mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Prep PPSSPP for Visual Studio 2013.
This commit is contained in:
parent
db92f26e56
commit
d102baacd0
16 changed files with 47 additions and 27 deletions
|
@ -28,6 +28,8 @@
|
|||
|
||||
#include "image/png_load.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#ifdef BLACKBERRY
|
||||
using std::strnlen;
|
||||
#endif
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "sceKernelMemory.h"
|
||||
#include "sceAtrac.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#define ATRAC_ERROR_API_FAIL 0x80630002
|
||||
#define ATRAC_ERROR_NO_ATRACID 0x80630003
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Core/HLE/HLE.h"
|
||||
#include "Core/HLE/sceMp3.h"
|
||||
#include "Core/HW/MediaEngine.h"
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
// This code is part shamelessly "inspired" from JPSCP.
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "sceMpeg.h"
|
||||
#include "sceKernelThread.h"
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "GPU/GPUState.h"
|
||||
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
// "Go Sudoku" is a good way to test this code...
|
||||
const int PSMF_VIDEO_STREAM_ID = 0xE0;
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include "GPU/GPUInterface.h"
|
||||
#include "Core/HW/atrac3plus.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#ifdef USE_FFMPEG
|
||||
|
||||
// Urgh! Why is this needed?
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
#include "Core/Config.h"
|
||||
#include "SasAudio.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// #define AUDIO_TO_FILE
|
||||
|
||||
static const s8 f[16][2] = {
|
||||
|
|
|
@ -49,6 +49,7 @@
|
|||
#include "MIPSVFPUUtils.h"
|
||||
|
||||
#include <limits>
|
||||
#include <algorithm>
|
||||
|
||||
#define R(i) (currentMIPS->r[i])
|
||||
#define V(i) (currentMIPS->v[i])
|
||||
|
|
|
@ -30,6 +30,8 @@
|
|||
#include "GPU/Directx9/TextureCacheDX9.h"
|
||||
#include "GPU/Directx9/ShaderManagerDX9.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace DX9 {
|
||||
|
||||
// Aggressively delete unused FBO:s to save gpu memory.
|
||||
|
|
|
@ -33,6 +33,8 @@
|
|||
#include "GPU/GLES/TextureCache.h"
|
||||
#include "GPU/GLES/ShaderManager.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#if defined(USING_GLES2)
|
||||
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
|
|
|
@ -64,20 +64,20 @@
|
|||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
|
@ -24,6 +24,8 @@
|
|||
#include "GPU/Software/Rasterizer.h"
|
||||
#include "GPU/Software/Colors.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
extern FormatBuffer fb;
|
||||
extern FormatBuffer depthbuf;
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
#include "ui_atlas.h"
|
||||
#include "Core/HLE/sceCtrl.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
|
||||
#define USE_PAUSE_BUTTON 1
|
||||
#else
|
||||
|
|
|
@ -92,22 +92,22 @@
|
|||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>..\</OutDir>
|
||||
<TargetName>PPSSPPDebug</TargetName>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86);</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<TargetName>PPSSPPDebug64</TargetName>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<TargetName>PPSSPPWindows64</TargetName>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
@ -390,4 +390,4 @@
|
|||
<UserProperties RESOURCE_FILE="DaSh.rc" />
|
||||
</VisualStudio>
|
||||
</ProjectExtensions>
|
||||
</Project>
|
||||
</Project>
|
|
@ -64,24 +64,24 @@
|
|||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86);</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
|
||||
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
|
||||
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
|
2
native
2
native
|
@ -1 +1 @@
|
|||
Subproject commit b4c6eb13c7229fc0a8e05930a0a4f8036311a5ed
|
||||
Subproject commit e215d861f7fbcbaaea00846a5f3a5ed97f519224
|
Loading…
Add table
Reference in a new issue