mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Updated NP Library
PS: Some of registered modules should probably moved to a separate files (ie. sceNp2.cpp).
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parent
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commit
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2 changed files with 1225 additions and 93 deletions
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432
Core/HLE/sceNp.h
432
Core/HLE/sceNp.h
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@ -17,9 +17,13 @@
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#pragma once
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#ifdef _MSC_VER
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#include <Core/HLE/sceRtc.h>
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/Resolve.h"
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#include "Common/Net/URL.h"
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#pragma pack(push,1)
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#endif
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// Based on https://playstationdev.wiki/psvitadevwiki/index.php?title=Error_Codes
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#define SCE_NP_ERROR_ALREADY_INITIALIZED 0x80550001
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@ -47,6 +51,261 @@
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#define SCE_NP_AUTH_ERROR_SERVICE_END 0x80550400
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#define SCE_NP_AUTH_ERROR_SERVICE_DOWN 0x80550401
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#define SCE_NP_AUTH_ERROR_SERVICE_BUSY 0x80550402
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#define SCE_NP_AUTH_ERROR_SERVER_MAINTENANCE 0x80550403
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#define SCE_NP_AUTH_ERROR_UNKNOWN 0x80550480
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#define SCE_NP_MANAGER_ERROR_ALREADY_INITIALIZED 0x80550501
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#define SCE_NP_MANAGER_ERROR_NOT_INITIALIZED 0x80550502
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#define SCE_NP_MANAGER_ERROR_INVALID_ARGUMENT 0x80550503
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#define SCE_NP_MANAGER_ERROR_OUT_OF_MEMORY 0x80550504
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#define SCE_NP_MANAGER_ERROR_INVALID_TICKET_SIZE 0x80550505
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#define SCE_NP_MANAGER_ERROR_INVALID_STATE 0x80550506
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#define SCE_NP_MANAGER_ERROR_ABORTED 0x80550507
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#define SCE_NP_MANAGER_ERROR_VARIANT_ACCOUNT_ID 0x80550508
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#define SCE_NP_MANAGER_ERROR_ID_NOT_AVAIL 0x80550509
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#define SCE_NP_MANAGER_ERROR_SIGNOUT 0x8055050a
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#define SCE_NP_MANAGER_ERROR_NOT_SIGNIN 0x8055050b
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#define SCE_NP_UTIL_ERROR_INVALID_ARGUMENT 0x80550601
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#define SCE_NP_UTIL_ERROR_INSUFFICIENT 0x80550602
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#define SCE_NP_UTIL_ERROR_PARSER_FAILED 0x80550603
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#define SCE_NP_UTIL_ERROR_INVALID_PROTOCOL_ID 0x80550604
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#define SCE_NP_UTIL_ERROR_INVALID_NP_ID 0x80550605
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#define SCE_NP_UTIL_ERROR_INVALID_NP_ENV 0x80550606
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#define SCE_NP_UTIL_ERROR_INVALID_NPCOMMID 0x80550607
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#define SCE_NP_UTIL_ERROR_INVALID_CHARACTER 0x80550608
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#define SCE_NP_UTIL_ERROR_NOT_MATCH 0x80550609
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#define SCE_NP_UTIL_ERROR_INVALID_TITLEID 0x8055060a
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#define SCE_NP_UTIL_ERROR_INVALID_ESCAPE_STRING 0x8055060c
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#define SCE_NP_UTIL_ERROR_UNKNOWN_TYPE 0x8055060d
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#define SCE_NP_UTIL_ERROR_UNKNOWN 0x8055060e
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#define SCE_NP_COMMUNITY_ERROR_ALREADY_INITIALIZED 0x80550701
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#define SCE_NP_COMMUNITY_ERROR_NOT_INITIALIZED 0x80550702
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#define SCE_NP_COMMUNITY_ERROR_OUT_OF_MEMORY 0x80550703
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#define SCE_NP_COMMUNITY_ERROR_INVALID_ARGUMENT 0x80550704
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#define SCE_NP_COMMUNITY_ERROR_NO_LOGIN 0x80550705
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#define SCE_NP_COMMUNITY_ERROR_TOO_MANY_OBJECTS 0x80550706
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#define SCE_NP_COMMUNITY_ERROR_ABORTED 0x80550707
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#define SCE_NP_COMMUNITY_ERROR_BAD_RESPONSE 0x80550708
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#define SCE_NP_COMMUNITY_ERROR_BODY_TOO_LARGE 0x80550709
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#define SCE_NP_COMMUNITY_ERROR_HTTP_SERVER 0x8055070a
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#define SCE_NP_COMMUNITY_ERROR_INVALID_SIGNATURE 0x8055070b
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#define SCE_NP_COMMUNITY_ERROR_INSUFFICIENT_ARGUMENT 0x8055070c
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#define SCE_NP_COMMUNITY_ERROR_UNKNOWN_TYPE 0x8055070d
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#define SCE_NP_COMMUNITY_ERROR_INVALID_ID 0x8055070e
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#define SCE_NP_COMMUNITY_ERROR_INVALID_ONLINE_ID 0x8055070f
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#define SCE_NP_COMMUNITY_ERROR_CONNECTION_HANDLE_ALREADY_EXISTS 0x80550710
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#define SCE_NP_COMMUNITY_ERROR_INVALID_TYPE 0x80550711
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#define SCE_NP_COMMUNITY_ERROR_TRANSACTION_ALREADY_END 0x80550712
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#define SCE_NP_COMMUNITY_ERROR_INVALID_PARTITION 0x80550713
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#define SCE_NP_COMMUNITY_ERROR_INVALID_ALIGNMENT 0x80550714
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#define SCE_NP_COMMUNITY_ERROR_CLIENT_HANDLE_ALREADY_EXISTS 0x80550715
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#define SCE_NP_COMMUNITY_ERROR_NO_RESOURCE 0x80550716
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#define SCE_NP_COMMUNITY_SERVER_ERROR_BAD_REQUEST 0x80550801
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_TICKET 0x80550802
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_SIGNATURE 0x80550803
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_NPID 0x80550805
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#define SCE_NP_COMMUNITY_SERVER_ERROR_FORBIDDEN 0x80550806
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INTERNAL_SERVER_ERROR 0x80550807
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#define SCE_NP_COMMUNITY_SERVER_ERROR_VERSION_NOT_SUPPORTED 0x80550808
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#define SCE_NP_COMMUNITY_SERVER_ERROR_SERVICE_UNAVAILABLE 0x80550809
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#define SCE_NP_COMMUNITY_SERVER_ERROR_PLAYER_BANNED 0x8055080a
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#define SCE_NP_COMMUNITY_SERVER_ERROR_CENSORED 0x8055080b
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_RECORD_FORBIDDEN 0x8055080c
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#define SCE_NP_COMMUNITY_SERVER_ERROR_USER_PROFILE_NOT_FOUND 0x8055080d
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#define SCE_NP_COMMUNITY_SERVER_ERROR_UPLOADER_DATA_NOT_FOUND 0x8055080e
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#define SCE_NP_COMMUNITY_SERVER_ERROR_QUOTA_MASTER_NOT_FOUND 0x8055080f
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_TITLE_NOT_FOUND 0x80550810
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#define SCE_NP_COMMUNITY_SERVER_ERROR_BLACKLISTED_USER_ID 0x80550811
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#define SCE_NP_COMMUNITY_SERVER_ERROR_GAME_RANKING_NOT_FOUND 0x80550812
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_STORE_NOT_FOUND 0x80550814
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#define SCE_NP_COMMUNITY_SERVER_ERROR_NOT_BEST_SCORE 0x80550815
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#define SCE_NP_COMMUNITY_SERVER_ERROR_LATEST_UPDATE_NOT_FOUND 0x80550816
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_BOARD_MASTER_NOT_FOUND 0x80550817
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_GAME_DATA_MASTER_NOT_FOUND 0x80550818
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_ANTICHEAT_DATA 0x80550819
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#define SCE_NP_COMMUNITY_SERVER_ERROR_TOO_LARGE_DATA 0x8055081a
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#define SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_USER_NPID 0x8055081b
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_ENVIRONMENT 0x8055081d
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_ONLINE_NAME_CHARACTER 0x8055081f
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_ONLINE_NAME_LENGTH 0x80550820
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_ABOUT_ME_CHARACTER 0x80550821
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_ABOUT_ME_LENGTH 0x80550822
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#define SCE_NP_COMMUNITY_SERVER_ERROR_INVALID_SCORE 0x80550823
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#define SCE_NP_COMMUNITY_SERVER_ERROR_OVER_THE_RANKING_LIMIT 0x80550824
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#define SCE_NP_COMMUNITY_SERVER_ERROR_FAIL_TO_CREATE_SIGNATURE 0x80550826
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_MASTER_INFO_NOT_FOUND 0x80550827
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#define SCE_NP_COMMUNITY_SERVER_ERROR_OVER_THE_GAME_DATA_LIMIT 0x80550828
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#define SCE_NP_COMMUNITY_SERVER_ERROR_SELF_DATA_NOT_FOUND 0x8055082a
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#define SCE_NP_COMMUNITY_SERVER_ERROR_USER_NOT_ASSIGNED 0x8055082b
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#define SCE_NP_COMMUNITY_SERVER_ERROR_GAME_DATA_ALREADY_EXISTS 0x8055082c
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#define SCE_NP_COMMUNITY_SERVER_ERROR_MATCHING_BEFORE_SERVICE 0x805508a0
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#define SCE_NP_COMMUNITY_SERVER_ERROR_MATCHING_END_OF_SERVICE 0x805508a1
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#define SCE_NP_COMMUNITY_SERVER_ERROR_MATCHING_MAINTENANCE 0x805508a2
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_BEFORE_SERVICE 0x805508a3
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_END_OF_SERVICE 0x805508a4
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#define SCE_NP_COMMUNITY_SERVER_ERROR_RANKING_MAINTENANCE 0x805508a5
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#define SCE_NP_COMMUNITY_SERVER_ERROR_NO_SUCH_TITLE 0x805508a6
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#define SCE_NP_COMMUNITY_SERVER_ERROR_TITLE_USER_STORAGE_BEFORE_SERVICE 0x805508aa
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#define SCE_NP_COMMUNITY_SERVER_ERROR_TITLE_USER_STORAGE_END_OF_SERVICE 0x805508ab
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#define SCE_NP_COMMUNITY_SERVER_ERROR_TITLE_USER_STORAGE_MAINTENANCE 0x805508ac
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#define SCE_NP_COMMUNITY_SERVER_ERROR_FSR_BEFORE_SERVICE 0x805508ad
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#define SCE_NP_COMMUNITY_SERVER_ERROR_FSR_END_OF_SERVICE 0x805508ae
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#define SCE_NP_COMMUNITY_SERVER_ERROR_FSR_MAINTENANCE 0x805508af
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#define SCE_NP_COMMUNITY_SERVER_ERROR_UBS_BEFORE_SERVICE 0x805508b1
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#define SCE_NP_COMMUNITY_SERVER_ERROR_UBS_END_OF_SERVICE 0x805508b2
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#define SCE_NP_COMMUNITY_SERVER_ERROR_UBS_MAINTENANCE 0x805508b3
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#define SCE_NP_COMMUNITY_SERVER_ERROR_UNSPECIFIED 0x805508ff
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// TODO: Moves NpMatching2-related stuff to sceNp2.h
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// Based on https://gist.githubusercontent.com/raw/4140449/PS%20Vita (Might be slightly different with PSP?)
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#define SCE_NP_MATCHING2_ERROR_OUT_OF_MEMORY 0x80550c01
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#define SCE_NP_MATCHING2_ERROR_ALREADY_INITIALIZED 0x80550c02
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#define SCE_NP_MATCHING2_ERROR_NOT_INITIALIZED 0x80550c03
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#define SCE_NP_MATCHING2_ERROR_CONTEXT_MAX 0x80550c04 // might be "Invalid Argument" on PSP?
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#define SCE_NP_MATCHING2_ERROR_CONTEXT_ALREADY_EXISTS 0x80550c05 // might be "Context Max/Context Id higher than 7" on PSP?
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#define SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_FOUND 0x80550c06
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#define SCE_NP_MATCHING2_ERROR_CONTEXT_ALREADY_STARTED 0x80550c07
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#define SCE_NP_MATCHING2_ERROR_CONTEXT_NOT_STARTED 0x80550c08
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#define SCE_NP_MATCHING2_ERROR_SERVER_NOT_FOUND 0x80550c09
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#define SCE_NP_MATCHING2_ERROR_INVALID_ARGUMENT 0x80550c0a
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#define SCE_NP_MATCHING2_ERROR_INVALID_CONTEXT_ID 0x80550c0b
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#define SCE_NP_MATCHING2_ERROR_INVALID_SERVER_ID 0x80550c0c
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#define SCE_NP_MATCHING2_ERROR_INVALID_LOBBY_ID 0x80550c0e
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#define SCE_NP_MATCHING2_ERROR_INVALID_ROOM_ID 0x80550c0f
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#define SCE_NP_MATCHING2_ERROR_INVALID_MEMBER_ID 0x80550c10
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#define SCE_NP_MATCHING2_ERROR_INVALID_ATTRIBUTE_ID 0x80550c11
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#define SCE_NP_MATCHING2_ERROR_INVALID_CASTTYPE 0x80550c12
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#define SCE_NP_MATCHING2_ERROR_INVALID_SORT_METHOD 0x80550c13
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#define SCE_NP_MATCHING2_ERROR_INVALID_MAX_SLOT 0x80550c14
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#define SCE_NP_MATCHING2_ERROR_INVALID_OPT_SIZE 0x80550c15
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#define SCE_NP_MATCHING2_ERROR_INVALID_MATCHING_SPACE 0x80550c16
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#define SCE_NP_MATCHING2_ERROR_INVALID_BLOCK_KICK_FLAG 0x80550c18
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#define SCE_NP_MATCHING2_ERROR_INVALID_MESSAGE_TARGET 0x80550c19
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#define SCE_NP_MATCHING2_ERROR_RANGE_FILTER_MAX 0x80550c1a
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#define SCE_NP_MATCHING2_ERROR_INVALID_ALIGNMENT 0x80550c1e
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#define SCE_NP_MATCHING2_ERROR_CONNECTION_CLOSED_BY_SERVER 0x80550c22
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#define SCE_NP_MATCHING2_ERROR_SSL_VERIFY_FAILED 0x80550c23
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#define SCE_NP_MATCHING2_ERROR_SSL_HANDSHAKE 0x80550c24
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#define SCE_NP_MATCHING2_ERROR_SSL_SEND 0x80550c25
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#define SCE_NP_MATCHING2_ERROR_SSL_RECV 0x80550c26
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#define SCE_NP_MATCHING2_ERROR_JOINED_SESSION_MAX 0x80550c27
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#define SCE_NP_MATCHING2_ERROR_ALREADY_JOINED 0x80550c28
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#define SCE_NP_MATCHING2_ERROR_INVALID_SESSION_TYPE 0x80550c29
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#define SCE_NP_MATCHING2_ERROR_NP_SIGNED_OUT 0x80550c2b
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#define SCE_NP_MATCHING2_ERROR_BUSY 0x80550c2c
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#define SCE_NP_MATCHING2_ERROR_SERVER_NOT_AVAILABLE 0x80550c2d
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#define SCE_NP_MATCHING2_ERROR_NOT_ALLOWED 0x80550c2e
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#define SCE_NP_MATCHING2_ERROR_ABORTED 0x80550c2f
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#define SCE_NP_MATCHING2_ERROR_REQUEST_NOT_FOUND 0x80550c30
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#define SCE_NP_MATCHING2_ERROR_SESSION_DESTROYED 0x80550c31
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#define SCE_NP_MATCHING2_ERROR_CONTEXT_STOPPED 0x80550c32
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#define SCE_NP_MATCHING2_ERROR_INVALID_REQUEST_PARAMETER 0x80550c33
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#define SCE_NP_MATCHING2_ERROR_NOT_NP_SIGN_IN 0x80550c34
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#define SCE_NP_MATCHING2_ERROR_ROOM_NOT_FOUND 0x80550c35
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#define SCE_NP_MATCHING2_ERROR_ROOM_MEMBER_NOT_FOUND 0x80550c36
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#define SCE_NP_MATCHING2_ERROR_LOBBY_NOT_FOUND 0x80550c37
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#define SCE_NP_MATCHING2_ERROR_LOBBY_MEMBER_NOT_FOUND 0x80550c38
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#define SCE_NP_MATCHING2_ERROR_KEEPALIVE_TIMEOUT 0x80550c3a
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#define SCE_NP_MATCHING2_ERROR_TIMEOUT_TOO_SHORT 0x80550c3b
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#define SCE_NP_MATCHING2_ERROR_TIMEDOUT 0x80550c3c
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#define SCE_NP_MATCHING2_ERROR_INVALID_SLOTGROUP 0x80550c3d
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#define SCE_NP_MATCHING2_ERROR_INVALID_ATTRIBUTE_SIZE 0x80550c3e
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#define SCE_NP_MATCHING2_ERROR_CANNOT_ABORT 0x80550c3f
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#define SCE_NP_MATCHING2_ERROR_SESSION_NOT_FOUND 0x80550c40
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#define SCE_NP_MATCHING2_SERVER_ERROR_BAD_REQUEST 0x80550d01
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#define SCE_NP_MATCHING2_SERVER_ERROR_SERVICE_UNAVAILABLE 0x80550d02
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#define SCE_NP_MATCHING2_SERVER_ERROR_BUSY 0x80550d03
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#define SCE_NP_MATCHING2_SERVER_ERROR_END_OF_SERVICE 0x80550d04
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#define SCE_NP_MATCHING2_SERVER_ERROR_INTERNAL_SERVER_ERROR 0x80550d05
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#define SCE_NP_MATCHING2_SERVER_ERROR_PLAYER_BANNED 0x80550d06
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#define SCE_NP_MATCHING2_SERVER_ERROR_FORBIDDEN 0x80550d07
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#define SCE_NP_MATCHING2_SERVER_ERROR_BLOCKED 0x80550d08
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#define SCE_NP_MATCHING2_SERVER_ERROR_UNSUPPORTED_NP_ENV 0x80550d09
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#define SCE_NP_MATCHING2_SERVER_ERROR_INVALID_TICKET 0x80550d0a
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#define SCE_NP_MATCHING2_SERVER_ERROR_INVALID_SIGNATURE 0x80550d0b
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#define SCE_NP_MATCHING2_SERVER_ERROR_EXPIRED_TICKET 0x80550d0c
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#define SCE_NP_MATCHING2_SERVER_ERROR_ENTITLEMENT_REQUIRED 0x80550d0d
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_CONTEXT 0x80550d0e
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#define SCE_NP_MATCHING2_SERVER_ERROR_CLOSED 0x80550d0f
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_TITLE 0x80550d10
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_WORLD 0x80550d11
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_LOBBY 0x80550d12
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_ROOM 0x80550d13
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_LOBBY_INSTANCE 0x80550d14
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_ROOM_INSTANCE 0x80550d15
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#define SCE_NP_MATCHING2_SERVER_ERROR_PASSWORD_MISMATCH 0x80550d17
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#define SCE_NP_MATCHING2_SERVER_ERROR_LOBBY_FULL 0x80550d18
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#define SCE_NP_MATCHING2_SERVER_ERROR_ROOM_FULL 0x80550d19
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#define SCE_NP_MATCHING2_SERVER_ERROR_GROUP_FULL 0x80550d1b
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_USER 0x80550d1c
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#define SCE_NP_MATCHING2_SERVER_ERROR_TITLE_PASSPHRASE_MISMATCH 0x80550d1e
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#define SCE_NP_MATCHING2_SERVER_ERROR_CONSOLE_BANNED 0x80550d28
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_ROOMGROUP 0x80550d29
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_SUCH_GROUP 0x80550d2a
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#define SCE_NP_MATCHING2_SERVER_ERROR_NO_PASSWORD 0x80550d2b
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#define SCE_NP_MATCHING2_SERVER_ERROR_INVALID_GROUP_SLOT_NUM 0x80550d2c
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#define SCE_NP_MATCHING2_SERVER_ERROR_INVALID_PASSWORD_SLOT_MASK 0x80550d2d
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#define SCE_NP_MATCHING2_SERVER_ERROR_DUPLICATE_GROUP_LABEL 0x80550d2e
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#define SCE_NP_MATCHING2_SERVER_ERROR_REQUEST_OVERFLOW 0x80550d2f
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#define SCE_NP_MATCHING2_SERVER_ERROR_ALREADY_JOINED 0x80550d30
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#define SCE_NP_MATCHING2_SERVER_ERROR_NAT_TYPE_MISMATCH 0x80550d31
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#define SCE_NP_MATCHING2_SERVER_ERROR_ROOM_INCONSISTENCY 0x80550d32
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_NOT_INITIALIZED 0x80550e01
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_ALREADY_INITIALIZED 0x80550e02
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_OUT_OF_MEMORY 0x80550e03
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_CTXID_NOT_AVAILABLE 0x80550e04
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_CTX_NOT_FOUND 0x80550e05
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_REQID_NOT_AVAILABLE 0x80550e06
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_REQ_NOT_FOUND 0x80550e07
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_PARSER_CREATE_FAILED 0x80550e08
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_PARSER_FAILED 0x80550e09
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_INVALID_NAMESPACE 0x80550e0a
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_NETINFO_NOT_AVAILABLE 0x80550e0b
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_PEER_NOT_RESPONDING 0x80550e0c
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_CONNID_NOT_AVAILABLE 0x80550e0d
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_CONN_NOT_FOUND 0x80550e0e
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#define SCE_NP_MATCHING2_SIGNALING_ERROR_PEER_UNREACHABLE 0x80550e0f
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_TERMINATED_BY_PEER 0x80550e10
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_TIMEOUT 0x80550e11
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_CTX_MAX 0x80550e12
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_RESULT_NOT_FOUND 0x80550e13
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_CONN_IN_PROGRESS 0x80550e14
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_INVALID_ARGUMENT 0x80550e15
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_OWN_NP_ID 0x80550e16
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_TOO_MANY_CONN 0x80550e17
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_TERMINATED_BY_MYSELF 0x80550e18
|
||||
#define SCE_NP_MATCHING2_SIGNALING_ERROR_MATCHING2_PEER_NOT_FOUND 0x80550e19
|
||||
|
||||
#define SCE_NP_TROPHY_ERROR_UNKNOWN 0x80551600
|
||||
#define SCE_NP_TROPHY_ERROR_NOT_INITIALIZED 0x80551601
|
||||
#define SCE_NP_TROPHY_ERROR_ALREADY_INITIALIZED 0x80551602
|
||||
#define SCE_NP_TROPHY_ERROR_NO_MEMORY 0x80551603
|
||||
#define SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT 0x80551604
|
||||
#define SCE_NP_TROPHY_ERROR_INSUFFICIENT_BUFFER 0x80551605
|
||||
#define SCE_NP_TROPHY_ERROR_EXCEEDS_MAX 0x80551606
|
||||
#define SCE_NP_TROPHY_ERROR_ABORT 0x80551607
|
||||
#define SCE_NP_TROPHY_ERROR_INVALID_HANDLE 0x80551608
|
||||
#define SCE_NP_TROPHY_ERROR_INVALID_CONTEXT 0x80551609
|
||||
#define SCE_NP_TROPHY_ERROR_INVALID_NPCOMMID 0x8055160a
|
||||
#define SCE_NP_TROPHY_ERROR_INVALID_NPCOMMSIGN 0x8055160b
|
||||
|
||||
#define SCE_NP_BASIC_ERROR_BASE 0x80551d00
|
||||
#define SCE_NP_BASIC_ERROR_UNKNOWN 0x80551d01
|
||||
#define SCE_NP_BASIC_ERROR_INVALID_ARGUMENT 0x80551d02
|
||||
#define SCE_NP_BASIC_ERROR_OUT_OF_MEMORY 0x80551d03
|
||||
#define SCE_NP_BASIC_ERROR_NOT_INITIALIZED 0x80551d04
|
||||
#define SCE_NP_BASIC_ERROR_ALREADY_INITIALIZED 0x80551d05
|
||||
#define SCE_NP_BASIC_ERROR_SIGNED_OUT 0x80551d06
|
||||
#define SCE_NP_BASIC_ERROR_NOT_ONLINE 0x80551d07
|
||||
#define SCE_NP_BASIC_ERROR_DATA_NOT_FOUND 0x80551d08
|
||||
#define SCE_NP_BASIC_ERROR_BUSY 0x80551d09
|
||||
#define SCE_NP_BASIC_ERROR_NOT_READY_TO_COMMUNICATE 0x80551d0a
|
||||
#define SCE_NP_BASIC_ERROR_NO_COMM_ID_SUPPLIED 0x80551d0b
|
||||
|
||||
// Based on https://github.com/RPCS3/rpcs3/blob/psp2/rpcs3/Emu/PSP2/Modules/sceNpCommon.h
|
||||
enum SceNpServiceState : s32
|
||||
|
@ -82,6 +341,7 @@ struct SceNpCommunicationConfig
|
|||
PSPPointer<SceNpCommunicationSignature> commSignature;
|
||||
};
|
||||
|
||||
// Part of BCP 47 Code (ie. "fr" for France/French)?
|
||||
struct SceNpCountryCode
|
||||
{
|
||||
char data[2];
|
||||
|
@ -117,6 +377,7 @@ struct SceNpUserInformation
|
|||
u8 reserved[52];
|
||||
};
|
||||
|
||||
// Language Code (ie. 1033 for "en-US")?
|
||||
struct SceNpMyLanguages
|
||||
{
|
||||
s32_le language1;
|
||||
|
@ -172,8 +433,13 @@ struct NpAuthHandler {
|
|||
u32 argument;
|
||||
};
|
||||
|
||||
struct NpAuthArgs {
|
||||
union NpAuthArgs {
|
||||
u32_le data[3]; // id, result, ArgAddr
|
||||
struct {
|
||||
s32_le id;
|
||||
s32_le result;
|
||||
u32_le argAddr;
|
||||
};
|
||||
};
|
||||
|
||||
using SceNpAuthCallback = s32(s32 id, s32 result, PSPPointer<void> arg);
|
||||
|
@ -227,9 +493,9 @@ struct SceNpEntitlement
|
|||
// Tickets data are in big-endian based on captured packets
|
||||
struct SceNpTicketParamData
|
||||
{
|
||||
u16_be type;
|
||||
u16_be length;
|
||||
//u8 value[]; // optional data
|
||||
u16_be type; // 0(NULL), 1(32-bit int), 2(64-bi long), 4(ansi string?), 7(date/timestamp), 8(ascii string)
|
||||
u16_be length; // size of the following data value
|
||||
//u8 value[]; // optional data of length size
|
||||
};
|
||||
|
||||
struct SceNpTicketHeader
|
||||
|
@ -242,7 +508,7 @@ struct SceNpTicketHeader
|
|||
// A section can contain other sections or param data, thus sharing their enum/def?
|
||||
struct SceNpTicketSection
|
||||
{
|
||||
u16_be type; // section type? ie. 30 XX where known XX are 00, 02, 10, 11
|
||||
u16_be type; // section type? ie. 30 XX where known XX are 00(Body), 02(Footer), 10, 11
|
||||
u16_be size; // total section size (excluding this 4-bytes section delimiter struct)
|
||||
};
|
||||
|
||||
|
@ -250,10 +516,127 @@ struct SceNpTicket
|
|||
{
|
||||
SceNpTicketHeader header;
|
||||
SceNpTicketSection section; // Body or Parameter sections?
|
||||
//SceNpTicketParamData parameters[]; // a list of TicketParamData
|
||||
//SceNpTicketParamData parameters[]; // a list of TicketParamData following the section
|
||||
//u8 unknownBytes[]; // optional data?
|
||||
};
|
||||
|
||||
struct SceNpAuthMemoryStat {
|
||||
int npMemSize; // Memory allocated by the NP utility. Pool Size?
|
||||
int npMaxMemSize; // Maximum memory used by the NP utility.
|
||||
int npFreeMemSize; // Free memory available to use by the NP utility.
