Commit graph

8600 commits

Author SHA1 Message Date
The Dax
3eedc9cb6d Eliminate some magic numbers, and make several functions more consistent with each other. 2013-09-19 21:18:26 -04:00
Henrik Rydgård
b717e41909 Merge pull request #3843 from thedax/fixMobileBuilds
USING_GLES2 platforms: Fix build and fix a warning on Android.
2013-09-19 13:28:26 -07:00
The Dax
66d328175c Fix stupid typo. 2013-09-19 16:10:18 -04:00
The Dax
9dbcc282ff USING_GLES2 platforms: Fix build and fix a warning on Android. 2013-09-19 16:06:39 -04:00
Henrik Rydgård
b7bb335495 Merge pull request #3835 from unknownbrackets/headless
A couple more optimizations
2013-09-19 12:41:53 -07:00
Henrik Rydgård
7de9da10d4 Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
2013-09-19 12:00:27 -07:00
Henrik Rydgård
93f73be0bd Merge pull request #3800 from raven02/patch-10
Attach CLUT framebuffer only in buffered mode while memory mode should ...
2013-09-19 11:45:21 -07:00
Henrik Rydgård
0d0c73aac0 Merge pull request #3832 from raven02/patch-15
Regression fix #3797 - DXT1/3/5 texture bufw
2013-09-19 11:43:36 -07:00
Henrik Rydgård
0b150a46b1 Merge pull request #3830 from thedax/fix2013Build
Fix Visual Studio 2013 build.
2013-09-19 11:42:53 -07:00
Henrik Rydgård
36fe1efcc6 Merge pull request #3840 from raven02/patch-19
Should be in VRAM so | 0x04000000
2013-09-19 11:41:33 -07:00
Henrik Rydgård
fd0fdb9402 Merge pull request #3838 from raven02/patch-17
GLES: Add memory valid check for vertex address
2013-09-19 11:41:15 -07:00
Henrik Rydgård
e391f6600c Merge pull request #3841 from thedax/fixRenderingResBug
Win32: Fix Rendering Resolution mode bug.
2013-09-19 11:39:39 -07:00
The Dax
30da5d1ba2 Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834. 2013-09-19 14:32:56 -04:00
raven02
aea9ecae4b GLES : gstate_c.framebufChanged = true for sccisor as well 2013-09-20 01:48:43 +08:00
raven02
568a93d938 Should be in VRAM so | 0x04000000 2013-09-20 01:28:14 +08:00
raven02
a3120e0bbf GLES: Add memory valid check for vertex address 2013-09-19 21:09:59 +08:00
raven02
96619f6cb1 Missing comma at the end of line 2013-09-19 19:32:53 +08:00
Unknown W. Brackets
2751da1cec Cut down on work in regcache init on x86.
Very tiny tiny optimization for games, but 8-10% optimization for tests.
2013-09-19 00:29:50 -07:00
Unknown W. Brackets
54f2bc8262 Don't frameskip unthrottle in headless.
Could make graphic tests wrong or something.
2013-09-19 00:29:19 -07:00
Unknown W. Brackets
5c7c57dd3f Oops, typo. 2013-09-19 00:28:57 -07:00
raven02
5d2efda98f Regression fix : Revert #3776 2013-09-19 12:24:07 +08:00
raven02
ec6170d593 Regression fix #3797 - DXT1/3/5 texture bufw 2013-09-19 11:06:12 +08:00
The Dax
1788a56964 Fix Visual Studio 2013 build. 2013-09-18 12:02:49 -04:00
Unknown W. Brackets
156f9dd8f1 Merge pull request #3829 from unknownbrackets/headless
Turn off graphics tests by default
2013-09-18 08:27:50 -07:00
Unknown W. Brackets
c6823cb3ea Turn off graphics tests by default.
Maybe this is crashing the buildbot.
2013-09-18 08:17:55 -07:00
Unknown W. Brackets
7223d0c603 Oops, pass --teamcity to headless as well. 2013-09-18 08:07:48 -07:00
Henrik Rydgård
f3d7bc24f4 Merge pull request #3825 from Ced2911/dx9windows
Dx9windows
2013-09-18 07:30:10 -07:00
Henrik Rydgård
37d0dc75e9 Merge pull request #3826 from shenweip/patch-3
Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
2013-09-18 07:29:15 -07:00
shenweip
4986bf735b Inactivating GamedataInstallDialog in sceUtilityGamedataInstallUpdate
dialog in sceUtilityGamedataInstallUpdate

Forget this before.
2013-09-18 21:34:28 +08:00
Ced2911
8ec6ca8dc0 [dx9] correct window size 2013-09-18 14:40:53 +02:00
Ced2911
d495cdbdf9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
Henrik Rydgård
3f6e7f6e6a Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
2013-09-18 05:05:08 -07:00
Henrik Rydgård
47735579df Merge pull request #3821 from shenweip/patch-1
Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
2013-09-18 05:03:15 -07:00
shenweip
6bcf1705ec Typo 2013-09-18 18:19:08 +08:00
shenweip
d0c5a721b0 fix wrong var name 2013-09-18 16:21:18 +08:00
shenweip
440b6197d7 Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice 2013-09-18 16:19:05 +08:00
Henrik Rydgård
14790e137e Merge pull request #3819 from thedax/2012BuildFix
Build fix for VS 2012.
2013-09-18 01:13:51 -07:00
Henrik Rydgård
198434c6eb Merge pull request #3823 from unknownbrackets/headless
Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
danyalzia
f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
Unknown W. Brackets
48eef19538 Optionally read test filenames from stdin.
This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets
d17df4a79a Don't zero initialize opcode.
This slows down JitBlockCache::Init() a lot, which impacts test speed more
than you'd expect.
2013-09-17 23:46:59 -07:00
Unknown W. Brackets
6c908ba86c Try to force test output to stdout. 2013-09-17 23:28:48 -07:00
Unknown W. Brackets
0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
shenweip
a794f1536e Add a DEBUG_LOG_REPORT in sceJpegCsc 2013-09-18 14:07:58 +08:00
shenweip
1badbe502c Implemented sceJpegCsc,finally Monster Hunter 3rd'video works. 2013-09-18 14:07:21 +08:00
shenweip
a62e9f15e9 Implemented sceMpegAvcConvertToYuv420. 2013-09-18 14:05:09 +08:00
Unknown W. Brackets
7a81b802cc Don't shutdown gl in headless so quickly.
Oops.
2013-09-17 22:50:43 -07:00
The Dax
e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
Sacha
8c6bd4ef51 Update native. 2013-09-18 12:30:16 +10:00
Henrik Rydgård
2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00