdateStallAddr(dlid=%i, stalladdr=%08x)", displayListID, stallAddress);
|
||||
return gpu->UpdateStall(0x35000000 ^ displayListID, stallAddress);
|
||||
return gpu->UpdateStall(LIST_ID_MAGIC ^ displayListID, stallAddress);
|
||||
}
|
||||
|
||||
int sceGeListSync(u32 displayListID, u32 mode) //0 : wait for completion 1:check and return
|
||||
{
|
||||
// 0 : wait for completion. 1:check and return
|
||||
int sceGeListSync(u32 displayListID, u32 mode) {
|
||||
DEBUG_LOG(SCEGE, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
|
||||
return gpu->ListSync(0x35000000 ^ displayListID, mode);
|
||||
return gpu->ListSync(LIST_ID_MAGIC ^ displayListID, mode);
|
||||
}
|
||||
|
||||
static u32 sceGeDrawSync(u32 mode)
|
||||
{
|
||||
static u32 sceGeDrawSync(u32 mode) {
|
||||
//wait/check entire drawing state
|
||||
DEBUG_LOG(SCEGE, "sceGeDrawSync(mode=%d) (0=wait for completion, 1=peek)", mode);
|
||||
return gpu->DrawSync(mode);
|
||||
}
|
||||
|
||||
int sceGeContinue()
|
||||
{
|
||||
int sceGeContinue() {
|
||||
DEBUG_LOG(SCEGE, "sceGeContinue");
|
||||
int ret = gpu->Continue();
|
||||
hleEatCycles(220);
|
||||
|
@ -509,44 +414,40 @@ int sceGeContinue()
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int sceGeBreak(u32 mode, u32 unknownPtr)
|
||||
{
|
||||
if (mode > 1)
|
||||
{
|
||||
static int sceGeBreak(u32 mode, u32 unknownPtr) {
|
||||
if (mode > 1) {
|
||||
WARN_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): invalid mode", mode, unknownPtr);
|
||||
return SCE_KERNEL_ERROR_INVALID_MODE;
|
||||
}
|
||||
// Not sure what this is supposed to be for...
|
||||
if ((int)unknownPtr < 0 || (int)unknownPtr + 16 < 0)
|
||||
{
|
||||
if ((int)unknownPtr < 0 || (int)unknownPtr + 16 < 0) {
|
||||
WARN_LOG_REPORT(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): invalid ptr", mode, unknownPtr);
|
||||
return SCE_KERNEL_ERROR_PRIV_REQUIRED;
|
||||
}
|
||||
else if (unknownPtr != 0)
|
||||
} else if (unknownPtr != 0) {
|
||||
WARN_LOG_REPORT(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): unknown ptr (%s)", mode, unknownPtr, Memory::IsValidAddress(unknownPtr) ? "valid" : "invalid");
|
||||
}
|
||||
|
||||
//mode => 0 : current dlist 1: all drawing
|
||||
DEBUG_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x)", mode, unknownPtr);
|
||||
int result = gpu->Break(mode);
|
||||
if (result >= 0 && mode == 0)
|
||||
return 0x35000000 ^ result;
|
||||
if (result >= 0 && mode == 0) {
|
||||
return LIST_ID_MAGIC ^ result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static u32 sceGeSetCallback(u32 structAddr)
|
||||
{
|
||||
static u32 sceGeSetCallback(u32 structAddr) {
|
||||
DEBUG_LOG(SCEGE, "sceGeSetCallback(struct=%08x)", structAddr);
|
||||
|
||||
int cbID = -1;
|
||||
for (size_t i = 0; i < ARRAY_SIZE(ge_used_callbacks); ++i)
|
||||
if (!ge_used_callbacks[i])
|
||||
{
|
||||
for (size_t i = 0; i < ARRAY_SIZE(ge_used_callbacks); ++i) {
|
||||
if (!ge_used_callbacks[i]) {
|
||||
cbID = (int) i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cbID == -1)
|
||||
{
|
||||
if (cbID == -1) {
|
||||
WARN_LOG(SCEGE, "sceGeSetCallback(): out of callback ids");
|
||||
return SCE_KERNEL_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
@ -556,14 +457,12 @@ static u32 sceGeSetCallback(u32 structAddr)
|
|||
|
||||
int subIntrBase = __GeSubIntrBase(cbID);
|
||||
|
||||
if (ge_callback_data[cbID].finish_func != 0)
|
||||
{
|
||||
if (ge_callback_data[cbID].finish_func != 0) {
|
||||
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH,
|
||||
ge_callback_data[cbID].finish_func, ge_callback_data[cbID].finish_arg);
|
||||
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
|
||||
}
|
||||
if (ge_callback_data[cbID].signal_func != 0)
|
||||
{
|
||||
if (ge_callback_data[cbID].signal_func != 0) {
|
||||
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL,
|
||||
ge_callback_data[cbID].signal_func, ge_callback_data[cbID].signal_arg);
|
||||
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
|
||||
|
@ -572,48 +471,41 @@ static u32 sceGeSetCallback(u32 structAddr)
|
|||
return cbID;
|
||||
}
|
||||
|
||||
static int sceGeUnsetCallback(u32 cbID)
|
||||
{
|
||||
static int sceGeUnsetCallback(u32 cbID) {
|
||||
DEBUG_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x)", cbID);
|
||||
|
||||
if (cbID >= ARRAY_SIZE(ge_used_callbacks))
|
||||
{
|
||||
if (cbID >= ARRAY_SIZE(ge_used_callbacks)) {
|
||||
WARN_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x): invalid callback id", cbID);
|
||||
return SCE_KERNEL_ERROR_INVALID_ID;
|
||||
}
|
||||
|
||||
if (ge_used_callbacks[cbID])
|
||||
{
|
||||
if (ge_used_callbacks[cbID]) {
|
||||
int subIntrBase = __GeSubIntrBase(cbID);
|
||||
|
||||
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
|
||||
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
|
||||
}
|
||||
else
|
||||
} else {
|
||||
WARN_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x): ignoring unregistered callback id", cbID);
|
||||
}
|
||||
|
||||
ge_used_callbacks[cbID] = false;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Points to 512 32-bit words, where we can probably layout the context however we want
|
||||
// unless some insane game pokes it and relies on it...
