mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
This commit is contained in:
parent
de178d617b
commit
d57edfbdac
37 changed files with 47 additions and 47 deletions
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@ -1352,8 +1352,8 @@ set(GPU_SOURCES
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${GPU_NEON}
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GPU/Common/DepalettizeShaderCommon.cpp
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GPU/Common/DepalettizeShaderCommon.h
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GPU/Common/FramebufferCommon.cpp
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GPU/Common/FramebufferCommon.h
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GPU/Common/FramebufferManagerCommon.cpp
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GPU/Common/FramebufferManagerCommon.h
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GPU/Common/GPUDebugInterface.cpp
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GPU/Common/GPUDebugInterface.h
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GPU/Common/GPUStateUtils.cpp
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@ -43,7 +43,7 @@
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#include "Core/Loaders.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Instance.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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// TODO: Find a better place for this.
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http::Downloader g_DownloadManager;
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@ -55,7 +55,7 @@
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#include "GPU/GPU.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PostShader.h"
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#include "GPU/Debugger/Record.h"
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@ -33,7 +33,7 @@
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#include "Core/Host.h"
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#include "Core/Reporting.h"
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#include "GPU/Common/DrawEngineCommon.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PostShader.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/TextureCacheCommon.h"
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@ -28,7 +28,7 @@
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Math3D.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/ShaderId.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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@ -8,7 +8,7 @@
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#include "math/math_util.h"
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#include "math/lin/vec3.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/Math3D.h"
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@ -23,7 +23,7 @@
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#include "Core/Config.h"
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#include "GPU/GPUState.h"
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#include "GPU/Math3D.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/GPUStateUtils.h"
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#include "GPU/Common/SoftwareTransformCommon.h"
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#include "GPU/Common/TransformCommon.h"
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@ -23,7 +23,7 @@
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#include "Core/Config.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/TextureCacheCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/ShaderId.h"
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@ -35,7 +35,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/Debugger/Stepping.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/ShaderTranslation.h"
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#include "GPU/Common/TextureDecoder.h"
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@ -24,7 +24,7 @@
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// pixel data.
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "ext/native/thin3d/thin3d.h"
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class TextureCacheD3D11;
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@ -53,7 +53,7 @@
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#include "GPU/ge_constants.h"
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#include "GPU/GeDisasm.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/D3D11/ShaderManagerD3D11.h"
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#include "GPU/D3D11/GPU_D3D11.h"
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@ -28,7 +28,7 @@
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#include "Core/Config.h"
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#include "Core/Reporting.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/D3D11/DrawEngineD3D11.h"
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#include "GPU/D3D11/StateMappingD3D11.h"
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#include "GPU/D3D11/FramebufferManagerD3D11.h"
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@ -32,7 +32,7 @@
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#include "GPU/D3D11/ShaderManagerD3D11.h"
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#include "GPU/D3D11/DepalettizeShaderD3D11.h"
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#include "GPU/D3D11/D3D11Util.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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@ -29,7 +29,7 @@
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#include "GPU/Debugger/Stepping.h"
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#include "gfx/d3d9_state.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/ShaderTranslation.h"
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#include "GPU/Common/TextureDecoder.h"
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@ -26,7 +26,7 @@
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// pixel data.
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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namespace DX9 {
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@ -38,7 +38,7 @@
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#include "GPU/ge_constants.h"
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#include "GPU/GeDisasm.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/Directx9/ShaderManagerDX9.h"
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#include "GPU/Directx9/GPU_DX9.h"
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@ -30,7 +30,7 @@
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#include "GPU/Directx9/ShaderManagerDX9.h"
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#include "GPU/Directx9/DepalettizeShaderDX9.h"
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#include "gfx/d3d9_state.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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@ -31,7 +31,7 @@
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#include "Core/Reporting.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Debugger/Stepping.h"
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@ -23,7 +23,7 @@
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// pixel data.
