Commit graph

27885 commits

Author SHA1 Message Date
Henrik Rydgård
d8a5c710f6
Merge pull request #13367 from hrydgard/katamari-fix
More depth texturing fixes, re-fixing Me and My Katamari in Vulkan
2020-09-02 00:32:34 +02:00
Henrik Rydgård
5697b6a9c5 Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture).
Also removes reporting that no longer makes sense.
2020-09-01 23:05:15 +02:00
Henrik Rydgård
a1e5f1b052 When going the other way, there can be multiple textures that need updating. 2020-09-01 22:54:36 +02:00
Henrik Rydgård
a22181df1c Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
Henrik Rydgård
e8c2fce1b1
Merge pull request #13368 from shenweip/thread
Reschedule after resuming thread from suspend.
2020-09-01 13:31:09 +02:00
shenweip
8b5530e626 Reschedule after resuming thread from suspend. 2020-09-01 19:10:57 +08:00
Henrik Rydgård
5043f05687 Oops, crashfix for late change 2020-08-31 10:37:28 +02:00
Henrik Rydgård
f220ab0263
Merge pull request #13355 from hrydgard/refactor-framebuffer-attach-2
Refactor framebuffer attachment. Fixes Test Drive Unlimited performance
2020-08-31 10:25:47 +02:00
Henrik Rydgård
064f2b6d01 Add some ONCE-reporting of multiple candidate situations 2020-08-31 09:42:15 +02:00
Henrik Rydgård
77ac80dc0d
Merge pull request #13362 from hrydgard/shrink-cardboard-vr-button
Shrink the "Cardboard VR Off" button.
2020-08-30 23:03:32 +02:00
Henrik Rydgård
e0d797a9be Forgot the if, oops. 2020-08-30 22:43:13 +02:00
Henrik Rydgård
cdf11dffd1 Shrink the "Cardboard VR Off" button.
Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
2020-08-30 17:50:42 +02:00
Henrik Rydgård
eda4bb2341 Test Drive: Allow virtual framebuffer copies. This eliminates the hyper expensive readbacks.
Write some comments in Depal about how we could get rid of the banding.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
4252036d89 Apply the scoring model when creating/updating framebuffers too.
Reuses the same mechanism.

