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https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
GPU classes: Replace "virtual" with "override" for free function type checking
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parent
0726912f09
commit
6fee2b456c
4 changed files with 97 additions and 100 deletions
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@ -33,41 +33,40 @@ namespace DX9 {
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class ShaderManagerDX9;
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class LinkedShaderDX9;
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class DIRECTX9_GPU : public GPUCommon
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{
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class DIRECTX9_GPU : public GPUCommon {
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public:
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DIRECTX9_GPU();
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~DIRECTX9_GPU();
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virtual void InitClear();
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virtual void PreExecuteOp(u32 op, u32 diff);
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virtual void ExecuteOp(u32 op, u32 diff);
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void InitClear() override;
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void PreExecuteOp(u32 op, u32 diff) override;
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void ExecuteOp(u32 op, u32 diff) override;
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
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virtual void CopyDisplayToOutput();
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virtual void BeginFrame();
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
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virtual bool PerformMemoryCopy(u32 dest, u32 src, int size);
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virtual bool PerformMemorySet(u32 dest, u8 v, int size);
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virtual bool PerformMemoryDownload(u32 dest, int size);
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virtual bool PerformMemoryUpload(u32 dest, int size);
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virtual bool PerformStencilUpload(u32 dest, int size);
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virtual void ClearCacheNextFrame();
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virtual void DeviceLost(); // Only happens on Android. Drop all textures and shaders.
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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void CopyDisplayToOutput() override;
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void BeginFrame() override;
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void UpdateStats() override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void ClearCacheNextFrame() override;
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void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
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void DumpNextFrame() override;
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void DoState(PointerWrap &p) override;
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virtual void DumpNextFrame();
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virtual void DoState(PointerWrap &p);
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// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
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virtual void Resized();
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virtual void ClearShaderCache();
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virtual bool DecodeTexture(u8 *dest, const GPUgstate &state) {
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void Resized() override;
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void ClearShaderCache() override;
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bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
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return textureCache_.DecodeTexture(dest, state);
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}
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virtual bool FramebufferDirty();
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virtual bool FramebufferReallyDirty();
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bool FramebufferDirty() override;
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bool FramebufferReallyDirty() override;
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = reportingPrimaryInfo_;
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fullInfo = reportingFullInfo_;
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}
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@ -36,39 +36,39 @@ class GLES_GPU : public GPUCommon {
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public:
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GLES_GPU();
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~GLES_GPU();
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virtual void InitClear();
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virtual void Reinitialize();
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virtual void PreExecuteOp(u32 op, u32 diff);
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void InitClear() override;
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void Reinitialize() override;
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void PreExecuteOp(u32 op, u32 diff) override;
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void Execute_Generic(u32 op, u32 diff);
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virtual void ExecuteOp(u32 op, u32 diff);
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void ExecuteOp(u32 op, u32 diff) override;
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
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virtual void CopyDisplayToOutput();
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virtual void BeginFrame();
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
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virtual bool PerformMemoryCopy(u32 dest, u32 src, int size);
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virtual bool PerformMemorySet(u32 dest, u8 v, int size);
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virtual bool PerformMemoryDownload(u32 dest, int size);
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virtual bool PerformMemoryUpload(u32 dest, int size);
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virtual bool PerformStencilUpload(u32 dest, int size);
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virtual void ClearCacheNextFrame();
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virtual void DeviceLost(); // Only happens on Android. Drop all textures and shaders.
