Henrik Rydgård
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f3d7bc24f4
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Merge pull request #3825 from Ced2911/dx9windows
Dx9windows
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2013-09-18 07:30:10 -07:00 |
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Ced2911
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d495cdbdf9
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fix 8888 texture decoding
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2013-09-18 14:40:33 +02:00 |
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Henrik Rydgård
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3f6e7f6e6a
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Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
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2013-09-18 05:05:08 -07:00 |
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danyalzia
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f1ca139444
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Fixes Drawing size in non-buffered
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2013-09-18 12:24:27 +05:00 |
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The Dax
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e8263523a8
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Build fix for VS 2012.
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2013-09-17 22:37:49 -04:00 |
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Henrik Rydgård
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2de4db3e31
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Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
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2013-09-17 09:08:20 -07:00 |
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Unknown W. Brackets
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abe805b62a
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Prevent a buffer overflow on bad shader.
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2013-09-17 08:40:20 -07:00 |
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The Dax
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c499719967
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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156bc2613a
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Remove unnecessary include.
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2013-09-17 10:27:06 -04:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Henrik Rydgard
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fce5067279
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Show a warning message on game start if Chainfire3D is installed.
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2013-09-17 10:27:42 +02:00 |
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Ced2911
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b7aa10efc7
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[gpu] move GetIndexBounds to common
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2013-09-16 17:04:06 +02:00 |
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raven02
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8c3a89019b
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GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX
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2013-09-16 20:48:33 +08:00 |
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Ced2911
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b084e5169a
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Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
headless/Headless.vcxproj
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2013-09-16 10:54:04 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Henrik Rydgard
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83f39fdaa6
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Report the combination of bezier/spline + morph/skinning to see if it happens
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2013-09-16 09:01:20 +02:00 |
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Henrik Rydgård
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9f063fcbe9
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Merge pull request #3798 from unknownbrackets/dx9
Fix directx9 so it builds on Windows (but doesn't work)
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2013-09-15 23:28:05 -07:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Henrik Rydgard
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5997cdf6ad
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Add clearly missing parenthesis, see #3776.
Update contributors list.
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2013-09-16 08:09:27 +02:00 |
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Unknown W. Brackets
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ad4bd8ed74
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softgpu: small optimization, precompute tex info.
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2013-09-15 21:39:28 -07:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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8ca31f7652
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Round texture bufw down to nearest 16 byte mult.
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2013-09-15 20:06:41 -07:00 |
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Henrik Rydgård
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b33f309228
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Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 16:03:15 -07:00 |
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Henrik Rydgård
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274c5bb20e
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Merge pull request #3782 from unknownbrackets/dx9
Put the DirectX9 stuff into a namespace.
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2013-09-15 15:37:08 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Sacha
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996c47a9b9
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Buildfix.
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2013-09-16 01:26:29 +10:00 |
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Henrik Rydgard
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8c4503c638
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Add a micro version of the DX SDK as submodule, to keep the buildbot running.
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2013-09-15 16:15:12 +02:00 |
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Henrik Rydgård
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a7d0ea586f
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Merge pull request #3776 from raven02/patch-9
Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
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2013-09-15 04:54:48 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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raven02
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cda902f02a
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Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 18:00:56 +08:00 |
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Henrik Rydgard
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7482804fbf
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Merge branch 'dx9gpu' of https://github.com/Ced2911/ppsspp into Ced2911-dx9gpu
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2013-09-15 11:40:50 +02:00 |
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raven02
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500c401fb7
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Allow attach valid FB in FB_BUFFERED_MODE only (exactMatch)
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2013-09-15 17:28:33 +08:00 |
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Henrik Rydgård
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3101f100ce
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Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 01:42:01 -07:00 |
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Henrik Rydgård
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8c9b593824
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Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
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2013-09-15 00:25:13 -07:00 |
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raven02
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b3bac26265
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Only zeroize dst alpha when both stencil and depth testing disabled.
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2013-09-15 14:10:57 +08:00 |
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raven02
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ecdc82fb19
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Zeroize destination alpha as well when stencil test disabled.
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2013-09-15 12:49:28 +08:00 |
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Unknown W. Brackets
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16fc684578
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Don't clear the shader cache on savestate.
Well, it's small, but there should be no point.
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2013-09-14 20:32:37 -07:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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26f935bbe5
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Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
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2013-09-14 15:48:11 -07:00 |
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Unknown W. Brackets
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68f61e5071
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Remove some unused gstate_c values.
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2013-09-14 14:36:06 -07:00 |
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Unknown W. Brackets
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242879b0ea
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Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
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2013-09-14 14:28:37 -07:00 |
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Unknown W. Brackets
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8ddbc0a9ab
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Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
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2013-09-14 14:10:50 -07:00 |
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Unknown W. Brackets
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dc81547d32
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Use less pointer math in softgpu buffer access.
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2013-09-14 11:36:56 -07:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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Unknown W. Brackets
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1a7e0e40cf
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Refactor the logic op into a func like the others.
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2013-09-14 07:21:58 -07:00 |
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raven02
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8ccaa733b9
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Use and applu new bool , doShadeMapping
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2013-09-14 14:29:37 +08:00 |
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raven02
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ef2399d5b3
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Use GE state accessor more often : gstate.isSkinningEnabled()
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2013-09-14 14:11:25 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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Ced2911
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d2d48fe262
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fix
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2013-09-12 10:56:20 +02:00 |
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