USING_GLES2 platforms: Fix build and fix a warning on Android.

This commit is contained in:
The Dax 2013-09-19 16:06:39 -04:00
parent b7bb335495
commit 9dbcc282ff

View file

@ -178,7 +178,11 @@ inline void TextureCache::AttachFramebuffer(TexCacheEntry *entry, u32 address, V
// If they match exactly, it's non-CLUT and from the top left.
if (exactMatch) {
// Apply to non-buffered and buffered mode only.
if (g_Config.iRenderingMode == FB_READFBOMEMORY_CPU || g_Config.iRenderingMode == FB_READFBOMEMORY_GPU )
#ifndef USING_GLES2
if ((g_Config.iRenderingMode == FB_READFBOMEMORY_CPU) || (g_Config.iRenderingMode == FB_READFBOMEMORY_GPU ))
#else
if (g_Config.iRenderingMode == g_Config.iRenderingMode == FB_READFBOMEMORY_GPU)
#endif
return;
DEBUG_LOG(G3D, "Render to texture detected at %08x!", address);