ANR2ME
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48deb37cc8
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Fix logging warning issue.
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2022-08-06 03:11:59 +07:00 |
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Henrik Rydgård
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66aeede7b6
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Merge pull request #15791 from VitalikLevin/patch-1
Update /lang/ru_RU.ini
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2022-08-05 15:44:26 +02:00 |
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Vitaliy Levin
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eb1b2da553
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Update /lang/ru_RU.ini
Перевёл ещё несколько строк.
~
I translated a couple of strings.
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2022-08-05 16:38:45 +03:00 |
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Henrik Rydgård
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39cbc253fe
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Merge pull request #15421 from ANR2ME/inet
Implementing NpSigninDialog and Updating NP Library.
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2022-08-04 13:19:43 +02:00 |
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ANR2ME
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4c9e1dec1a
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Fix include issue.
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2022-08-04 16:35:30 +07:00 |
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ANR2ME
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31ea7a6a95
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Updated copyright's year.
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2022-08-04 16:34:05 +07:00 |
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ANR2ME
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865959d420
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Replace the dummy PSN name with Nickname on sceNpInit.
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2022-08-04 16:12:31 +07:00 |
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ANR2ME
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41de63f13c
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Moving sceNpMatching2-stuff to sceNp2.cpp/h.
PS: Register_sceNpMatching2 not being added to HLETables because currently the callback didn't work properly yet and could crash the game.
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2022-08-04 16:12:29 +07:00 |
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ANR2ME
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dcf3ece8f4
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Implement NP Signin Dialog (faked signin)
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2022-08-04 16:12:25 +07:00 |
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ANR2ME
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54300eb017
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Updated NP Library
PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).
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2022-08-04 16:12:23 +07:00 |
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ANR2ME
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bf98466a78
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Added a FunctionWrapper used by sceNpService
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2022-08-04 16:12:23 +07:00 |
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Henrik Rydgård
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e7e1bb6079
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UWP: Fix missing font file causing missing text fields. Fixes #15771
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2022-08-04 10:44:12 +02:00 |
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Henrik Rydgård
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c3324c872f
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Merge pull request #15784 from hrydgard/unify-framebuffer-blit
Unify BlitFramebuffer with a generic implementation
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2022-08-04 00:41:33 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f84d2e9ba7
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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126ace770e
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Remove the D3D9 and Vulkan BlitFramebuffer functions
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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9d23939e28
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Replace D3D11's BlitFramebuffer with the common one
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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1ab9293cb3
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Convert FramebufferBlit from the GL backend to use thin3d
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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64a8a3f7d3
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D3D11: Remove more custom drawing
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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d5a0249678
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Fix upscaling in Vulkan. Fixes #15779
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2022-08-03 22:22:24 +02:00 |
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Henrik Rydgård
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4d519b49a0
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Merge pull request #15782 from hrydgard/unify-draw-rect
Unify DrawActiveTexture
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2022-08-03 15:18:17 +02:00 |
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Henrik Rydgård
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8ded766509
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UWP buildfix
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2022-08-03 14:31:24 +02:00 |
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Henrik Rydgård
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0f9bf47429
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Reimplement filtering in DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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192e331b11
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Delete the OpenGL implementation of DrawActiveTexture.
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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1fe2bced54
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Delete the D3D9 impl of DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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1d3075566f
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Move to common (todo: merge with above)
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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d55c4a3456
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Convert the D3D11 DrawActiveTexture to thin3d
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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59b3df0643
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Draw2D
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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4e4ccbd819
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Merge pull request #15754 from hrydgard/unify-stencil-draw
Unify stencil upload using thin3d
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2022-08-03 14:11:35 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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41e327a66b
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
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Henrik Rydgård
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cacb2a3200
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Unit test, comment
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2022-08-03 13:34:58 +02:00 |
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Henrik Rydgård
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9963cd55f0
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Rebind the framebuffer only if we're in the blit path.
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2022-08-03 13:33:54 +02:00 |
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Henrik Rydgård
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d26e637bb8
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Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
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2022-08-03 13:33:53 +02:00 |
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Henrik Rydgård
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269bff9c0b
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Get D3D shaders to build (though not working correctly)
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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787de81437
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Henrik Rydgård
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d4d92e39ff
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Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
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2022-08-03 13:28:54 +02:00 |
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Henrik Rydgård
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d6664f20e0
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Merge pull request #15781 from hrydgard/blit-feature-cleanup
Blit feature detection cleanup
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2022-08-03 13:18:01 +02:00 |
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Henrik Rydgård
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770cb49f94
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GLES: FramebufferBlit: Don't blit if the target is the current framebuffer.
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2022-08-02 14:57:20 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Henrik Rydgård
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710c6b6ad1
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Fix crash in shader upscaling. This variable shadowed the one that now lives in Common.
Fixes #15778
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2022-08-02 08:33:50 +02:00 |
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Henrik Rydgård
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714afb46a2
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Merge pull request #15772 from hrydgard/color-to-depth
Add support for binding the depth buffer as a color target. Fixes Kurohyo depth sorting
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2022-08-01 16:45:51 +02:00 |
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Henrik Rydgård
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0f401c2d1f
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Merge pull request #15775 from hrydgard/enable-blue-to-alpha
Use BlueToAlpha in more games instead of ReinterpretFramebuffers/ShaderColorBitmask
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2022-08-01 16:18:45 +02:00 |
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Henrik Rydgård
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3dc924cebe
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Use BlueToAlpha in more games instead of ReinterpretFramebuffers/ShaderColorBitmask
Switches over Outrun and DiRT 2.
See https://github.com/hrydgard/ppsspp/issues/11358#issuecomment-720160221
Better performance and removes some color banding.
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2022-08-01 16:14:42 +02:00 |
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Henrik Rydgård
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5da7dd42b5
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Fix Vulkan as well
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2022-08-01 15:48:52 +02:00 |
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Henrik Rydgård
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b940c8a8b7
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Fix for D3D11 and GL, but not Vulkan for some weird reason
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2022-08-01 15:45:05 +02:00 |
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Henrik Rydgård
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fce792458b
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Avoid upscaling textures used for color-to-depth.
(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
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2022-08-01 14:10:51 +02:00 |
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