Prep PPSSPP for Visual Studio 2013.

This commit is contained in:
The Dax 2013-09-17 00:48:14 -04:00
parent db92f26e56
commit d102baacd0
16 changed files with 47 additions and 27 deletions

View file

@ -28,6 +28,8 @@
#include "image/png_load.h"
#include <algorithm>
#ifdef BLACKBERRY
using std::strnlen;
#endif

View file

@ -32,6 +32,7 @@
#include "sceKernelMemory.h"
#include "sceAtrac.h"
#include <algorithm>
#define ATRAC_ERROR_API_FAIL 0x80630002
#define ATRAC_ERROR_NO_ATRACID 0x80630003

View file

@ -16,6 +16,8 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <map>
#include <algorithm>
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceMp3.h"
#include "Core/HW/MediaEngine.h"

View file

@ -18,6 +18,7 @@
// This code is part shamelessly "inspired" from JPSCP.
#include <map>
#include <algorithm>
#include "sceMpeg.h"
#include "sceKernelThread.h"

View file

@ -26,6 +26,7 @@
#include "GPU/GPUState.h"
#include <map>
#include <algorithm>
// "Go Sudoku" is a good way to test this code...
const int PSMF_VIDEO_STREAM_ID = 0xE0;

View file

@ -21,6 +21,8 @@
#include "GPU/GPUInterface.h"
#include "Core/HW/atrac3plus.h"
#include <algorithm>
#ifdef USE_FFMPEG
// Urgh! Why is this needed?

View file

@ -22,6 +22,8 @@
#include "Core/Config.h"
#include "SasAudio.h"
#include <algorithm>
// #define AUDIO_TO_FILE
static const s8 f[16][2] = {

View file

@ -49,6 +49,7 @@
#include "MIPSVFPUUtils.h"
#include <limits>
#include <algorithm>
#define R(i) (currentMIPS->r[i])
#define V(i) (currentMIPS->v[i])

View file

@ -30,6 +30,8 @@
#include "GPU/Directx9/TextureCacheDX9.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include <algorithm>
namespace DX9 {
// Aggressively delete unused FBO:s to save gpu memory.

View file

@ -33,6 +33,8 @@
#include "GPU/GLES/TextureCache.h"
#include "GPU/GLES/ShaderManager.h"
#include <algorithm>
#if defined(USING_GLES2)
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER

View file

@ -64,20 +64,20 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>

View file

@ -24,6 +24,8 @@
#include "GPU/Software/Rasterizer.h"
#include "GPU/Software/Colors.h"
#include <algorithm>
extern FormatBuffer fb;
extern FormatBuffer depthbuf;

View file

@ -25,6 +25,8 @@
#include "ui_atlas.h"
#include "Core/HLE/sceCtrl.h"
#include <algorithm>
#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
#define USE_PAUSE_BUTTON 1
#else

View file

@ -92,22 +92,22 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\</OutDir>
<TargetName>PPSSPPDebug</TargetName>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>PPSSPPDebug64</TargetName>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>PPSSPPWindows64</TargetName>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -390,4 +390,4 @@
<UserProperties RESOURCE_FILE="DaSh.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>
</Project>

View file

@ -64,24 +64,24 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
<LinkIncremental>true</LinkIncremental>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86);</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x86;D:\Dev\LIB;C:\DXSDK\Lib\x86;$(VCInstallDir)lib;$(VCInstallDir)atlmfc\lib;$(WindowsSdkDir)lib;$(FrameworkSDKDir)\lib;$(WindowsSDK_LibraryPath_x86)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;</LibraryPath>
<IncludePath>..\dx9sdk\Include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(WindowsSDK_IncludePath)</IncludePath>
<LibraryPath>..\dx9sdk\Lib\x64;$(VCInstallDir)lib\amd64;$(VCInstallDir)atlmfc\lib\amd64;$(WindowsSdkDir)lib\x64;$(WindowsSDK_LibraryPath_x64)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>

2
native

@ -1 +1 @@
Subproject commit b4c6eb13c7229fc0a8e05930a0a4f8036311a5ed
Subproject commit e215d861f7fbcbaaea00846a5f3a5ed97f519224