ppsspp/GPU
Unknown W. Brackets 8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
..
GLES Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
Null Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Software Don't allow boneMatrixNumber to go outside bounds. 2013-09-14 14:10:50 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
GeDisasm.cpp Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
GPU.vcxproj.filters Fix bad filter. 2013-08-24 09:51:45 -07:00
GPUCommon.cpp Use a waiting thread list in sceGe as well. 2013-09-08 11:57:44 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
GPUState.cpp Provide for GPU init failure, kill a warning. 2013-09-07 22:30:30 -07:00
GPUState.h Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00