raven02
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aea9ecae4b
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GLES : gstate_c.framebufChanged = true for sccisor as well
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2013-09-20 01:48:43 +08:00 |
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raven02
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a3120e0bbf
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GLES: Add memory valid check for vertex address
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2013-09-19 21:09:59 +08:00 |
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Unknown W. Brackets
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156f9dd8f1
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Merge pull request #3829 from unknownbrackets/headless
Turn off graphics tests by default
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2013-09-18 08:27:50 -07:00 |
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Unknown W. Brackets
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c6823cb3ea
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Turn off graphics tests by default.
Maybe this is crashing the buildbot.
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2013-09-18 08:17:55 -07:00 |
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Unknown W. Brackets
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7223d0c603
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Oops, pass --teamcity to headless as well.
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2013-09-18 08:07:48 -07:00 |
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Henrik Rydgård
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f3d7bc24f4
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Merge pull request #3825 from Ced2911/dx9windows
Dx9windows
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2013-09-18 07:30:10 -07:00 |
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Henrik Rydgård
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37d0dc75e9
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Merge pull request #3826 from shenweip/patch-3
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
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2013-09-18 07:29:15 -07:00 |
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shenweip
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4986bf735b
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Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
dialog in sceUtilityGamedataInstallUpdate
Forget this before.
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2013-09-18 21:34:28 +08:00 |
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Ced2911
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8ec6ca8dc0
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[dx9] correct window size
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2013-09-18 14:40:53 +02:00 |
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Ced2911
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d495cdbdf9
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fix 8888 texture decoding
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2013-09-18 14:40:33 +02:00 |
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Henrik Rydgård
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3f6e7f6e6a
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Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
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2013-09-18 05:05:08 -07:00 |
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Henrik Rydgård
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47735579df
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Merge pull request #3821 from shenweip/patch-1
Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
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2013-09-18 05:03:15 -07:00 |
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shenweip
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6bcf1705ec
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Typo
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2013-09-18 18:19:08 +08:00 |
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shenweip
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d0c5a721b0
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fix wrong var name
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2013-09-18 16:21:18 +08:00 |
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shenweip
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440b6197d7
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Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice
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2013-09-18 16:19:05 +08:00 |
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Henrik Rydgård
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14790e137e
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Merge pull request #3819 from thedax/2012BuildFix
Build fix for VS 2012.
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2013-09-18 01:13:51 -07:00 |
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Henrik Rydgård
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198434c6eb
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Merge pull request #3823 from unknownbrackets/headless
Fix headless on buildbot (command line length), speed up further
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2013-09-18 00:48:17 -07:00 |
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danyalzia
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f1ca139444
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Fixes Drawing size in non-buffered
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2013-09-18 12:24:27 +05:00 |
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Unknown W. Brackets
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48eef19538
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Optionally read test filenames from stdin.
This way we don't hit command line length limits.
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2013-09-18 00:17:30 -07:00 |
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Unknown W. Brackets
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d17df4a79a
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Don't zero initialize opcode.
This slows down JitBlockCache::Init() a lot, which impacts test speed more
than you'd expect.
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2013-09-17 23:46:59 -07:00 |
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Unknown W. Brackets
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6c908ba86c
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Try to force test output to stdout.
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2013-09-17 23:28:48 -07:00 |
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Unknown W. Brackets
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0735a9a679
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Just disable PPGe during tests, should be okay.
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2013-09-17 23:13:13 -07:00 |
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shenweip
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a794f1536e
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Add a DEBUG_LOG_REPORT in sceJpegCsc
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2013-09-18 14:07:58 +08:00 |
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shenweip
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1badbe502c
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Implemented sceJpegCsc,finally Monster Hunter 3rd'video works.
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2013-09-18 14:07:21 +08:00 |
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shenweip
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a62e9f15e9
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Implemented sceMpegAvcConvertToYuv420.
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2013-09-18 14:05:09 +08:00 |
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Unknown W. Brackets
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7a81b802cc
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Don't shutdown gl in headless so quickly.
Oops.
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2013-09-17 22:50:43 -07:00 |
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The Dax
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e8263523a8
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Build fix for VS 2012.
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2013-09-17 22:37:49 -04:00 |
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Sacha
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8c6bd4ef51
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Update native.
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2013-09-18 12:30:16 +10:00 |
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Henrik Rydgård
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2de4db3e31
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Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
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2013-09-17 09:08:20 -07:00 |
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Henrik Rydgård
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1c8a58541c
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Merge pull request #3809 from thedax/prepForVS2013
Prepare PPSSPP for Visual Studio 2013.
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2013-09-17 09:06:07 -07:00 |
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Unknown W. Brackets
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43c3fd9386
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Remove compare logic from test.py, use --compare.
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2013-09-17 08:40:20 -07:00 |
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Unknown W. Brackets
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abe805b62a
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Prevent a buffer overflow on bad shader.
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2013-09-17 08:40:20 -07:00 |
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Unknown W. Brackets
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8e412234c9
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Fix ctrl reinit problem.
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2013-09-17 08:40:20 -07:00 |
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Unknown W. Brackets
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d1d9fb5bbf
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Start the kernel ids over on reset.
So that things aren't affected by wrapping over. Although, maybe we
should handle that better if it causes incorrect behavior...
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2013-09-17 08:11:51 -07:00 |
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The Dax
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cddc8c6c0b
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Update native.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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c499719967
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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156bc2613a
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Remove unnecessary include.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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01ab8b7555
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Fix x64 debug build.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Henrik Rydgård
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db92f26e56
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Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
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2013-09-17 06:43:24 -07:00 |
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Henrik Rydgård
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f061288926
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Merge pull request #3812 from DanyalZia/patch-6
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
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2013-09-17 05:26:52 -07:00 |
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danyalzia
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1160737d0b
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Update GameSettingsScreen.cpp
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2013-09-17 15:57:07 +05:00 |
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Henrik Rydgård
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8cd83dc0e9
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Merge pull request #3813 from DanyalZia/patch-7
Win32: Expand Rendering Resolution Function upto 10x
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2013-09-17 01:34:29 -07:00 |
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Henrik Rydgard
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9beb727eac
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Make chainfire3d warning translatable.
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2013-09-17 10:29:11 +02:00 |
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Henrik Rydgard
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fce5067279
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Show a warning message on game start if Chainfire3D is installed.
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2013-09-17 10:27:42 +02:00 |
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danyalzia
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7c0292f466
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Update ppsspp.rc
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2013-09-17 13:07:24 +05:00 |
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danyalzia
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b17ce7bfb1
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Update resource.h
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2013-09-17 13:05:19 +05:00 |
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danyalzia
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46b022ac98
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Update WndMainWindow.cpp
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2013-09-17 13:02:34 +05:00 |
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Henrik Rydgård
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53c6149152
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Merge pull request #3808 from thedax/drawLogoOnLogoScreen
Draw PPSSPP's D-pad logo on LogoScreen.
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2013-09-17 00:37:03 -07:00 |
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Henrik Rydgård
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25cc550215
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Merge pull request #3811 from unknownbrackets/headless
Just save XMM0-XMM15 on x64 + more headless
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2013-09-17 00:35:59 -07:00 |
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