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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void CopyDisplayToOutput() override;
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void BeginFrame() override;
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void UpdateStats() override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void ClearCacheNextFrame() override;
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void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
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virtual void DumpNextFrame();
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virtual void DoState(PointerWrap &p);
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void DumpNextFrame() override;
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void DoState(PointerWrap &p) override;
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// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
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virtual void Resized();
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virtual void ClearShaderCache();
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virtual void CleanupBeforeUI();
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virtual bool DecodeTexture(u8 *dest, const GPUgstate &state) {
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void Resized() override;
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void ClearShaderCache() override;
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void CleanupBeforeUI() override;
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bool DecodeTexture(u8 *dest, const GPUgstate &state) override {
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return textureCache_.DecodeTexture(dest, state);
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}
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virtual bool FramebufferDirty();
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virtual bool FramebufferReallyDirty();
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bool FramebufferDirty() override;
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bool FramebufferReallyDirty() override;
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = reportingPrimaryInfo_;
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fullInfo = reportingFullInfo_;
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}
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@ -81,7 +81,7 @@ public:
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static bool GetDisplayFramebuffer(GPUDebugBuffer &buffer);
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
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virtual bool DescribeCodePtr(const u8 *ptr, std::string &name);
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bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
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typedef void (GLES_GPU::*CmdFunc)(u32 op, u32 diff);
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struct CommandInfo {
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@ -21,39 +21,38 @@
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class ShaderManager;
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class NullGPU : public GPUCommon
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{
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class NullGPU : public GPUCommon {
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public:
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NullGPU();
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~NullGPU();
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virtual void InitClear() {}
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virtual void ExecuteOp(u32 op, u32 diff);
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void InitClear() override {}
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void ExecuteOp(u32 op, u32 diff) override;
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virtual void BeginFrame() {}
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {}
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virtual void CopyDisplayToOutput() {}
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
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virtual bool PerformMemoryCopy(u32 dest, u32 src, int size);
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virtual bool PerformMemorySet(u32 dest, u8 v, int size);
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virtual bool PerformMemoryDownload(u32 dest, int size);
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virtual bool PerformMemoryUpload(u32 dest, int size);
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virtual bool PerformStencilUpload(u32 dest, int size);
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virtual void ClearCacheNextFrame() {};
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void BeginFrame() override {}
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override {}
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void CopyDisplayToOutput() override {}
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void UpdateStats() override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void ClearCacheNextFrame() override {}
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virtual void DeviceLost() {}
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virtual void DumpNextFrame() {}
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void DeviceLost() override {}
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void DumpNextFrame() override {}
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virtual void Resized() {}
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
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void Resized() override {}
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = "NULL";
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fullInfo = "NULL";
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}
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virtual bool FramebufferReallyDirty() {
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bool FramebufferReallyDirty() override {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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protected:
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virtual void FastRunLoop(DisplayList &list);
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void FastRunLoop(DisplayList &list) override;
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};
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@ -46,50 +46,49 @@ typedef struct {
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class ShaderManager;
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class SoftGPU : public GPUCommon
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{
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class SoftGPU : public GPUCommon {
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public:
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SoftGPU();
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~SoftGPU();
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virtual void InitClear() {}
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virtual void ExecuteOp(u32 op, u32 diff);
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void InitClear() override {}
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void ExecuteOp(u32 op, u32 diff) override;
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virtual void BeginFrame() {}
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
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virtual void CopyDisplayToOutput();
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
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virtual bool PerformMemoryCopy(u32 dest, u32 src, int size);
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virtual bool PerformMemorySet(u32 dest, u8 v, int size);
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virtual bool PerformMemoryDownload(u32 dest, int size);
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virtual bool PerformMemoryUpload(u32 dest, int size);
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virtual bool PerformStencilUpload(u32 dest, int size);
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virtual void ClearCacheNextFrame() {};
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void BeginFrame() override {}
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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void CopyDisplayToOutput() override;
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void UpdateStats() override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void ClearCacheNextFrame() override {}
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virtual void DeviceLost() {}
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virtual void DumpNextFrame() {}
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void DeviceLost() override {}
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void DumpNextFrame() override {}
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virtual void Resized() {}
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
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void Resized() override {}
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = "Software";
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fullInfo = "Software";
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}
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virtual bool FramebufferDirty();
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bool FramebufferDirty() override;
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virtual bool FramebufferReallyDirty() {
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bool FramebufferReallyDirty() override {
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return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
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}
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virtual bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
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virtual bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
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virtual bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
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virtual bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
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bool GetCurrentFramebuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override;
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override;
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices);
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protected:
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virtual void FastRunLoop(DisplayList &list);
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virtual void ProcessEvent(GPUEvent ev);
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void FastRunLoop(DisplayList &list) override;
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void ProcessEvent(GPUEvent ev) override;
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void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
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private:
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