This is the second part of the Test Drive fix.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
a70ea98475 Switch framebuffer matching to a scoring model. 2020-08-30 16:21:56 +02:00
Henrik Rydgård
e9ff037e91 Extract AttachFramebufferToEntry function 2020-08-30 16:21:56 +02:00
Henrik Rydgård
b23434cc73
Merge pull request #13360 from hrydgard/ge-dump-guess-discid
GE dump loading: Try to use the correct GameID so compat.ini flags apply.
2020-08-30 16:20:37 +02:00
Henrik Rydgård
67f5fd9344
Merge pull request #13359 from sum2012/kernel_minor
Add a check in sceKernelTerminateDeleteThread
2020-08-30 13:15:59 +02:00
Henrik Rydgård
b0365bd6ee GE dump loading: Try to use the correct GameID so compat.ini flags apply. 2020-08-30 11:48:58 +02:00
sum2012
000c20ee44 Add a check in sceKernelTerminateDeleteThread
https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3998
2020-08-30 17:44:17 +08:00
Henrik Rydgård
b86d26da42 Remove wrong assert. Should fix #13354 2020-08-30 10:13:16 +02:00
Henrik Rydgård
e33c31e187
Merge pull request #13353 from unknownbrackets/texcache
TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
2020-08-29 18:35:06 +02:00
Unknown W. Brackets
c5738ca19e cmake: Remove outdated ARMV7 define.
Was not used anymore, but was defined incorrectly in some armv8 files.
2020-08-29 08:49:19 -07:00
Unknown W. Brackets
6b8f7294b3 Global: Remove ARM64 define.
Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Unknown W. Brackets
2be8f86286 GPU: Avoid compile error if ARM64=1 specified.
If it's specified, but incorrect, we would compile incorrectly.  We're
moving away from it anyway.
2020-08-29 08:18:54 -07:00
Unknown W. Brackets
7426e2a8f8 TexCache: Try to avoid wrong texcache usage.
Now that the speed is closer, disable on non-ARMV7 so we can avoid wrong
compilations more often.
2020-08-29 08:16:23 -07:00
Unknown W. Brackets
364aabe84f TexCache: Improve quicktexhash by ~1-4% on NEON.
Improvement is greater on 64-bit (4.3%) than 32-bit (1.6%.)
2020-08-29 08:03:58 -07:00
Unknown W. Brackets
5945642982
Merge pull request #13351 from hrydgard/virtual-framebuffer-format
Virtual framebuffer copies: Make a more informed guess on the pixel format of the copy.
2020-08-29 10:06:01 -04:00
Henrik Rydgård
81159770d6
Merge pull request #13350 from shenweip/memInit
Actually clear memory when initializating.
2020-08-29 15:57:05 +02:00
shenweip
0f45e17f09 Only clear when initializating kernelMemory and userMemory. 2020-08-29 19:51:11 +08:00
Henrik Rydgård
8618cc7ab5 Virtual framebuffer copies: Make a more informed guess on appropriate pixel format.
This is the first part of the Test Drive fix, which I want in
separately.
2020-08-29 12:42:36 +02:00
shenweip
df82673116 Actually clear memory when initializating. 2020-08-29 15:26:44 +08:00
Henrik Rydgård
cb3ed8f4a1
Merge pull request #13343 from unknownbrackets/xxhash
Switch to XXH3
2020-08-28 12:20:26 +02:00
Henrik Rydgård
41fe6f9e12 Delete an unused buffer, saving 0.5MB of RAM. 2020-08-28 10:38:00 +02:00
Unknown W. Brackets
e32524c544 GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets
7f812a5d9a GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
2020-08-27 20:46:39 -07:00
Unknown W. Brackets
53d9c10b22 irjit: Switch to XXH3. 2020-08-27 20:40:55 -07:00
Unknown W. Brackets
15c25be42b GPU: Switch vertex/lookup hashes to XXH3.
This is faster pretty much everywhere.
2020-08-27 20:37:49 -07:00
Unknown W. Brackets
30625225b0 GPU: Remove neon xxhash implementation.
It's typically around the same speed now with modern compilers, and much
slower than XXH3.
2020-08-27 20:31:09 -07:00
Unknown W. Brackets
184d4a1fc0 Vulkan: Type comparison warning fix. 2020-08-27 20:01:59 -07:00
Unknown W. Brackets
3b0f7e109d unittest: Fix build on Android. 2020-08-27 20:01:37 -07:00
Unknown W. Brackets
9b27cbd450 Common: Update to latest xxhash. 2020-08-27 20:01:04 -07:00
Unknown W. Brackets
1371ef298b Net: Reduce PortManager log noise.
Shows up when running unit tests, etc.
2020-08-27 19:23:23 -07:00
Henrik Rydgård
8f4fb89d17
Merge pull request #13342 from hrydgard/vulkan-barrier-fix
Vulkan: A couple more barrier/layout-related fixes.
2020-08-28 00:27:49 +02:00
Henrik Rydgård
924329321c Throw in a minor simplification in depal. 2020-08-27 23:02:17 +02:00
Henrik Rydgård
0b8e377872 Address feedback from #13341. 2020-08-27 22:59:27 +02:00
Henrik Rydgård
f64d36664e Fix final subpass dependency for depth 2020-08-27 22:59:18 +02:00
Henrik Rydgård
b58f5e46ae Correctly update image layout to the final one after a render pass. 2020-08-27 22:59:18 +02:00
Henrik Rydgård
611161b872
Merge pull request #13341 from hrydgard/vulkan-improved-logging
Vulkan: improved LogSteps logging
2020-08-27 22:41:32 +02:00
Henrik Rydgård
3607f0ab32 Log validation errors normally as well as using OutputDebugString. 2020-08-27 21:50:05 +02:00