Unit test, comment

This commit is contained in:
Henrik Rydgård 2022-07-24 20:13:33 +02:00
parent 9963cd55f0
commit cacb2a3200

View file

@ -13,6 +13,7 @@
#include "GPU/Common/FragmentShaderGenerator.h"
#include "GPU/Common/VertexShaderGenerator.h"
#include "GPU/Common/ReinterpretFramebuffer.h"
#include "GPU/Common/StencilCommon.h"
#if PPSSPP_PLATFORM(WINDOWS)
#include "GPU/D3D11/D3D11Util.h"
@ -159,6 +160,8 @@ const char *ShaderLanguageToString(ShaderLanguage lang) {
}
bool TestReinterpretShaders() {
Draw::Bugs bugs;
ShaderLanguage languages[] = {
#if PPSSPP_PLATFORM(WINDOWS)
ShaderLanguage::HLSL_D3D11,
@ -197,6 +200,7 @@ bool TestReinterpretShaders() {
printf("=== %s ===\n\n", ShaderLanguageToString(languages[k]));
ShaderLanguageDesc desc(languages[k]);
std::string errorMessage;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
@ -206,7 +210,6 @@ bool TestReinterpretShaders() {
printf("Failed!\n%s\n", buffer);
failed = true;
} else {
std::string errorMessage;
if (!TestCompileShader(buffer, languages[k], false, &errorMessage)) {
printf("Error compiling fragment shader %d:\n\n%s\n\n%s\n", (int)j, LineNumberString(buffer).c_str(), errorMessage.c_str());
failed = true;
@ -218,6 +221,23 @@ bool TestReinterpretShaders() {
}
}
GenerateStencilFs(buffer, desc, bugs);
if (!TestCompileShader(buffer, languages[k], false, &errorMessage)) {
printf("Error compiling stencil shader:\n\n%s\n\n%s\n", LineNumberString(buffer).c_str(), errorMessage.c_str());
failed = true;
return false;
} else {
printf("===\n%s\n===\n", buffer);
}
GenerateStencilVs(buffer, desc);
if (!TestCompileShader(buffer, languages[k], false, &errorMessage)) {
printf("Error compiling stencil shader:\n\n%s\n\n%s\n", LineNumberString(buffer).c_str(), errorMessage.c_str());
failed = true;
return false;
} else {
printf("===\n%s\n===\n", buffer);
}
}
return !failed;
}