Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency

This commit is contained in:
Henrik Rydgård 2020-08-03 23:17:22 +02:00
parent de178d617b
commit d57edfbdac
37 changed files with 47 additions and 47 deletions

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@ -1352,8 +1352,8 @@ set(GPU_SOURCES
${GPU_NEON}
GPU/Common/DepalettizeShaderCommon.cpp
GPU/Common/DepalettizeShaderCommon.h
GPU/Common/FramebufferCommon.cpp
GPU/Common/FramebufferCommon.h
GPU/Common/FramebufferManagerCommon.cpp
GPU/Common/FramebufferManagerCommon.h
GPU/Common/GPUDebugInterface.cpp
GPU/Common/GPUDebugInterface.h
GPU/Common/GPUStateUtils.cpp

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@ -43,7 +43,7 @@
#include "Core/Loaders.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Instance.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
// TODO: Find a better place for this.
http::Downloader g_DownloadManager;

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@ -55,7 +55,7 @@
#include "GPU/GPU.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PostShader.h"
#include "GPU/Debugger/Record.h"

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@ -33,7 +33,7 @@
#include "Core/Host.h"
#include "Core/Reporting.h"
#include "GPU/Common/DrawEngineCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PostShader.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureCacheCommon.h"

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@ -28,7 +28,7 @@
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/Math3D.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderId.h"
#include "GPU/Common/VertexDecoderCommon.h"

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@ -8,7 +8,7 @@
#include "math/math_util.h"
#include "math/lin/vec3.h"
#include "GPU/GPUState.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/Math3D.h"

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@ -23,7 +23,7 @@
#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Math3D.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/Common/SoftwareTransformCommon.h"
#include "GPU/Common/TransformCommon.h"

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@ -23,7 +23,7 @@
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/ShaderId.h"

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@ -35,7 +35,7 @@
#include "GPU/GPUState.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderTranslation.h"
#include "GPU/Common/TextureDecoder.h"

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@ -24,7 +24,7 @@
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "ext/native/thin3d/thin3d.h"
class TextureCacheD3D11;

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@ -53,7 +53,7 @@
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/D3D11/ShaderManagerD3D11.h"
#include "GPU/D3D11/GPU_D3D11.h"

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@ -28,7 +28,7 @@
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/D3D11/DrawEngineD3D11.h"
#include "GPU/D3D11/StateMappingD3D11.h"
#include "GPU/D3D11/FramebufferManagerD3D11.h"

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@ -32,7 +32,7 @@
#include "GPU/D3D11/ShaderManagerD3D11.h"
#include "GPU/D3D11/DepalettizeShaderD3D11.h"
#include "GPU/D3D11/D3D11Util.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "Core/Config.h"
#include "Core/Host.h"

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@ -29,7 +29,7 @@
#include "GPU/Debugger/Stepping.h"
#include "gfx/d3d9_state.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/ShaderTranslation.h"
#include "GPU/Common/TextureDecoder.h"

View file

@ -26,7 +26,7 @@
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
namespace DX9 {

View file

@ -38,7 +38,7 @@
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/GPU_DX9.h"

View file

@ -30,7 +30,7 @@
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/DepalettizeShaderDX9.h"
#include "gfx/d3d9_state.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "Core/Config.h"
#include "Core/Host.h"

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@ -31,7 +31,7 @@
#include "Core/Reporting.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Debugger/Stepping.h"

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@ -23,7 +23,7 @@
// pixel data.
#include "GPU/GPUCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "thin3d/GLRenderManager.h"
struct GLSLProgram;

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@ -34,7 +34,7 @@
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/GLES/ShaderManagerGLES.h"
#include "GPU/GLES/GPU_GLES.h"

View file

@ -340,7 +340,7 @@
<ClInclude Include="..\ext\xbrz\xbrz.h" />
<ClInclude Include="Common\DepalettizeShaderCommon.h" />
<ClInclude Include="Common\DrawEngineCommon.h" />
<ClInclude Include="Common\FramebufferCommon.h" />
<ClInclude Include="Common\FramebufferManagerCommon.h" />
<ClInclude Include="Common\GPUDebugInterface.h" />
<ClInclude Include="Common\GPUStateUtils.h" />
<ClInclude Include="Common\IndexGenerator.h" />
@ -493,7 +493,7 @@
<ClCompile Include="..\ext\xbrz\xbrz.cpp" />
<ClCompile Include="Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="Common\DrawEngineCommon.cpp" />
<ClCompile Include="Common\FramebufferCommon.cpp" />
<ClCompile Include="Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="Common\GPUDebugInterface.cpp" />
<ClCompile Include="Common\GPUStateUtils.cpp" />
<ClCompile Include="Common\IndexGenerator.cpp" />

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@ -129,9 +129,6 @@
<ClInclude Include="Common\TransformCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\FramebufferCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\SoftwareTransformCommon.h">
<Filter>Common</Filter>
</ClInclude>
@ -288,6 +285,9 @@
<ClInclude Include="Common\PresentationCommon.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Common\FramebufferManagerCommon.h">
<Filter>Common</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Math3D.cpp">
@ -383,9 +383,6 @@
<ClCompile Include="Common\TransformCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\FramebufferCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\VertexDecoderX86.cpp">
<Filter>Common</Filter>
</ClCompile>
@ -572,5 +569,8 @@
<ClCompile Include="Common\PresentationCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Common\FramebufferManagerCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -26,7 +26,7 @@
#include "Core/Debugger/Breakpoints.h"
#include "Core/MemMapHelpers.h"
#include "GPU/Common/DrawEngineCommon.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/SplineCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Debugger/Debugger.h"

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@ -41,7 +41,7 @@
#include "GPU/GPUState.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"

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@ -19,7 +19,7 @@
#include "Common/Vulkan/VulkanLoader.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Vulkan/VulkanUtil.h"

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@ -35,7 +35,7 @@
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/GPU_Vulkan.h"

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@ -31,7 +31,7 @@
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "DisplayLayoutEditor.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
static const int leftColumnWidth = 200;
static const float orgRatio = 1.764706f;

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@ -52,7 +52,7 @@
#include "Core/System.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#if !PPSSPP_PLATFORM(UWP)
#include "GPU/Vulkan/DebugVisVulkan.h"
#endif

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@ -64,7 +64,7 @@
#include "GPU/Common/PostShader.h"
#include "android/jni/TestRunner.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
#pragma warning(disable:4091) // workaround bug in VS2015 headers

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@ -381,7 +381,7 @@
<ItemGroup>
<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
@ -440,7 +440,7 @@
<ItemGroup>
<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
@ -526,4 +526,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -3,7 +3,7 @@
<ItemGroup>
<ClCompile Include="..\..\GPU\Common\DepalettizeShaderCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\DrawEngineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\FramebufferManagerCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\PresentationCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUDebugInterface.cpp" />
<ClCompile Include="..\..\GPU\Common\GPUStateUtils.cpp" />
@ -62,7 +62,7 @@
<ItemGroup>
<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
<ClInclude Include="..\..\GPU\Common\DrawEngineCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferCommon.h" />
<ClInclude Include="..\..\GPU\Common\FramebufferManagerCommon.h" />
<ClInclude Include="..\..\GPU\Common\PresentationCommon.h" />
<ClInclude Include="..\..\GPU\Common\GPUDebugInterface.h" />
<ClInclude Include="..\..\GPU\Common\GPUStateUtils.h" />
@ -118,4 +118,4 @@
<ClInclude Include="targetver.h" />
<ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
</ItemGroup>
</Project>
</Project>

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@ -23,7 +23,7 @@
#endif
#include "UI/OnScreenDisplay.h"
#include "GPU/Common/PostShader.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureScalerCommon.h"

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@ -227,7 +227,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/GPU/GPUState.cpp \
$(SRC)/GPU/GeDisasm.cpp \
$(SRC)/GPU/Common/DepalettizeShaderCommon.cpp \
$(SRC)/GPU/Common/FramebufferCommon.cpp \
$(SRC)/GPU/Common/FramebufferManagerCommon.cpp \
$(SRC)/GPU/Common/PresentationCommon.cpp \
$(SRC)/GPU/Common/GPUDebugInterface.cpp \
$(SRC)/GPU/Common/IndexGenerator.cpp.arm \

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@ -21,7 +21,7 @@
#include "Core/HLE/sceUtility.h"
#include "Core/Host.h"
#include "Core/SaveState.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "Log.h"
#include "LogManager.h"
#include "base/NativeApp.h"

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@ -162,7 +162,7 @@ SOURCES_CXX += \
$(GPUCOMMONDIR)/GPUStateUtils.cpp \
$(GPUCOMMONDIR)/DrawEngineCommon.cpp \
$(GPUCOMMONDIR)/SplineCommon.cpp \
$(GPUCOMMONDIR)/FramebufferCommon.cpp \
$(GPUCOMMONDIR)/FramebufferManagerCommon.cpp \
$(GPUCOMMONDIR)/PresentationCommon.cpp \
$(GPUCOMMONDIR)/ShaderId.cpp \
$(GPUCOMMONDIR)/ShaderCommon.cpp \

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@ -24,7 +24,7 @@
#include "file/zip_read.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/FramebufferCommon.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureScalerCommon.h"
#include "input/input_state.h"
#include "base/NativeApp.h"