Commit graph

8578 commits

Author SHA1 Message Date
raven02
aea9ecae4b GLES : gstate_c.framebufChanged = true for sccisor as well 2013-09-20 01:48:43 +08:00
raven02
a3120e0bbf GLES: Add memory valid check for vertex address 2013-09-19 21:09:59 +08:00
Unknown W. Brackets
156f9dd8f1 Merge pull request #3829 from unknownbrackets/headless
Turn off graphics tests by default
2013-09-18 08:27:50 -07:00
Unknown W. Brackets
c6823cb3ea Turn off graphics tests by default.
Maybe this is crashing the buildbot.
2013-09-18 08:17:55 -07:00
Unknown W. Brackets
7223d0c603 Oops, pass --teamcity to headless as well. 2013-09-18 08:07:48 -07:00
Henrik Rydgård
f3d7bc24f4 Merge pull request #3825 from Ced2911/dx9windows
Dx9windows
2013-09-18 07:30:10 -07:00
Henrik Rydgård
37d0dc75e9 Merge pull request #3826 from shenweip/patch-3
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
2013-09-18 07:29:15 -07:00
shenweip
4986bf735b Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
dialog in sceUtilityGamedataInstallUpdate

Forget this before.
2013-09-18 21:34:28 +08:00
Ced2911
8ec6ca8dc0 [dx9] correct window size 2013-09-18 14:40:53 +02:00
Ced2911
d495cdbdf9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
Henrik Rydgård
3f6e7f6e6a Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
2013-09-18 05:05:08 -07:00
Henrik Rydgård
47735579df Merge pull request #3821 from shenweip/patch-1
Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
2013-09-18 05:03:15 -07:00
shenweip
6bcf1705ec Typo 2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0 fix wrong var name 2013-09-18 16:21:18 +08:00
shenweip
440b6197d7 Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice 2013-09-18 16:19:05 +08:00
Henrik Rydgård
14790e137e Merge pull request #3819 from thedax/2012BuildFix
Build fix for VS 2012.
2013-09-18 01:13:51 -07:00
Henrik Rydgård
198434c6eb Merge pull request #3823 from unknownbrackets/headless
Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
danyalzia
f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
Unknown W. Brackets
48eef19538 Optionally read test filenames from stdin.
This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets
d17df4a79a Don't zero initialize opcode.
This slows down JitBlockCache::Init() a lot, which impacts test speed more
than you'd expect.
2013-09-17 23:46:59 -07:00
Unknown W. Brackets
6c908ba86c Try to force test output to stdout. 2013-09-17 23:28:48 -07:00
Unknown W. Brackets
0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
shenweip
a794f1536e Add a DEBUG_LOG_REPORT in sceJpegCsc 2013-09-18 14:07:58 +08:00
shenweip
1badbe502c Implemented sceJpegCsc,finally Monster Hunter 3rd'video works. 2013-09-18 14:07:21 +08:00
shenweip
a62e9f15e9 Implemented sceMpegAvcConvertToYuv420. 2013-09-18 14:05:09 +08:00
Unknown W. Brackets
7a81b802cc Don't shutdown gl in headless so quickly.
Oops.
2013-09-17 22:50:43 -07:00
The Dax
e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
Sacha
8c6bd4ef51 Update native. 2013-09-18 12:30:16 +10:00
Henrik Rydgård
2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Henrik Rydgård
1c8a58541c Merge pull request #3809 from thedax/prepForVS2013
Prepare PPSSPP for Visual Studio 2013.
2013-09-17 09:06:07 -07:00
Unknown W. Brackets
43c3fd9386 Remove compare logic from test.py, use --compare. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets
abe805b62a Prevent a buffer overflow on bad shader. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets
8e412234c9 Fix ctrl reinit problem. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets
d1d9fb5bbf Start the kernel ids over on reset.
So that things aren't affected by wrapping over.  Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
The Dax
cddc8c6c0b Update native. 2013-09-17 10:27:06 -04:00
The Dax
c499719967 Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
The Dax
156bc2613a Remove unnecessary include. 2013-09-17 10:27:06 -04:00
The Dax
01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård
db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Henrik Rydgård
f061288926 Merge pull request #3812 from DanyalZia/patch-6
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
2013-09-17 05:26:52 -07:00
danyalzia
1160737d0b Update GameSettingsScreen.cpp 2013-09-17 15:57:07 +05:00
Henrik Rydgård
8cd83dc0e9 Merge pull request #3813 from DanyalZia/patch-7
Win32: Expand Rendering Resolution Function upto 10x
2013-09-17 01:34:29 -07:00
Henrik Rydgard
9beb727eac Make chainfire3d warning translatable. 2013-09-17 10:29:11 +02:00
Henrik Rydgard
fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
danyalzia
7c0292f466 Update ppsspp.rc 2013-09-17 13:07:24 +05:00
danyalzia
b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
danyalzia
46b022ac98 Update WndMainWindow.cpp 2013-09-17 13:02:34 +05:00
Henrik Rydgård
53c6149152 Merge pull request #3808 from thedax/drawLogoOnLogoScreen
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-17 00:37:03 -07:00
Henrik Rydgård
25cc550215 Merge pull request #3811 from unknownbrackets/headless
Just save XMM0-XMM15 on x64 + more headless
2013-09-17 00:35:59 -07:00