|
||||
u32 sceGeSaveContext(u32 ctxAddr)
|
||||
{
|
||||
u32 sceGeSaveContext(u32 ctxAddr) {
|
||||
DEBUG_LOG(SCEGE, "sceGeSaveContext(%08x)", ctxAddr);
|
||||
gpu->SyncThread();
|
||||
|
||||
if (gpu->BusyDrawing())
|
||||
{
|
||||
if (gpu->BusyDrawing()) {
|
||||
WARN_LOG(SCEGE, "sceGeSaveContext(%08x): lists in process, aborting", ctxAddr);
|
||||
// Real error code.
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Let's just dump gstate.
|
||||
if (Memory::IsValidAddress(ctxAddr))
|
||||
{
|
||||
if (Memory::IsValidAddress(ctxAddr)) {
|
||||
gstate.Save((u32_le *)Memory::GetPointer(ctxAddr));
|
||||
}
|
||||
|
||||
|
@ -622,23 +514,20 @@ u32 sceGeSaveContext(u32 ctxAddr)
|
|||
return 0;
|
||||
}
|
||||
|
||||
u32 sceGeRestoreContext(u32 ctxAddr)
|
||||
{
|
||||
u32 sceGeRestoreContext(u32 ctxAddr) {
|
||||
DEBUG_LOG(SCEGE, "sceGeRestoreContext(%08x)", ctxAddr);
|
||||
gpu->SyncThread();
|
||||
|
||||
if (gpu->BusyDrawing())
|
||||
{
|
||||
if (gpu->BusyDrawing()) {
|
||||
WARN_LOG(SCEGE, "sceGeRestoreContext(%08x): lists in process, aborting", ctxAddr);
|
||||
return SCE_KERNEL_ERROR_BUSY;
|
||||
}
|
||||
|
||||
if (Memory::IsValidAddress(ctxAddr))
|
||||
{
|
||||
if (Memory::IsValidAddress(ctxAddr)) {
|
||||
gstate.Restore((u32_le *)Memory::GetPointer(ctxAddr));
|
||||
}
|
||||
ReapplyGfxState();
|
||||
|
||||
ReapplyGfxState();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -710,14 +599,15 @@ static u32 sceGeEdramSetAddrTranslation(int new_size) {
|
|||
}
|
||||
|
||||
DEBUG_LOG(SCEGE, "sceGeEdramSetAddrTranslation(%i)", new_size);
|
||||
|
||||
// TODO: This isn't safe. EDRamWidth should be global and saved.
|
||||
static int EDRamWidth = 0x400;
|
||||
int last = EDRamWidth;
|
||||
EDRamWidth = new_size;
|
||||
return last;
|
||||
}
|
||||
|
||||
const HLEFunction sceGe_user[] =
|
||||
{
|
||||
const HLEFunction sceGe_user[] = {
|
||||
{0XE47E40E4, &WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr", 'x', "" },
|
||||
{0XAB49E76A, &WrapU_UUIU<sceGeListEnQueue>, "sceGeListEnQueue", 'x', "xxix"},
|
||||
{0X1C0D95A6, &WrapU_UUIU<sceGeListEnQueueHead>, "sceGeListEnQueueHead", 'x', "xxix"},
|
||||
|
@ -738,7 +628,6 @@ const HLEFunction sceGe_user[] =
|
|||
{0XE66CB92E, &WrapI_IU<sceGeGetStack>, "sceGeGetStack", 'i', "ix" },
|
||||
};
|
||||
|
||||
void Register_sceGe_user()
|
||||
{
|
||||
void Register_sceGe_user() {
|
||||
RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
|
||||
}
|
||||
|
|
|
@ -67,6 +67,7 @@ HEADERS += $$P/Common/ChunkFile.h \
|
|||
$$P/Common/MsgHandler.h \
|
||||
$$P/Common/StringUtils.h \
|
||||
$$P/Common/ThreadPools.h \
|
||||
$$P/Common/ThreadSafeList.h \
|
||||
$$P/Common/Timer.h \
|
||||
$$P/Common/Crypto/*.h
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue