Implement NP Signin Dialog (faked signin)

This commit is contained in:
ANR2ME 2021-03-12 14:32:33 +07:00
parent 54300eb017
commit dcf3ece8f4
11 changed files with 481 additions and 5 deletions

View file

@ -1709,6 +1709,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Dialog/PSPMsgDialog.h
Core/Dialog/PSPNetconfDialog.cpp
Core/Dialog/PSPNetconfDialog.h
Core/Dialog/PSPNpSigninDialog.cpp
Core/Dialog/PSPNpSigninDialog.h
Core/Dialog/PSPOskDialog.cpp
Core/Dialog/PSPOskDialog.h
Core/Dialog/PSPPlaceholderDialog.cpp

View file

@ -572,6 +572,7 @@
<ClCompile Include="Dialog\PSPDialog.cpp" />
<ClCompile Include="Dialog\PSPMsgDialog.cpp" />
<ClCompile Include="Dialog\PSPNetconfDialog.cpp" />
<ClCompile Include="Dialog\PSPNpSigninDialog.cpp" />
<ClCompile Include="Dialog\PSPOskDialog.cpp" />
<ClCompile Include="Dialog\PSPPlaceholderDialog.cpp" />
<ClCompile Include="Dialog\PSPSaveDialog.cpp" />
@ -1118,6 +1119,7 @@
<ClInclude Include="Dialog\PSPDialog.h" />
<ClInclude Include="Dialog\PSPMsgDialog.h" />
<ClInclude Include="Dialog\PSPNetconfDialog.h" />
<ClInclude Include="Dialog\PSPNpSigninDialog.h" />
<ClInclude Include="Dialog\PSPOskDialog.h" />
<ClInclude Include="Dialog\PSPPlaceholderDialog.h" />
<ClInclude Include="Dialog\PSPSaveDialog.h" />

View file

@ -523,6 +523,9 @@
<ClCompile Include="Dialog\PSPNetconfDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
<ClCompile Include="Dialog\PSPNpSigninDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
<ClCompile Include="Debugger\DisassemblyManager.cpp">
<Filter>Debugger</Filter>
</ClCompile>
@ -1597,6 +1600,9 @@
<ClInclude Include="Dialog\PSPNetconfDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
<ClInclude Include="Dialog\PSPNpSigninDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
<ClInclude Include="MIPS\JitCommon\JitState.h">
<Filter>MIPS\JitCommon</Filter>
</ClInclude>

View file

@ -0,0 +1,349 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#if defined(_WIN32)
#include "Common/CommonWindows.h"
#endif
#include <TimeUtil.h>
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/Config.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceUtility.h"
#include "Core/HLE/sceNet.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceNp.h"
#include "Core/Dialog/PSPNpSigninDialog.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Reporting.h"
static const float FONT_SCALE = 0.65f;
// Needs testing.
const static int NP_INIT_DELAY_US = 200000;
const static int NP_SHUTDOWN_DELAY_US = 501000;
const static int NP_RUNNING_DELAY_US = 1000000; // faked delay to simulate signin process to give chance for players to read the text on the dialog
PSPNpSigninDialog::PSPNpSigninDialog(UtilityDialogType type) : PSPDialog(type) {
}
PSPNpSigninDialog::~PSPNpSigninDialog() {
}
int PSPNpSigninDialog::Init(u32 paramAddr) {
// Already running
if (ReadStatus() != SCE_UTILITY_STATUS_NONE)
return SCE_ERROR_UTILITY_INVALID_STATUS;
requestAddr = paramAddr;
int size = Memory::Read_U32(paramAddr);
memset(&request, 0, sizeof(request));
// Only copy the right size to support different request format
Memory::Memcpy(&request, paramAddr, size);
WARN_LOG_REPORT_ONCE(PSPNpSigninDialogInit, SCENET, "NpSignin Init Params: %08x, %08x, %08x, %08x", request.npSigninStatus, request.unknown1, request.unknown2, request.unknown3);
ChangeStatusInit(NP_INIT_DELAY_US);
// Eat any keys pressed before the dialog inited.
UpdateButtons();
okButtonImg = ImageID("I_CIRCLE");
cancelButtonImg = ImageID("I_CROSS");
okButtonFlag = CTRL_CIRCLE;
cancelButtonFlag = CTRL_CROSS;
if (request.common.buttonSwap == 1)
{
okButtonImg = ImageID("I_CROSS");
cancelButtonImg = ImageID("I_CIRCLE");
okButtonFlag = CTRL_CROSS;
cancelButtonFlag = CTRL_CIRCLE;
}
//npSigninResult = -1;
startTime = (u64)(time_now_d() * 1000000.0);
step = 0;
StartFade(true);
return 0;
}
void PSPNpSigninDialog::DrawBanner() {
PPGeDrawRect(0, 0, 480, 22, CalcFadedColor(0x65636358));
PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_VCENTER, 0.6f);
textStyle.hasShadow = false;
// TODO: Draw a hexagon icon
PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
auto di = GetI18NCategory("Dialog");
PPGeDrawText(di->T("Sign In"), 31, 10, textStyle);
}
void PSPNpSigninDialog::DrawIndicator() {
// TODO: Draw animated circle as processing indicator
PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
}
void PSPNpSigninDialog::DrawLogo() {
// TODO: Draw OpenDNAS logo
PPGeDrawImage(416, 22, 64.0f, 64.0f, 1, 10, 1, 10, 64, 64, FadedImageStyle());
}
void PSPNpSigninDialog::DisplayMessage(std::string text1, std::string text2a, std::string text2b, std::string text3a, std::string text3b, bool hasYesNo, bool hasOK) {
auto di = GetI18NCategory("Dialog");
PPGeStyle buttonStyle = FadedStyle(PPGeAlign::BOX_CENTER, FONT_SCALE);
PPGeStyle messageStyle = FadedStyle(PPGeAlign::BOX_HCENTER, FONT_SCALE);
PPGeStyle messageStyleRight = FadedStyle(PPGeAlign::BOX_RIGHT, FONT_SCALE);
PPGeStyle messageStyleLeft = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
std::string text2 = text2a + " " + text2b;
std::string text3 = text3a + " " + text3b;
// Without the scrollbar, we have 350 total pixels.
float WRAP_WIDTH = 300.0f;
if (UTF8StringNonASCIICount(text1.c_str()) >= (int)text1.size() / 4) {
WRAP_WIDTH = 336.0f;
if (text1.size() > 12) {
messageStyle.scale = 0.6f;
}
}
float totalHeight1 = 0.0f;
PPGeMeasureText(nullptr, &totalHeight1, text1.c_str(), FONT_SCALE, PPGE_LINE_WRAP_WORD, WRAP_WIDTH);
float totalHeight2 = 0.0f;
if (text2 != " ")
PPGeMeasureText(nullptr, &totalHeight2, text2.c_str(), FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float totalHeight3 = 0.0f;
if (text3 != " ")
PPGeMeasureText(nullptr, &totalHeight3, text3.c_str(), FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float marginTop = 0.0f;
if (text2 != " " || text3 != " ")
marginTop = 11.0f;
float totalHeight = totalHeight1 + totalHeight2 + totalHeight3 + marginTop;
// The PSP normally only shows about 8 lines at a time.
// For improved UX, we intentionally show part of the next line.
float visibleHeight = std::min(totalHeight, 175.0f);
float h2 = visibleHeight / 2.0f;
float centerY = 135.0f;
float sy = centerY - h2 - 15.0f;
float ey = centerY + h2 + 20.0f;
float buttonY = centerY + h2 + 5.0f;
auto drawSelectionBoxAndAdjust = [&](float x) {
// Box has a fixed size.
float w = 15.0f;
float h = 8.0f;
PPGeDrawRect(x - w, buttonY - h, x + w, buttonY + h, CalcFadedColor(0x6DCFCFCF));
centerY -= h + 5.0f;
sy -= h + 5.0f;
ey = buttonY + h * 2.0f + 5.0f;
};
if (hasYesNo) {
if (yesnoChoice == 1) {
drawSelectionBoxAndAdjust(204.0f);
}
else {
drawSelectionBoxAndAdjust(273.0f);
}
PPGeDrawText(di->T("Yes"), 203.0f, buttonY - 1.0f, buttonStyle);
PPGeDrawText(di->T("No"), 272.0f, buttonY - 1.0f, buttonStyle);
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
yesnoChoice = 1;
}
else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1) {
yesnoChoice = 0;
}
buttonY += 8.0f + 5.0f;
}
if (hasOK) {
drawSelectionBoxAndAdjust(240.0f);
PPGeDrawText(di->T("OK"), 239.0f, buttonY - 1.0f, buttonStyle);
buttonY += 8.0f + 5.0f;
}
PPGeScissor(0, (int)(centerY - h2 - 2), 480, (int)(centerY + h2 + 2));
PPGeDrawTextWrapped(text1.c_str(), 240.0f, centerY - h2 - scrollPos_, WRAP_WIDTH, 0, messageStyle);
if (text2a != "") {
if (text2b != "")
PPGeDrawTextWrapped(text2a.c_str(), 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text2a.c_str(), 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (text2b != "")
PPGeDrawTextWrapped(text2b.c_str(), 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
if (text3a != "") {
if (text3b != "")
PPGeDrawTextWrapped(text3a.c_str(), 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text3a.c_str(), 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (text3b != "")
PPGeDrawTextWrapped(text3b.c_str(), 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
PPGeScissorReset();
// Do we need a scrollbar?
if (visibleHeight < totalHeight) {
float scrollSpeed = 5.0f;
float scrollMax = totalHeight - visibleHeight;
float bobHeight = (visibleHeight / totalHeight) * visibleHeight;
float bobOffset = (scrollPos_ / scrollMax) * (visibleHeight - bobHeight);
float bobY1 = centerY - h2 + bobOffset;
PPGeDrawRect(415.0f, bobY1, 420.0f, bobY1 + bobHeight, CalcFadedColor(0xFFCCCCCC));
auto buttonDown = [this](int btn, int& held) {
if (IsButtonPressed(btn)) {
held = 0;
return true;
}
return IsButtonHeld(btn, held, 1, 1);
};
if (buttonDown(CTRL_DOWN, framesDownHeld_) && scrollPos_ < scrollMax) {
scrollPos_ = std::min(scrollMax, scrollPos_ + scrollSpeed);
}
if (buttonDown(CTRL_UP, framesUpHeld_) && scrollPos_ > 0.0f) {
scrollPos_ = std::max(0.0f, scrollPos_ - scrollSpeed);
}
}
PPGeDrawRect(60.0f, sy, 420.0f, sy + 1.0f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawRect(60.0f, ey, 420.0f, ey + 1.0f, CalcFadedColor(0xFFFFFFFF));
}
int PSPNpSigninDialog::Update(int animSpeed) {
if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) {
return SCE_ERROR_UTILITY_INVALID_STATUS;
}
UpdateButtons();
auto di = GetI18NCategory("Dialog");
auto err = GetI18NCategory("Error");
u64 now = (u64)(time_now_d() * 1000000.0);
if (request.npSigninStatus == NP_SIGNIN_STATUS_NONE) {
UpdateFade(animSpeed);
StartDraw();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0xC0C8B2AC));
DrawBanner();
DrawIndicator();
// TODO: Not sure what should happen here.. may be something like this https://pastebin.com/1eW48zBb ? but we can do test on Open DNAS Server later https://dnas.hashsploit.net/us-gw/
// DNAS dialog
if (step >= 2 && now - startTime > NP_RUNNING_DELAY_US) {
DrawLogo();
DisplayMessage(di->T("PleaseWait", "Please wait..."));
step++;
}
// Signin dialog
else {
// Skipping the Select Connection screen since we only have 1 fake profile
DisplayMessage(di->T("SigninPleaseWait", "Signing in...\nPlease wait."));
}
DisplayButtons(DS_BUTTON_CANCEL, di->T("Cancel"));
if (step >= 2 && now - startTime > NP_RUNNING_DELAY_US*2) {
if (pendingStatus != SCE_UTILITY_STATUS_FINISHED) {
StartFade(false);
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, NP_SHUTDOWN_DELAY_US);
step++;
}
}
else if (step == 1 && now - startTime > NP_RUNNING_DELAY_US) {
// Switch to the next message (with DNAS logo)
StartFade(true);
step++;
}
else if (step == 0) {
/*if (npAuthResult < 0 && request.NpSigninData.IsValid()) {
npAuthResult = sceNpAuthCreateStartRequest(request.NpSigninData->paramAddr);
}*/
step++;
}
if (/*npAuthResult >= 0 &&*/ IsButtonPressed(cancelButtonFlag)) {
StartFade(false);
//sceNpAuthAbortRequest(npAuthResult);
//sceNpAuthDestroyRequest(npAuthResult);
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, NP_SHUTDOWN_DELAY_US);
request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
request.npSigninStatus = NP_SIGNIN_STATUS_CANCELED;
//step = 0;
}
EndDraw();
}
if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) {
npSigninState = NP_SIGNIN_STATUS_SUCCESS;
__RtcTimeOfDay(&npSigninTimestamp);
request.npSigninStatus = npSigninState;
}
return 0;
}
int PSPNpSigninDialog::Shutdown(bool force) {
if (ReadStatus() != SCE_UTILITY_STATUS_FINISHED && !force)
return SCE_ERROR_UTILITY_INVALID_STATUS;
PSPDialog::Shutdown(force);
if (!force) {
ChangeStatusShutdown(NP_SHUTDOWN_DELAY_US);
}
// FIXME: This should probably be done within FinishShutdown to prevent some games (ie. UNO) from progressing further while the Dialog is still being faded-out, since we can't override non-virtual method... so here is the closes one to FinishShutdown.
if (Memory::IsValidAddress(requestAddr)) // Need to validate first to prevent Invalid address when the game is being Shutdown/Exited to menu
Memory::Memcpy(requestAddr, &request, request.common.size, "NpSigninDialogParam");
return 0;
}
void PSPNpSigninDialog::DoState(PointerWrap &p) {
PSPDialog::DoState(p);
auto s = p.Section("PSPNpSigninDialog", 1, 1);
if (!s)
return;
Do(p, request);
Do(p, step);
//Do(p, npSigninResult);
if (p.mode == p.MODE_READ) {
startTime = 0;
}
}
pspUtilityDialogCommon* PSPNpSigninDialog::GetCommonParam()
{
return &request.common;
}

View file

@ -0,0 +1,67 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Dialog/PSPDialog.h"
#include "Core/MemMapHelpers.h"
struct SceUtilityNpSigninParam {
pspUtilityDialogCommon common;
// Initially all zero? Or is there a possibility for one of these unknown to be a buffer to a packet data if it wasn't null?
int npSigninStatus;
int unknown1;
int unknown2;
int unknown3;
};
class PSPNpSigninDialog: public PSPDialog {
public:
PSPNpSigninDialog(UtilityDialogType type);
virtual ~PSPNpSigninDialog();
virtual int Init(u32 paramAddr);
virtual int Update(int animSpeed) override;
virtual int Shutdown(bool force = false) override;
virtual void DoState(PointerWrap &p) override;
virtual pspUtilityDialogCommon* GetCommonParam() override;
protected:
bool UseAutoStatus() override {
return false;
}
private:
void DisplayMessage(std::string text1, std::string text2a = "", std::string text2b = "", std::string text3a = "", std::string text3b = "", bool hasYesNo = false, bool hasOK = false);
void DrawBanner();
void DrawIndicator();
void DrawLogo();
SceUtilityNpSigninParam request = {};
u32 requestAddr = 0;
//int npSigninResult = -1;
int yesnoChoice = 0;
float scrollPos_ = 0.0f;
int framesUpHeld_ = 0;
int framesDownHeld_ = 0;
u64 startTime = 0;
int step = 0;
};

View file

@ -47,6 +47,7 @@
#include "Core/Dialog/PSPOskDialog.h"
#include "Core/Dialog/PSPGamedataInstallDialog.h"
#include "Core/Dialog/PSPNetconfDialog.h"
#include "Core/Dialog/PSPNpSigninDialog.h"
#include "Core/Dialog/PSPScreenshotDialog.h"
#define PSP_AV_MODULE_AVCODEC 0
@ -132,6 +133,7 @@ static PSPOskDialog *oskDialog;
static PSPNetconfDialog *netDialog;
static PSPScreenshotDialog *screenshotDialog;
static PSPGamedataInstallDialog *gamedataInstallDialog;
static PSPNpSigninDialog *npSigninDialog;
static int oldStatus = -1;
static std::map<int, u32> currentlyLoadedModules;
@ -195,6 +197,8 @@ static PSPDialog *CurrentDialog(UtilityDialogType type) {
break;
case UtilityDialogType::GAMEDATAINSTALL:
return gamedataInstallDialog;
case UtilityDialogType::NPSIGNIN:
return npSigninDialog;
}
return nullptr;
}
@ -212,6 +216,7 @@ void __UtilityInit() {
netDialog = new PSPNetconfDialog(UtilityDialogType::NET);
screenshotDialog = new PSPScreenshotDialog(UtilityDialogType::SCREENSHOT);
gamedataInstallDialog = new PSPGamedataInstallDialog(UtilityDialogType::GAMEDATAINSTALL);
npSigninDialog = new PSPNpSigninDialog(UtilityDialogType::NPSIGNIN);
currentDialogType = UtilityDialogType::NONE;
DeactivateDialog();
@ -221,7 +226,7 @@ void __UtilityInit() {
}
void __UtilityDoState(PointerWrap &p) {
auto s = p.Section("sceUtility", 1, 5);
auto s = p.Section("sceUtility", 1, 6);
if (!s) {
return;
}
@ -267,6 +272,10 @@ void __UtilityDoState(PointerWrap &p) {
if (s >= 5)
Do(p, accessThreadFinished);
if (s >= 6) {
npSigninDialog->DoState(p);
}
if (!hasAccessThread && accessThread) {
accessThread->Forget();
delete accessThread;
@ -282,6 +291,7 @@ void __UtilityShutdown() {
netDialog->Shutdown(true);
screenshotDialog->Shutdown(true);
gamedataInstallDialog->Shutdown(true);
npSigninDialog->Shutdown(true);
if (accessThread) {
delete accessThread;
@ -296,6 +306,7 @@ void __UtilityShutdown() {
delete netDialog;
delete screenshotDialog;
delete gamedataInstallDialog;
delete npSigninDialog;
}
void UtilityDialogInitialize(UtilityDialogType type, int delayUs, int priority) {
@ -884,15 +895,43 @@ static u32 sceUtilityUnloadNetModule(u32 module)
}
static int sceUtilityNpSigninInitStart(u32 paramsPtr) {
return hleLogError(SCEUTILITY, 0, "not implemented");
if (currentDialogActive && currentDialogType != UtilityDialogType::NPSIGNIN) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
ActivateDialog(UtilityDialogType::NPSIGNIN);
return hleLogSuccessInfoI(SCEUTILITY, npSigninDialog->Init(paramsPtr));
}
static int sceUtilityNpSigninShutdownStart() {
if (currentDialogType != UtilityDialogType::NPSIGNIN) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
DeactivateDialog();
return hleLogSuccessI(SCEUTILITY, npSigninDialog->Shutdown());
}
static int sceUtilityNpSigninUpdate(int animSpeed) {
return hleLogError(SCEUTILITY, 0, "not implemented");
if (currentDialogType != UtilityDialogType::NPSIGNIN) {
return hleLogWarning(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
return hleLogSuccessI(SCEUTILITY, npSigninDialog->Update(animSpeed));
}
static int sceUtilityNpSigninGetStatus() {
return hleLogError(SCEUTILITY, 0, "not implemented");
if (currentDialogType != UtilityDialogType::NPSIGNIN) {
return hleLogDebug(SCEUTILITY, SCE_ERROR_UTILITY_WRONG_TYPE, "wrong dialog type");
}
int status = npSigninDialog->GetStatus();
CleanupDialogThreads();
if (oldStatus != status) {
oldStatus = status;
return hleLogSuccessI(SCEUTILITY, status);
}
return hleLogSuccessVerboseI(SCEUTILITY, status);
}
static void sceUtilityInstallInitStart(u32 unknown)
@ -1066,7 +1105,7 @@ const HLEFunction sceUtility[] =
{0X180F7B62, &WrapI_V<sceUtilityGamedataInstallAbort>, "sceUtilityGamedataInstallAbort", 'i', "" },
{0X16D02AF0, &WrapI_U<sceUtilityNpSigninInitStart>, "sceUtilityNpSigninInitStart", 'i', "x" },
{0XE19C97D6, nullptr, "sceUtilityNpSigninShutdownStart", 'i', "" },
{0XE19C97D6, &WrapI_V<sceUtilityNpSigninShutdownStart>, "sceUtilityNpSigninShutdownStart", 'i', "" },
{0XF3FBC572, &WrapI_I<sceUtilityNpSigninUpdate>, "sceUtilityNpSigninUpdate", 'i', "i" },
{0X86ABDB1B, &WrapI_V<sceUtilityNpSigninGetStatus>, "sceUtilityNpSigninGetStatus", 'i', "" },

View file

@ -85,6 +85,7 @@ enum class UtilityDialogType {
SCREENSHOT,
GAMESHARING,
GAMEDATAINSTALL,
NPSIGNIN,
};
void __UtilityInit();

View file

@ -415,6 +415,7 @@
<ClInclude Include="..\..\Core\Dialog\PSPGamedataInstallDialog.h" />
<ClInclude Include="..\..\Core\Dialog\PSPMsgDialog.h" />
<ClInclude Include="..\..\Core\Dialog\PSPNetconfDialog.h" />
<ClInclude Include="..\..\Core\Dialog\PSPNpSigninDialog.h" />
<ClInclude Include="..\..\Core\Dialog\PSPOskDialog.h" />
<ClInclude Include="..\..\Core\Dialog\PSPPlaceholderDialog.h" />
<ClInclude Include="..\..\Core\Dialog\PSPSaveDialog.h" />
@ -650,6 +651,7 @@
<ClCompile Include="..\..\Core\Dialog\PSPGamedataInstallDialog.cpp" />
<ClCompile Include="..\..\Core\Dialog\PSPMsgDialog.cpp" />
<ClCompile Include="..\..\Core\Dialog\PSPNetconfDialog.cpp" />
<ClCompile Include="..\..\Core\Dialog\PSPNpSigninDialog.cpp" />
<ClCompile Include="..\..\Core\Dialog\PSPOskDialog.cpp" />
<ClCompile Include="..\..\Core\Dialog\PSPPlaceholderDialog.cpp" />
<ClCompile Include="..\..\Core\Dialog\PSPSaveDialog.cpp" />

View file

@ -539,6 +539,9 @@
<ClCompile Include="..\..\Core\Dialog\PSPNetconfDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
<ClCompile Include="..\..\Core\Dialog\PSPNpSigninDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
<ClCompile Include="..\..\Core\Dialog\PSPOskDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
@ -1539,6 +1542,9 @@
<ClInclude Include="..\..\Core\Dialog\PSPNetconfDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
<ClInclude Include="..\..\Core\Dialog\PSPNpSigninDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
<ClInclude Include="..\..\Core\Dialog\PSPOskDialog.h">
<Filter>Dialog</Filter>
</ClInclude>

View file

@ -439,6 +439,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Core/Dialog/PSPGamedataInstallDialog.cpp \
$(SRC)/Core/Dialog/PSPMsgDialog.cpp \
$(SRC)/Core/Dialog/PSPNetconfDialog.cpp \
$(SRC)/Core/Dialog/PSPNpSigninDialog.cpp \
$(SRC)/Core/Dialog/PSPOskDialog.cpp \
$(SRC)/Core/Dialog/PSPScreenshotDialog.cpp \
$(SRC)/Core/Dialog/PSPPlaceholderDialog.cpp \

View file

@ -459,6 +459,7 @@ SOURCES_CXX += \
$(COREDIR)/Dialog/PSPGamedataInstallDialog.cpp \
$(COREDIR)/Dialog/PSPMsgDialog.cpp \
$(COREDIR)/Dialog/PSPNetconfDialog.cpp \
$(COREDIR)/Dialog/PSPNpSigninDialog.cpp \
$(COREDIR)/Dialog/PSPOskDialog.cpp \
$(COREDIR)/Dialog/PSPSaveDialog.cpp \
$(COREDIR)/Dialog/PSPScreenshotDialog.cpp \