|
||||
};
|
||||
|
||||
|
||||
// Based on https://github.com/RPCS3/rpcs3/blob/master/rpcs3/Emu/Cell/Modules/sceNp2.h (Just as reference, might be slightly different than PSP)
|
||||
// Event of request functions
|
||||
enum PS3Matching2RequestEvent
|
||||
{
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetServerInfo = 0x0001,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetWorldInfoList = 0x0002,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetRoomMemberDataExternalList = 0x0003,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SetRoomDataExternal = 0x0004,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetRoomDataExternalList = 0x0005,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetLobbyInfoList = 0x0006,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SetUserInfo = 0x0007,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetUserInfoList = 0x0008,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_CreateServerContext = 0x0009,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_DeleteServerContext = 0x000a,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_CreateJoinRoom = 0x0101,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_JoinRoom = 0x0102,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_LeaveRoom = 0x0103,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GrantRoomOwner = 0x0104,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_KickoutRoomMember = 0x0105,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SearchRoom = 0x0106,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SendRoomChatMessage = 0x0107,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SendRoomMessage = 0x0108,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SetRoomDataInternal = 0x0109,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetRoomDataInternal = 0x010a,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SetRoomMemberDataInternal = 0x010b,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetRoomMemberDataInternal = 0x010c,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SetSignalingOptParam = 0x010d,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_JoinLobby = 0x0201,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_LeaveLobby = 0x0202,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SendLobbyChatMessage = 0x0203,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SendLobbyInvitation = 0x0204,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SetLobbyMemberDataInternal = 0x0205,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetLobbyMemberDataInternal = 0x0206,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_GetLobbyMemberDataInternalList = 0x0207,
|
||||
SCE_NP_MATCHING2_REQUEST_EVENT_SignalingGetPingInfo = 0x0e01,
|
||||
};
|
||||
|
||||
// Based on decompiled np_matching2.prx, commented with syscalls where the event id is being used
|
||||
#define PSP_NP_MATCHING2_EVENT_0001 0x0001 // GetServerInfo
|
||||
#define PSP_NP_MATCHING2_EVENT_0002 0x0002 // GetWorldInfoList
|
||||
#define PSP_NP_MATCHING2_EVENT_0003 0x0003 // SetUserInfo
|
||||
#define PSP_NP_MATCHING2_EVENT_0004 0x0004 // GetUserInfoList
|
||||
#define PSP_NP_MATCHING2_EVENT_0005 0x0005 // GetRoomMemberDataExternalList
|
||||
#define PSP_NP_MATCHING2_EVENT_0006 0x0006 // SetRoomDataExternal
|
||||
#define PSP_NP_MATCHING2_EVENT_0007 0x0007 // GetRoomDataExternalList
|
||||
|
||||
#define PSP_NP_MATCHING2_EVENT_0101 0x0101 // CreateJoinRoom
|
||||
#define PSP_NP_MATCHING2_EVENT_0102 0x0102 // JoinRoom
|
||||
#define PSP_NP_MATCHING2_EVENT_0103 0x0103 // LeaveRoom
|
||||
#define PSP_NP_MATCHING2_EVENT_0104 0x0104 // GrantRoomOwner
|
||||
#define PSP_NP_MATCHING2_EVENT_0105 0x0105 // KickoutRoomMember
|
||||
#define PSP_NP_MATCHING2_EVENT_0106 0x0106 // SearchRoom
|
||||
#define PSP_NP_MATCHING2_EVENT_0107 0x0107 // SendRoomChatMessage
|
||||
#define PSP_NP_MATCHING2_EVENT_0108 0x0108 // SendRoomMessage, also used on various places (internal function)
|
||||
#define PSP_NP_MATCHING2_EVENT_0109 0x0109 // SetRoomDataInternal
|
||||
#define PSP_NP_MATCHING2_EVENT_010A 0x010A // GetRoomDataInternal
|
||||
#define PSP_NP_MATCHING2_EVENT_010B 0x010B // SetRoomMemberDataInternal
|
||||
#define PSP_NP_MATCHING2_EVENT_010C 0x010C // GetRoomMemberDataInternal
|
||||
#define PSP_NP_MATCHING2_EVENT_010D 0x010D // GetRoomMemberDataInternalList
|
||||
#define PSP_NP_MATCHING2_EVENT_010E 0x010E // SetSignalingOptParam
|
||||
|
||||
#define PSP_NP_MATCHING2_EVENT_A102 0xA102 // Used on various places (internal function)
|
||||
|
||||
// Either this is an ID, state/status, flags, or might be size of data?
|
||||
#define PSP_NP_MATCHING2_STATE_1001 0x1001
|
||||
#define PSP_NP_MATCHING2_STATE_1006 0x1006
|
||||
#define PSP_NP_MATCHING2_STATE_1007 0x1007
|
||||
#define PSP_NP_MATCHING2_STATE_1008 0x1008
|
||||
|
||||
#define PSP_NP_MATCHING2_STATE_1200 0x1200
|
||||
#define PSP_NP_MATCHING2_STATE_1206 0x1206
|
||||
#define PSP_NP_MATCHING2_STATE_1207 0x1207
|
||||
#define PSP_NP_MATCHING2_STATE_1208 0x1208
|
||||
#define PSP_NP_MATCHING2_STATE_1209 0x1209
|
||||
#define PSP_NP_MATCHING2_STATE_120B 0x120B
|
||||
#define PSP_NP_MATCHING2_STATE_120C 0x120C
|
||||
|
||||
#define PSP_NP_MATCHING2_STATE_3202 0x3202
|
||||
#define PSP_NP_MATCHING2_STATE_3203 0x3203
|
||||
#define PSP_NP_MATCHING2_STATE_3204 0x3204
|
||||
#define PSP_NP_MATCHING2_STATE_3205 0x3205
|
||||
#define PSP_NP_MATCHING2_STATE_3206 0x3206
|
||||
#define PSP_NP_MATCHING2_STATE_3207 0x3207
|
||||
#define PSP_NP_MATCHING2_STATE_3208 0x3208
|
||||
#define PSP_NP_MATCHING2_STATE_320A 0x320A
|
||||
#define PSP_NP_MATCHING2_STATE_3210 0x3210
|
||||
#define PSP_NP_MATCHING2_STATE_3211 0x3211
|
||||
|
||||
#define PSP_NP_MATCHING2_MAX_CONTEXTID 7;
|
||||
|
||||
struct NpMatching2Handler {
|
||||
u32 entryPoint;
|
||||
u32 argument;
|
||||
};
|
||||
|
||||
// Arg1 and Arg2 seems to be a pair and predefined: 0x0001 with 0x1001, 0x0002 with 0x1008, 0x0003 with 0x1006, 0x0004 with 0x1007,
|
||||
// 0x0005 with 0x1206, 0x0006 with 0x1207, 0x0007 with 0x1208, 0x0101 with 0x1209, 0x0102 with 0x1209, 0x0103 with 0x3202,
|
||||
// 0x0104 with 0x3210, 0x0105 with 0x3211, 0x0106 with 2 possibilities (0x1200 and 0x120c), 0x0107 with 0x3208, 0x0108 with 0x320a,
|
||||
// 0x0109 with 0x3204, 0x010a with 0x3205, 0x010b with 0x3206, 0x010c with 0x3207, 0x010d with 0x3203, 0x010e with 0x3204,
|
||||
// 0xa102 with 0x120b.
|
||||
// Arg5 seems to be boolean (0/1), mostly 0, conditional when Arg1=0x0001
|
||||
// Arg7 seems to be integer/state? (0..2), mostly 0, conditional when Arg1=0x0108 (0 on SendRoomMessage, 2 on others), 1 when Arg1=0xa102
|
||||
struct NpMatching2Args {
|
||||
u32_le data[11]; // 7 elements (excluding optional data)? or may be 11 elements (including optional data)?
|
||||
// May be followed by optional data? since these Args usually created on the stack
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
|
||||
#define PARENTAL_CONTROL_DISABLED 0
|
||||
#define PARENTAL_CONTROL_ENABLED 1
|
||||
|
||||
|
@ -261,22 +644,35 @@ struct SceNpTicket
|
|||
#define STATUS_ACCOUNT_CHAT_RESTRICTED 0x100
|
||||
#define STATUS_ACCOUNT_PARENTAL_CONTROL_ENABLED 0x200
|
||||
|
||||
struct SceNpAuthMemoryStat {
|
||||
int npMemSize; // Memory allocated by the NP utility.
|
||||
int npMaxMemSize; // Maximum memory used by the NP utility.
|
||||
int npFreeMemSize; // Free memory available to use by the NP utility.
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
#define NP_SIGNIN_STATUS_NONE 0 // SIGNEDOUT?
|
||||
#define NP_SIGNIN_STATUS_SUCCESS 1
|
||||
#define NP_SIGNIN_STATUS_CANCELED 2
|
||||
#define NP_SIGNIN_STATUS_FAILED 3 // ERROR/ABORTED/SIGNEDOUT?
|
||||
|
||||
// Used by PSPNpSigninDialog.cpp
|
||||
extern int npSigninState;
|
||||
extern PSPTimeval npSigninTimestamp;
|
||||
|
||||
// Used by sceNet.cpp since we're borrowing Apctl's PSPThread to process NP events & callbacks.
|
||||
// TODO: NP events should be processed on it's own PSPThread
|
||||
extern std::recursive_mutex npAuthEvtMtx;
|
||||
extern std::deque<NpAuthArgs> npAuthEvents;
|
||||
extern std::map<int, NpAuthHandler> npAuthHandlers;
|
||||
|
||||
// Used by sceNp2.cpp
|
||||
extern SceNpCommunicationId npTitleId;
|
||||
|
||||
int NpGetNpId(SceNpId* npid);
|
||||
|
||||
int sceNpAuthGetMemoryStat(u32 memStatAddr);
|
||||
int sceNpAuthCreateStartRequest(u32 paramAddr);
|
||||
int sceNpAuthGetTicket(u32 requestId, u32 bufferAddr, u32 length);
|
||||
int sceNpAuthGetEntitlementById(u32 ticketBufferAddr, u32 ticketLength, u32 entitlementIdAddr, u32 arg4);
|
||||
int sceNpAuthAbortRequest(int requestId);
|
||||
int sceNpAuthDestroyRequest(int requestId);
|
||||
|
||||
void Register_sceNp();
|
||||
void Register_sceNpCommerce2();
|
||||
void Register_sceNpService();
|
||||
void Register_sceNpAuth();
|
||||
void Register_sceNpCommerce2();
|
||||
void Register_sceNpMatching2();
|
||||
|
|
Loading…
Add table
Reference in a new issue