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "thin3d/GLRenderManager.h"
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struct GLSLProgram;
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@ -34,7 +34,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GeDisasm.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/GLES/ShaderManagerGLES.h"
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#include "GPU/GLES/GPU_GLES.h"
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@ -340,7 +340,7 @@
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<ClInclude Include="..\ext\xbrz\xbrz.h" />
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<ClInclude Include="Common\DepalettizeShaderCommon.h" />
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<ClInclude Include="Common\DrawEngineCommon.h" />
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<ClInclude Include="Common\FramebufferCommon.h" />
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<ClInclude Include="Common\FramebufferManagerCommon.h" />
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<ClInclude Include="Common\GPUDebugInterface.h" />
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<ClInclude Include="Common\GPUStateUtils.h" />
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<ClInclude Include="Common\IndexGenerator.h" />
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<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
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<ClCompile Include="Common\DepalettizeShaderCommon.cpp" />
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<ClCompile Include="Common\DrawEngineCommon.cpp" />
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<ClCompile Include="Common\FramebufferCommon.cpp" />
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<ClCompile Include="Common\FramebufferManagerCommon.cpp" />
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<ClCompile Include="Common\GPUDebugInterface.cpp" />
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<ClCompile Include="Common\GPUStateUtils.cpp" />
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<ClCompile Include="Common\IndexGenerator.cpp" />
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@ -129,9 +129,6 @@
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<ClInclude Include="Common\TransformCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\FramebufferCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\SoftwareTransformCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\PresentationCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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<ClInclude Include="Common\FramebufferManagerCommon.h">
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<Filter>Common</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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<ClCompile Include="Common\TransformCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\FramebufferCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\VertexDecoderX86.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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@ -572,5 +569,8 @@
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<ClCompile Include="Common\PresentationCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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<ClCompile Include="Common\FramebufferManagerCommon.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -26,7 +26,7 @@
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/MemMapHelpers.h"
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#include "GPU/Common/DrawEngineCommon.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/SplineCommon.h"
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#include "GPU/Common/TextureCacheCommon.h"
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#include "GPU/Debugger/Debugger.h"
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@ -41,7 +41,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/Common/TextureDecoder.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Debugger/Stepping.h"
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#include "GPU/Vulkan/FramebufferVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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@ -19,7 +19,7 @@
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#include "Common/Vulkan/VulkanLoader.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/Common/PresentationCommon.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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@ -35,7 +35,7 @@
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GeDisasm.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Debugger/Debugger.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/GPU_Vulkan.h"
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@ -31,7 +31,7 @@
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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#include "DisplayLayoutEditor.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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static const int leftColumnWidth = 200;
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static const float orgRatio = 1.764706f;
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@ -52,7 +52,7 @@
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#include "Core/System.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#if !PPSSPP_PLATFORM(UWP)
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#include "GPU/Vulkan/DebugVisVulkan.h"
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#endif
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@ -64,7 +64,7 @@
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#include "GPU/Common/PostShader.h"
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#include "android/jni/TestRunner.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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#pragma warning(disable:4091) // workaround bug in VS2015 headers
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@ -381,7 +381,7 @@
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<ItemGroup>
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<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
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<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
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<ClInclude Include="..\..\GPU\Common\FramebufferCommon.h" />
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<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
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<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
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<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
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<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
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@ -440,7 +440,7 @@
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<ItemGroup>
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<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\FramebufferCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
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<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
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@ -526,4 +526,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -3,7 +3,7 @@
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<ItemGroup>
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<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\FramebufferCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
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<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
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<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
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@ -62,7 +62,7 @@
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<ItemGroup>
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<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
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<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
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<ClInclude Include="..\..\GPU\Common\FramebufferCommon.h" />
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<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
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<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
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<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
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<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
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@ -118,4 +118,4 @@
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<ClInclude Include="targetver.h" />
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<ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
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</ItemGroup>
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</Project>
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</Project>
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@ -23,7 +23,7 @@
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#endif
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#include "UI/OnScreenDisplay.h"
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#include "GPU/Common/PostShader.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "GPU/Common/TextureCacheCommon.h"
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#include "GPU/Common/TextureScalerCommon.h"
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@ -227,7 +227,7 @@ EXEC_AND_LIB_FILES := \
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$(SRC)/GPU/GPUState.cpp \
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$(SRC)/GPU/GeDisasm.cpp \
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$(SRC)/GPU/Common/DepalettizeShaderCommon.cpp \
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$(SRC)/GPU/Common/FramebufferCommon.cpp \
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$(SRC)/GPU/Common/FramebufferManagerCommon.cpp \
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$(SRC)/GPU/Common/PresentationCommon.cpp \
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$(SRC)/GPU/Common/GPUDebugInterface.cpp \
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$(SRC)/GPU/Common/IndexGenerator.cpp.arm \
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@ -21,7 +21,7 @@
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#include "Core/HLE/sceUtility.h"
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#include "Core/Host.h"
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#include "Core/SaveState.h"
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#include "GPU/Common/FramebufferCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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#include "Log.h"
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#include "LogManager.h"
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#include "base/NativeApp.h"
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@ -162,7 +162,7 @@ SOURCES_CXX += \
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$(GPUCOMMONDIR)/GPUStateUtils.cpp \
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$(GPUCOMMONDIR)/DrawEngineCommon.cpp \
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$(GPUCOMMONDIR)/SplineCommon.cpp \
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$(GPUCOMMONDIR)/FramebufferCommon.cpp \
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$(GPUCOMMONDIR)/FramebufferManagerCommon.cpp \
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$(GPUCOMMONDIR)/PresentationCommon.cpp \
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$(GPUCOMMONDIR)/ShaderId.cpp \
|
||||
$(GPUCOMMONDIR)/ShaderCommon.cpp \
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include "file/zip_read.h"
|
||||
#include "GPU/GPUState.h"
|
||||
#include "GPU/GPUInterface.h"
|
||||
#include "GPU/Common/FramebufferCommon.h"
|
||||
#include "GPU/Common/FramebufferManagerCommon.h"
|
||||
#include "GPU/Common/TextureScalerCommon.h"
|
||||
#include "input/input_state.h"
|
||||
#include "base/NativeApp.h"
|
||||
|
|
Loading…
Add table
Reference in a new issue